Treasure Planet Guide by Shoyru_Lover

Your mission, should you choose to accept it, and you better ~_^ , is to help Jim Hawkings get to the legacy, with the help of his noble steed, the solar surfer. A contraption of wondrous ability, your trekking distance is shown those the meter bar below the screen. Within the game, to aid you on your quest, which you have now accepted might I add :), are treasures which will give you neopoints, and powerups which will help repair your shield. Alas, like most quests, there are bad people out to get you. In this story, and in this world, the pirates are the embodiment of the ‘bad people’. Be very careful and wary =]

This game does get a bit repetitive, but keep in the mind that the pirates usually only appear at the end, so during most of the level, all you need to worry about is the rocks. The top rocks especially are quite tricky, so don’t be afraid to either surf all the way to the top or all the way to the bottom as you don’t lose shield points if you do.

Dodging the pirates is not hard. What you should do, is wait at the far left of the screen at the bottom. As the pirate ship aligns with you, it will drop a barrel. All you need to do now is ride up all the way to the far left top. Just keep repeating this and Bob’s your uncle! The added bonus that no further rocks will appear when the pirate ship appears will no doubt be helpful.

This game is very easy, but it is very long. If you are in it for the neopoints, I would not recommend playing this game as it takes a while to rake up the points. Rather, this game is something fun to fun to play when you are looking for something new and different. – Shoyru_Lover

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