Meriball Guide by kyroguardian

Meriball is pretty easy, though it has a few bugs in it. Not much I can help with, but I’ll blab on anyway.

1. If your opponent is too hard for you, you may be lucky enough to use this trick as an advantage. When you are launching the ball, get somewhere next to the wall and wait for a mole to hit your opponent. It’ll take a while. Anyway, when one does, shoot the ball and hope the opponent won’t get up in time. This is hard with the last few guys.

2. It can be hard to tell who needs to hit the ball, so pay close attention.

3. Sometimes when a mole hits, the opponent may be stunned for a LONG time. Do not waste ANY time if you are lucky, unless you want to live the horror.

4. Try not to get next to the wall if it is almost your turn to hit the ball. You may be urged, but don’t for you can miss the ball if it unexpectedly goes past you.

5. Power-ups: The enlargement is mostly bad because you can easily get hit by moles, the tiny opponent is good, the fast ball is mostly an excellent power, the slow ball is bad if you are not in danger, the reverse ball is excellent but it can easily trick you, the bomb is… odd, the faster you are, good and that should be it 🙂

Thanks for viewing my guide and have FUN! – kyroguardian

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