Korbat’s Lab Tips

Things that fall and what they do

Purple potion-long paddle
Light pink potion-small paddle
Red potion in clear bottle/light red bottle-ball turns red and goes through everything
Dark blue potion in clear bottle-paddle gets slower
Light blue potion in blue bottle-faster paddle
Red potion in dark red bottle-restarts level
Yellow potion in red bottle-backwards commands
Red potion in yellow bottle-blows up some blocks
Skull-game over – _moonshine_2002

Korbat’s Lab Help

On some of the levels on this game you have to make it up the side wall in order to reach the bricks on the inside. There is an easy way to do this on the first shot. On the background, there is a picture of a lab, and at the bottom is the graphic for the floor. There are two cracks on the floor, one on the left, and one on the right. On the left-hand crack, line the left side of the ball (on your paddle) up to the right side of the crack and shoot the ball. It should go off to the right and go right up into the hole. This works great on level 2 and other levels later on. (P.S. The clock on the right hand wall tells you how many lives you have left.) – Marcus Vaal marcus_vaal@msn.com
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Korbat’s Lab Guide by Kaioti

Korbat Lab potions and their effects
Purple potion = Bigger paddle
Purple potion with white bottle = Smaller paddle
Yellow potion = Makes left key go right, and right key go left
Blue potion = Slows paddle down
Red potion = Unstoppable ball ~ breaks everything including obstacles (excludes Korbats and Spyders)
Black potion with green outline = Missiles ~ breaks blocks, but not obstacles
Skull = Automatic game over
Flashing green/aqua = Makes paddle go faster
Bright orange = Blows up a section of blocks, also triggers an instant game over skull to fall
Black potion with red outline = Restarts level, but allows you to keep all points made
Orange potion with red outline = Eliminates all Spyders and Korbats
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