Now that Ultimate Bullseye is gone forever, we get the updated and, in my opinion, better Ultimate Bullseye II. In this version, the point system is for every one point in game you get 30 NPs, so to get 1000 NPs you need 34 points.
You really don’t have to adjust the catapult at all unless you are trying to get a balloon. Instead, just hold the space bar longer when the target is farther away, and hold it for a shorter time when it is closer.
Now the balloons are a very fast and easy way to get a high score, but whether you actually get a balloon is completely random, although most of the time you get at least one.
If you hit the red balloon and then the target, you get 30 points plus the points for the spot you hit. If you hit the yellow balloon then the target, you get 35 points plus the points for the spot you hit. For example, if you hit the red balloon then the bullseye, you get 40 points, or if you hit the yellow balloon then the bullseye, you get 45 points.
If you get Punchbag Bob and you hit the apple, you get 20 points and a power-up. If you hit him anywhere else you get 5 points.
The bonuses for hitting the bullseye are also random. If you get the bouncing bullseye (the picture of the target with four arrows around it), the target gets smaller and larger repeatedly.
If you hit any of the rings you get a power-up. If you get the Fire hoop, you get double the amount for whatever hoop you hit. For example, for a bullseye you get 20 points.
If you get the moving target (the picture of a target with one arrow), the target moves to the left and right, and if you hit any of the rings you get a power-up.
If you get the picture of three arrows, you get just that, three arrows instead of one.
If you get the blue bullseye, the points are inverted, meaning if you hit the board but not the rings, it’s a bullseye.
There is also a cheat code. If you type ‘catapult’, you get a power-up. If you get 100+ points, you get the Turtum avatar. – Cassandra Kobusky