Keep your space bar/mouse pressed down until the Kass reaches his peak. Then, LET GO once he starts to descend, allowing him to flap away This strategy will guarantee that your Kass to flies much, much further.
Tip #1: You’re not finished yet
After a satisfying loud thwack, the perfect use of the space bar/mouse technique and a beautiful, long descent, you’d think your username was up on that high-score list, right? Well… not exactly. The Kass puppet is like a sort of ugly tennis ball. It’s bouncy. And bouncy mean it’ll go back in the air.
Tip #3: Practice
Whack-A-Kass, to the normal person appears to be very straightforward – you grab a stick and hit the falling puppet. Nothing could be easier, right? But after reading this guide, you’ve probably come to realize that there are a few skills to master, a few tricks to keep in mind.
Immediately after whacking Kass, either press down the space bar or re-click and hold down the left click mouse button. Both have the same result, so just do whatever you feel more comfortable with. Your airborne Kass will keep his wings tucked in during flight, so that all his silly flapping won’t interfere with your flight on the way up.
Tip #2 Whack the Kass at the most opportune moment
Through experience, I’ve found that hitting the Kass when it’s at your Blumaroo’s ears is about the perfect height.
Not only does your bat connect wonderfully with the poor puppet, the higher elevation also gives you more air time, allowing the Kass to travel further.
This, however, is easier said than done. It does take some practice and concentration, but you should get the hang of it in no time.
Don’t relax – instead, use your good judgement to decide when to click and when to let go.
Usually, the bouncing airtime doesn’t even exceed a few seconds. Bounces, seemingly innocent and little, actually wind up helping your Kass go a lot further in the long run.
Here’s what to do…
When you see your Kass falling towards the ground from his long flight, get ready to click/tap the space bar.
As soon as you hear him bounce, click/tap and hold down for about a second the first time, or for however long it takes him to reach his “peak”, which is very small and quick.
After this first bounce, he may bounce even more.
Tip #1: Always wait until the wind speed is 9
ALWAYS. I don’t care if it takes a few minutes. I don’t care if it takes thirty minutes – just wait for that wind speed to hit 9.
Usually the speed increases by two, so if it starts out at an odd number, and especially if it starts out high, like 5 or 7, your chances of hitting 9 are higher.
If it’s at 8, it can only go to 7 or 6, and if it goes to 7, there’s the chance it’ll become 9. This might be a little confusing, but when you’re playing, just keep in mind that your magic number in this game is NINE.