Deckball Guide by Thang

Out of all the guides here, I would probably agree with Curtis S. Play offensively.

First of all:
Mode: Survival
Difficulty: Captain

The ball comes out at different speeds. But the idea is to break up each of those speeds into what I call as ‘rebounds’. When the ball hits a wall, that’s a rebound. Easy. Sometimes you will get a very slow ball. I call it 0.5 rebound or 0 rebound. 0.5 meaning it went half way down. These are obviously bad rebounds because the Mirgle will intercept.

Other rebounds you will get are:
1 – Bad rebound
1.5 – Very good rebound
2 – Good rebound
2.5 – Bad rebound
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