This is a guide to Piper Panic. This isn’t the “get the highest score ever” guide, but it is a solution guide that will get you 1,000 neopoints every time you play the game.
The levels vary a little with every game, but they generally have the same solution (note: I don’t know exactly how the levels are different. If need be, substitute “row” for “column” and vice versa as appropriate).
The premise of the game is that you are the Jubjub snake charmer who has to guide the Cobralls to the baskets. The Cobrall will go in a straight line in the direction of the key that you press until it hits a basket. If it doesn’t hit a basket, it will keep going to the edge of the board and you will lose a life. The other way to lose a life is to run out of time.
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