Piper Panic Guide by Anonymous

This is a guide to Piper Panic. This isn’t the “get the highest score ever” guide, but it is a solution guide that will get you 1,000 neopoints every time you play the game.

The levels vary a little with every game, but they generally have the same solution (note: I don’t know exactly how the levels are different. If need be, substitute “row” for “column” and vice versa as appropriate).

The premise of the game is that you are the Jubjub snake charmer who has to guide the Cobralls to the baskets. The Cobrall will go in a straight line in the direction of the key that you press until it hits a basket. If it doesn’t hit a basket, it will keep going to the edge of the board and you will lose a life. The other way to lose a life is to run out of time.
(more…)

Piper Panic Guide by Paul Schaefle

This is a guide to Piper Panic. This isn’t the “get the highest score ever” guide, but it is a solution guide that will get you 1,000 neopoints every time you play the game.

The levels vary a little with every game, but they generally have the same solution (note: I don’t know exactly how the levels are different. If need be, substitute “row” for “column” and vice versa as appropriate). The premise of the game is that you are the Jubjub snake charmer who has to guide the Cobralls to the baskets.

The Cobrall will go in a straight line in the direction of the key that you press until it hits a basket. If it doesn’t hit a basket, it will keep going to the edge of the board and you will lose a life. The other way to lose a life is to run out of time. You get bonus points for picking up the gems and getting the baskets with stars on them last, but it won’t matter much. If you finish the whole game, without trying you will get over 3,000 points. At the time of this writing, the NP ratio is .50, which means you need only 2,000 points to get 1,000 NP per play.
(more…)