Battledome Guide For Newbies by Patrick Gower

This is a battledome guide for absolute newbies. In this guide I have included advice on training methods, abilities and equipment in the battledome.

Training

This is an obviously important aspect of being a good battledomer.

There are 5 statistics that you can improve for your pet. These are strength, defence, agility, endurance and level.

First of all, one thing that should be made clear: Agility does NOTHING whatsoever in the battledome. Increasing your pet’s agility is a waste of time and neopoints. Some people like to train it anyway to have nice rounded stats but I personally don’t bother.

Strength is a measure of how much damage your pet does in the battledome.
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Battledome Strategy 101 – Lesson 4 by Jadeasahi

Lesson 4: Faerie Abilities

There is no evidence yet to support any difference between the level at which an ability is used. Drain Life will not drain more life on the “strong” setting than it will on the “weak” setting, it will just drain your energy faster to use it on “strong”. The “strength” of an ability does not seem to matter except in the cases of Burrow and Sink, and this has not been confirmed. That said, my advice on the strength to use for your abilities is to use Medium for Burrow and Sink, or Strong if you want to burn 60 percent of your energy on those two moves. Always Drain Life, Heal and Fiery Gaze on weak. Diamond Dust will do the same thing as Fiery Gaze and there is no reason to use it at a strength other than weak. Understand this: USING ABILITIES ON WEAK WILL CONSERVE YOUR ENERGY. You will be able to use more abilities for more turns by conserving your energy. This is important.
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Faerie Abilities Table by Ron Marceau

At certain levels (stages of growth and experience), your pet will gain certain powers. These range from the ability to hide to shooting fireballs or flying! Every couple of levels your pet will gain new abilities. This page allows you to view and activate these special powers!

Level: Light Dark Earth Air Fire Water
1 Magic Torch Magic Pebbles Spark Smoke Screen Heal
2 Night Vision
3 Tough Skin Fiery Roar Bubble Shield
4 Flash Nighttime
5 Air Shield
6 Magic Berries Fiery Gaze Water Jet
7 Bless Temporal Leak
8 Haste Fireball
9 Quench
10 Sun Ray Shroud Burrow Thunder Tail
11 War Cry
12 Demon Breathe Negg Flight Steam shield
13 Psychic Blast
14
15 Twisting Vines Lava Spit
16 Water Breathing
17 Mote Dance Shadow Health Dive
18
19 Great Feast Song of the Volcano
20 Water of Life
21 Drain Life Invisibility
22 Restore
23 Regeneration
24 Boil
25
26
27 Healing Vapor
28 Ascension Diamond Dust
29
30 Sink Stone Legion Meteor Shower
31
32
33 Watery Guardian
34
35
36
37
38 Teleport

Light Abilities

Magic Torch – Fire based attack and defence.
Flash – N/A
Bless – Heals 15-30 hp.
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