I always recommend building sets evenly. To me, there seems little point in paying 6 mil on a freezer if your total budget for a lineup is only 7 mil.
The 2 of your 8 weapons you will always use are a 100% multiple-use freezer and a Full Health healer. If you can’t afford the permanent freezer, a Scroll Of Freezing will work, keep in mind, it can break permamently. If you can’t afford a Full Health healer, many pet species now have good healing weapons (Blumaroo, Elephante, Gelert, Lenny, Nimmo, Shoyru, Uni and Kacheek). They may seem pricey at first but they will grow with your pet (they heal by percentages). If you are on a small budget, consider one-use healers such as the Lucky Robots Foot or multiple-use Healing Scrolls, great for low-HP fighters
The next 3 of your 8 items will be your ‘main’ weapons. These you will be always upgrading to the next step. If given a choice between 2 attack weapons that deal similar damage, also consider dual-duty weapons that offer some defense. There are many ‘categories’ here, but in general we have the following:
6 icons – lots of variety to choose from here so shop for the bargains
9 icons -some good choices that are well-priced. examples: Earth Faerie Slingshot, Stone Club, Psellias Fighting Fan, Sword Of Apocalypse, Royal Wedding Ring
10 icons – examples: Ramtors Spellbook, Scuzzy’s Comb and Ring of the Lost
13 icons -examples: Bow of Destiny and Wand of Reality
Next you move into the higher end weapons, Werelupe Claw Necklace, SoS, and PCC etc. Once you reach this stage you won’t be needing my advice any more
Q) Why 3 ‘main’ weapons?
A) There are two answers for this.
1) You may fight a 2-player battle and have 1 stolen and
2) If you never 2-player battle, having 3 weapons allows you the option of trading the lesser of the three up for something better and still not leave you unequipped
Now you should have 5/8 weapons
For Defense you might want a Leaf Shield and/or Downsize!. These are cheap and will last you a very long time. Later you can develop Blockers or Reflectors to fit your needs.
You can now finish off your set with ‘bombs’. These are once per battle weapons and should be resold as your main weapons outdo your bombs in damage inflicted. If your budget can’t afford bombs, I’d suggest sticky snowballs as a one-use weapon for now, they aren’t too expensive, and work well, until you save up for something better. Bombs, from lowest to highest, the logical procession would be as follows:
Illusens Earth Potion
Battle Potato
Ummagine Battle Muffin
Ummagine Bomb
(the above grouping are all about equal)
Honey Potion
Rainbow Clockwork Grundo
Ghostkerbomb
Alternative weapons:
Stealers can be fun and allow you to steal whatever might be in your opponents #1 slot for the duration of the fight (#1 slot=the first weapon in your lineup)
Shields/Reflectors can be handy against specific opponents. You can equip a reflector, for example, against a specific challenger if you know what weapons they will be using in advance. Later you can always revert back to your leaf shield/downsize.
Another option I should also mention is adding a Thick Smoke Bomb. These block all damage and are single-use. I normally only buy/use these when I really want/need a win and I almost have it and can win with 1 more round using 1 weapon. With the Smoke Bomb, the beauty is being able to berserk (available at level 50 or higher) my best remaining weapon while using the Smoke Bomb to block all damage to myself and put the finishing touch against my opponent.
Freezing (One Recommended)
note*: Freeze weapons won’t work on rounds you use Rainbow Swirly Thing or Prismatic Mirror. If you are using an ECA with a freezer, click the ECA first. (credit: quigglefan1234)
(all 1-time use)
Calculation Device: 100% Freeze
Amulet Of Chaos: May Freeze (opponent or self) or x2 (you or opponent) or Drain 2 HP from you or opponent
Species Freezers
Icy Chia Goggles: 100 % freeze. (once per battle)
Elephante Stunray: Att. 3 Fire, 3 Water, 2 Air 2.4% Chance of a freeze and uses up your freeze slot. Can freeze more than once but very low percentage on this as a freezer
Gelert Blade of Frozen Wrath: Att. 3 Air, 3 Earth Low %age freeze.
Semi-Fragile
Pearly Koi Bubble Net: 14-16.5 % Freeze. Can multi-freeze.
Entangling Lenny Lasso: 100% freeze, once per battle
Lenny Ray Gun Of Freezing : 100% freeze, once per battle
Lupe Wand: 100% freeze, once per battle. Can break forever
Ancient Lupe Wand: 100% freeze, once per battle. Can break forever (break less frequently than Lupe Wand)
Meerca Mesh Net: 14-16.5 % chance of Freeze. Can multi-freeze.
Golden Peophin Harp: Def. 2 Dark 100% Freeze
Poogle Liquid Freeze Potion: Att. 2 Air, 2 Water 14% chance of a
freeze. semi-fragile
Quiggle Sword of Terror: Att. 2 Fire, 1-2 Phys. Can freeze. Fragile (can break forever)
Freezers (vanish for duration of battle after freezing)
Terror Stone: Def. Special 100% freeze (once per battle) (chance this can break forever)
Scroll Of Freezing: Def. Special 100% freeze (once per battle) (chance this can break forever)
Blue Frost Cannon: Att. 2 Water x3.2% chance of freeze
Red Frost Cannon: Att. 2 Water, 1-2 Phys. x3.25% chance of freeze
Yellow Frost Cannon: Att. 2 Water, 1-2 Phys. x6% chance of freeze
Green Frost Cannon: Att. 3 Water, 2 Phys. x11% chance of freeze
Exploding Acorns: Att. 2 Air, 2 Phys. x12% chance of freeze
Rainbow Frost Cannon: Att. 4 Water x17.4% chance of freeze
Snowglobe Staff: Att. 3 Water, 3 Light or Yellow Snowball or 19.2% chance of freeze or Def. Icy Snowball or Breaks for duration. See Grephuns page for more details
Black Frost Cannon: Att. 3 Water, 2 Phys. x23% chance of freeze
H4000 Helmet: Def. Special 100% freeze (once per battle)
Freezing Potion: Att. 2 Water Def. Special 100% freeze (once per battle)
Magical Marbles of Mystery: Att. 3 Phys. Def. Special 100% Freeze (once per battle)
Sleep Ray: Att. 2 Dark, 2 Air Def. Special 100% freeze (once per battle)
Ice Dice: 24.8% chance of freeze (can freeze more than once). See Grephun’s page for more details
Slumberberry Potion: Att. 10 Water 16.4% chance of freeze (can freeze more than once). See Grephun’s page for more details
*note, new items may be subject to change :
Heavy Blue Tunic: Def. 3 Air, 3 Fire, 3 Water 100% freeze. Takes up freeze slot. Requires 1000 intelligence (credit bobajfett)
Defence/Shields (At Least one Recommended , Others for more options)
Leaf Shield: Def. 5 Earth, 5 Water, 3 Phys.
Downsize!: Def. x1/2 x1/2 x1/2 x1/2 x1/2 x1/2 x1/2 (once per
battle)
Downsize Power Plus: Def. All All All All All All All (one-use)
Thick Smoke Bomb: Def. All All All All All All All (one-use)
Force Shield: Def. All All All All All All All (once per battle)
Breakable (once broken it’s gone forever)
Thyoras Tear: Def. All All All All All All All (once per battle)
Blockers
Enchanted Kiko Squeeze Toy: Def. All Water
Sponge Shield: Def. All Water, 1-5 Phys.
Umbrella Shield: Def. All Water, 3 Air, 2-5 Earth
Faerie Tabard: Def. All Water, 5 Fire, 5 Phys., 3 Earth, 3 Air
Dehydration Potion: Def. All Water | : Att. 3 Air, 2 Fire (once per battle)
Battle Plunger: Def. All Water | : Att. 2-7 Water, 1-7 Phys. (3-14)
Sinsis Helm: Def. All but a fixed amount of Phys., 3 Earth (slightly less block than Winged Scarab but cheaper)
Winged Scarab: Def. All but a fixed amount of Phys., 3 Air | Att. 3 Air
Shield of Soaring: Def. All Air, 2 Fire
Ring Of Weightlessness: Def. All Air, 3 Earth Note: (from idb) “If it blocks air damage, it will do a fixed amount air damage to the user which is 2.5 times their stance multiplier.
Tornado Ring: Def. All Air | : Att. 2 Air, 1-2 Phys. | x4 | 5.4% chance of steal
Illusens Silver Shield: Def. All Earth, 2-3 Dark
Shield Of Pion Troect: Def. All Earth, 1-2 Light | Att. 3 Dark
Greater Staff Of The Earth Faerie: Def. All Earth, 2 Air | Att. 3 Earth, 1-3 Phys. (4-6)
Superior Reflection Shield Blocks: Def. All Light, 4 Water
Shadow Shield: Def. All Light, 3 Fire
Golden Pirate Amulet: Def. All Light | Att. 3 Dark, 2 Water
Ghostkershield: Def. All Dark, 3 Air, 5 Earth, 3 Light, 5 Phys.
Ring of the Lost: Att. 5 Fire, 5 Light | Def. All Dark. Screenie
Jhudoras Bewitched Ring: Att. 10 Dark, 1-5 Phys. | Def. All Light Once Equipped, don’t remove it or it will vanish forever!
Alien Aisha Scrambler: Def. All Light, All Air
Pirate Captains Hat: Def. All Earth, All Light, 5 Fire (semi-fragile means it can break for duration of the battle)
Reflectors
Amulet of Reflection: Reflect All Fire, All Dark (1-time use only)
Rainbow Swirly Thing:
Def. or or or or or Reflect a Random Icon type 60-80%
*Note* : (Fragile) means this weapon can break forever Dryers reflect Air :Basic Dryer: Reflect x 25% Air (Fragile) | Double Dryer: Reflect x 50% Air (Fragile) | Triple Turbo Dryer: Reflect x 75% Air
U-bends reflect Water:
U-Bend: Reflect x 25% Water (Fragile) | Super U-Bend: Reflect x 50% Water (Fragile) | Mega U-Bend: Reflect x 75% Water | U-Bend of Great Justice: Reflect x 80-100% Water
Mirrors reflect Light:
Battle Mirror: Reflect x 25% Light (Fragile) | Dual Battle Mirror: Reflect x 50% Light (Fragile) | Kings Lens: Reflect x 50% of Dark, Light, and Earth | Fyoras Looking Glass: Reflect x 100% or 100%-2 Light (once per battle) | Combo Battle Mirror: Reflect x 75% Light
Reflectorbs reflect Dark:
Dark Reflectorb: Reflect x 25% Dark (Fragile) | Ultra Dark Reflectorb: Reflect x 50% Dark (Fragile) | Kings Lens Reflect: Reflect x 50% of Dark, Light, and Earth | Ultimate Dark Reflectorb: Reflect x 75% Dark
Shovels reflect Earth:
Basic Shovel: Reflect x 25% Earth (Fragile) | Shovel Plus: Reflect x 50% Earth (Fragile) | Kings Lens Reflect: Reflect x 50% of Dark, Light, and Earth | Ultra Dual Shovel: Reflect x 75% Earth
Flame Reflectors/Reflectozaps reflect Fire:
Flame Reflector: Reflect x 25% Fire (Fragile) | Turbo Flame Reflector: Reflect x 50% Fire (Fragile) | Flame Reflectozap: Reflect x 75% Fire | Clawed Shield: Reflect x 60-80% Fire, Block 3 Dark | Reflectozap2000: Reflect x 80-100% Firez
*Note*: The cheapest are Fragile (can break forever) and reflect less. The better you want, the more you will pay and also reflect more.
Healing (One Recommended)
Full heal: one use, then gone forever
Amulet Of Life: Full Heal
Lucky Robots Foot: Full Heal
Life Giver: Full Heal
Jade Elixir: Full Heal
Partial Heal: one use per battle
Minor Healing Scroll: x5 (once per battle) (fragile, can break forever)
Lesser Healing Scroll: x25 (once per battle) (fragile, can break forever)
Greater Healing Scroll: x50 (once per battle) (fragile, can break forever)
Species Healers
Blumaroo Health Potion : 50% Max HP (if you are fighting with a Blumaroo)
Elephante Unguent : 50% Max HP (If you are fighting with an Elephante)
Gelert Healing Remedy : 50% Max HP (If you are fighting with a Gelert)
Bag of Lenny Healing Seeds: 50% Max HP (if you are fighting with a Lenny)
Healing Ankh of the Nimmo: 50% Max HP (if you are fighting with a Nimmo)
Squishy Shoyru Healing Stone : 50% Max HP (if you are fighting with a Shoyru)
Lucky Uni Charm : 50% Max HP (if you are fighting with a Uni)
Kacheek Life Potion : 33% of Max HP when you have 33% or less of your Max HP, Full when you’re over 33% (If you are fighting with a Kacheek)
Slime Potion: Heals x10 (once per battle)
Bracelet Of Kings: Att. 5 Light, 1-5 Phys. (6-10) or x50, or Def. 5 Earth, 5 Dark
Rod Of Supernova: Att. 1-2 Fire, 2 Light, 1-2 Phys. (4-6) | Def. 1-2 Fire, All Dark (if you click first) x40
Everlasting Crystal Apple : x 30 HP per round
Scorchstones
Buy one that will fully heal your pets and allow for some growth in Endurance as your pet grows stronger. Once they heal they vanish for the duration of the battle.
Bronze Scorchstone: x15 (after damage)
Red Scorchstone: x20 (after damage)
Blue Scorchstone: x30 (after damage)
Green Scorchstone: x40 (after damage)
Purple Scorchstone: x50 (after damage)
Rainbow Scorchstone: x80 (after damage)
Glittery Scorchstone: x100 (after damage)
Ice Scorchstone: Heals Full (24% of the time, can use more than once in a battle until it heals)
Leaded Elemental Vial: Full Heal (before damage)
Jade Scorchstone: Full Heal (before damage)
*note, new items may be subject to change :
Short Sleeved Yellow Tunic: x75 | Def. 2 Fire, 2 Water, 2 Dark Takes up heal slot. Requires 500 intelligence (once per battle)
Crisp Blue Tunic: x100 hp life drain/heal (must be down 100 hp and your opponent must have 100 hp remaining to get full benefit). | Def. 2 Earth, 2 Water Takes up heal slot. Requires 750 intelligence. (once per battle)
Stealing (One Recommended , optional)
*Note* : These steal one of your opponents weapons for the duration of the battle only. Once you steal something of their’s, they get to use your ‘Stealer’ on you (unless it’s like the Lupe Jaw Grabber and they don’t have a Lupe). After the fight the weapons return to their rightful owners.*Steal weapons are disabled against war challengers
Species Stealers
Shoyru Grappling Hook: Def. Special Steal item (52% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing)
Lupe Grabber Jaw: Def. Special Steal item (64% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing)
Sticky Quiggle Flicky Thing: Att. 3 Earth, 3 Water | : Def. Special Steal item (33% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing)
Stealers (break for duration after stealing)
Tornado Ring: Def. All Air | : Att. 2 Air, 1-2 Phys. | x4 | 5.4% chance of steal
Blue Sticky Hand: Def. Special Steal item (14.55% Chance it will steal 1st use)
Red Sticky Hand: Def. Special Steal item (24.45% Chance it will steal 1st use)
Yellow Sticky Hand: Def. Special Steal item (36.36% Chance it will steal 1st use)
Purple Sticky Hand: Def. Special Steal item (55.35% Chance it will steal 1st use)
Green Sticky Hand: Def. Special Steal item (61.81% Chance it will steal 1st use)
Rainbow Sticky Hand: Def. Special Steal item (87.27% Chance it will steal 1st use)
Heavy Robe of Thievery: Def. Special Steal item 100% 1st use | Def. 2 Light Requires at least 201 agility, 100 intelligence. Cannot be used if stolen unless opponent matches criteria. Takes up steal slot (credit bobajfett)
Weapons (single use)
Peach Snowball: Att. 3 Water, 3 Earth, 1-3 Phys. (7-9)
Evil Snowball: Att. 3 Water, 3 Dark, 1-3 Phys. (7-9)
Yellow Snowball: Att. 3 Earth, 3 Water, 1-3 Phys. (7-9)
Exploding Pizza Pasty: Att. 3 Fire, 3 Light, 1-3 Phys. (7-9)
Stone Snowball: Att. 6 Earth, 1-6 Phys. (7-12)
Silver Kalora Battlecard: Att. 4 Air, 4 Light
Evil Muffin: Att. 3 Dark, 3 Fire, 3 Phys.
Sand Snowball: Att. 5 Fire, 4 Earth
Gold Fernypoo Battlecard: Att. 4 Fire, 4 Dark, 1-4 Phys. (9-12)
Icy Snowball: Att. 4 Earth, 4 Water, 1-4 Phys. (9-12)
Gold Brucey B Battlecard: Att. 4 Fire, 4 Dark, 1-4 Phys. 9-12 icons
Exploding Snowball: Att. 4 Water, 4 Fire, 1-4 Phys. (9-12)
Tortured Snowball: Att. 5 Fire, 5 Water
Silver Fernypoo Battlecard: Att. 5 Air, 5 Light
Silver 00 Hog Battlecard: Att. 5 Air, 5 Light
Red Clockwork Grundo: Att. 10-15 Fire
Yellow Clockwork Grundo: Att. 10-15 Light
Blue Clockwork Grundo: Att. 10-15 Air
Brown Clockwork Grundo: Att. 10-15 Earth
Scary Spider: Att. 5 Earth, 3 Dark, 3 Phys.
Thin Bamboo Staff: Att. 5 Earth, 6-7 Phys. (11-12)
Precise Throwing Cards: Att. 5 Air, 5 Light, 1-4 Phys. (11-14)
Sturdy Blow Gun: Att. 0-5 Light, 0-5 Dark, 0-5 Phys. (0-15) (vanishes after it hits)
Snow Mudball: Att. 5 Water, 5 Earth, 1-4 Phys. (11-14)
Sticky Snowball: Att. 5 Water, 5 Earth, 1-5 Phys. (11-15)
Gold 00 Hog Battlecard: Att. 5 Earth, 5 Fire, 1-5 Phys. (11-15)
Extract of Plum: Att. 5 Water, 5 Dark, 1-5 Phys. (11-15)
Tiki Bomb: Att. 5 Earth, 5 Fire, 1-5 Phys. (11-15)
Water Muffin: Att. 5 Earth, 5 Water, 5 Phys.
Stone Muffin: Att. 5 Earth, 5 Dark, 5 Phys.
Radioactive Muffin: Att. 5 Light, 5 Dark, 5 Phys.
Ruby Elixir: Att. 10 Fire, 5 Air
Ornate Fighting Fan: Att. 5 Air, 5 Earth, 5 Phys.
Leather Exercise Ball: Att. 3 Air, 6 Earth, 6 Phys.
Once Per Battle Weapons *Bombs* (Equip a few of these?)
Illusens Potion: Att. 2 Light, 2 Earth
Mud Mixture: Att. 5-10 Earth x1-5
Caustic Potion: Att. 5-10 Earth x1-5
Purple Blob Potion: Att. 3 Fire, 3 Dark
Brain Tree Splinters: Att. 2 Earth, 2 Fire, 2 Dark
Seasonal Battle Duck: Att. 2 Water, 2 Air, 0-3 Phys. (4-7)
Illusens Earth Potion: Att. 6 Earth, 1-3 Phys. (7-9)
Blood Grub: Att. 3 F, 3 E, 1-5 Phys. (7-11)
Battle Potato: Att. 7-12 Earth
Ummagine Battle Muffin: Att. 6 Earth, 1-6 Phys. (7-12 icons)
Ummagine Bomb: Att. 6 Fire, 1-6 Phys. (7-12 icons)
Cake Bomb: Att. 5 Earth, 3 Fire, 1-3 Phys. (9-11)
Sludge Bomb: Att. 3 Water, 3 Earth, 2 Air, 1-2 Phys. (9-11)
Honey Potion: Att. 13 Earth, 1-3 Phys. (14-16 icons)
Fruit Bomb: Att. 5 Earth, 10 Fire, 1-5 Phys. (16-20)
Rainbow Clockwork Grundo: Att. 4-5 Fire, 4-5 Air, 4-5 Light, 4-5 Dark (16-20)
Jhudoras Potion: Att. 16 Dark, 1-10 Phys. (17-26)
Ghostkerbomb: Att. 10 Fire, 10 Earth, 1-10 Phys. (21-30)
Weapons (mulitple use)(Equip at least 2)
Grand Lightning Beam: Att. 2 Fire, 2 Light, 0-2 Phys. | Def. 3 Dark (4-6)
Wand Of The Air Faerie: Att. 3 Air, 1-3 Phys. | Def. 3 Fire (4-6)
Fiery Battle Carrot: Att. 3 Fire, 2 Phys.
Attack Fork: Att. 2 Water, 2 Phys., 1 Dark | Def. 1 Fire
Snow Flame: Att. 2 Fire, 2 Light, 1 Water | Def. 2 Fire, 2 Water
Ethereal Sword: Att. 5 Air | Def. 5 Light
Foreman Cudgel: Att. 2 Air, 2 Earth, 1-2 Phys. (5-6)
Poison Tipped Dagger: Att. 2 Dark, 2 Fire, 1-2 Phys. (5-6)
Immense Rubber Axe Of Doom: Att. 2 Earth, 2 Dark, 1-2 Phys. | Def. 1 Earth, 1-2 Phys. (5-6)
Hydro Hammer: Att. 2 Water, 2 Light, 1-3 Phys. (5-7)
Snowball Slingshot: Att. 2 Air, 2 Light, 1-2 Phys. or : Att. 3 Air, 3 Water, 1-3 Phys. (5-9)
Ice Conker: Att. 1-2 Air, 1-5 Phys., 1-3 Water (3-10)
Shaken-up Can of Neocola: Att. 2-5Air, 2-5 Water (4-10)
Pheppabomb: Att. 1-4 Fire, 1-10 Phys. (2-14)
Regulation Meridell Crossbow: Att. 0-5 Dark, 0-5 Earth, 0-5 Phys., 0-5 Fire (0, 5, 10, 15, or 20)
Hammer Of Death: Att. 3-9 Air, 1-11 Phys. (4-20)
Cardboard Sprout Cannon: Att. 5-20 Earth, 0-21 Phys. (5-41) 6 icons or more (based on minimal damage)
Spider on a String: Att. 6 Earth
Iscas Wand: Att. 2 Water, 2 Earth, 2 Light
Scarab Stone Slingshot: Att. 4E, 2L
Flaming Bow Of Fire: Att. 3 Earth, 3 Fire
Fiery Bone Bow: Att. 3 Earth, 3 Fire
Lost Desert Dagger: Att. 3 Earth, 3 Fire
Kass Skeiths Spear: Att. 3 Earth, 3 Fire
Rohanes Armour Polish: Att. 3 Earth, 3 Phys.
Fumpu Leaf Medallion: Att. 3 Earth, 3 Light
Meerca Brothers Glue: Att. 3 Earth, 3 Light
Tooth Of Terask: Att. 3 Water, 3 Air
Bzzapper: Att. 3 Fire, 3 Air
Talinias Whittling Knife: Att. 3 Fire, 3 Phys.
Scroll Of Flame Strike: Att. 3 Fire, 3 Phys.
Lightning Scroll: Att. 3 Fire,3 Light
Scroll Of Dark Nova: Att. 3 Dark, 3 Light
Virtublaster 3000: Att. 3 Air, 3 Light
Thieves Dirk: Att. 3 Air, 3 Phys.
Arcane Bow: Att. 3 Air, 3 Light or : Att. 3 Air, 3 Phys.
Toxic Sludge: Att. 3 Water, 3 Earth
Bone Sceptre: Att. 2 Dark, 3 Air, 2 Earth
Plastic Halloween Fork: Att. 2 Fire, 2 Dark, 2 Phys.
Vile Swamp Water: Att. 3 Water, 3 Dark | Can cause ‘Watery Eyes’
Sinsis Grail: Att. 2 Fire, 3 Water, 1-2 Phys. (6-7) May heal x5 HP, then vanish for battle (Takes up your healing slot)
Tiki Amulet: Att. 3 Earth, 3 Light | Def. 2 Earth
Staff of Impenetrable Gloom: 3 Earth, 3 Dark | Def. 3 Phys.
King Kelpbeards Blessing: Att. 3 Water, 3 Dark | Def. 3 Light
Island Lei: Att. 3 Fire, 3 Air | Def. some Dark?
Zapatron 2000: Att. 6 Light | Def. 3 Dark
Battle Quill: Att. 3 Air, 3 Earth | Def. 3 Phys.
Hand Painted Scarab: Att. 2 Fire, 2 Light, 2 Air | Def. 2 Water, 2 Phys.
Sad Spell: Att. 3 Earth, 3 Dark | Def. 5 Light
Sword of the Dead: Att. 3 Air, 3 Dark | Def. 5 Light
Scarab Ring: Att. 2 Water, 2 Dark, 2 Phys. | Def. 3 Fire, 3 Phys.
Earthen Wand of Stone: Att. 3 Air, 2 Light, 1-2 Phys. (6-7)
Frozen Battle Axe: Att. 5 Earth, 1-3 Phys. (6-8)
Battle Duck: Att. 5 Water, 1-3 Phys. (6-8)
Toxic Sludge Haggis: Att. 3 Water, 2 Earth, 1-3 Phys. (6-8)
Obsidian Dagger: Att. 2 Fire, 3 Earth, 1-3 Phys. (6-8)
Glowing Fire Axe: Att. 2 Fire, 3 Earth, 1-3 Phys. (6-8)
Neutralising Ray: Att. 6 Fire or : Att. 6 Water or : Att. 2 Air, 2 Dark, 2 Earth, 2 Light (6, 6 or 8)
Grimoire Of Thade: Att. 5 Dark, 1-3 Phys. (6-8) | Def. 5 Dark
Battle Slices: Att. 5 Air, 1-5 Phys. (6-10)
Halo Of Devilpuss: Att. 5 Dark, 1-5 Phys. (6-10)
Illusens Blade: Att. 5 Earth, 1-6 Phys. (6-11)
Morguss Twisted Wand: Att. 5 Dark, 1-6 Phys. | Def. 3 Fire (6-12) 7 icons or more (based on minimal damage)
Brain Tree Mace : Att. 2 Earth, 2 Water, 3 Phys.
Snotty Hammer: Att. 2 Earth, 2 Water, 3 Phys.
Wand of The Moon: Att. 3 Earth, 2 Fire, 2 Light | Def. 3 Dark
Amulet of Inevitable Betrayal: Att. 3 Water, 2 Air, 2 Dark | Def. 3 Light
Commander Blade: Att. 2 Water, 5 Phys. | Def. 2 Air, 2 Light
Greater Orb Of The Fire Faerie: Att. 7 Fire | Def. 2 Fire, 2 Water
17-Pound Trout: Att. 3 Water, 3 Earth, 1-3 Phys. (7-9)
Melting Mirror: Att. 3 Earth, 3 Dark, 1-3 Phys. (7-9)
Earth Faerie Slingshot: Att. 3 Air, 3 Light, 1-3 Phys. (7-9)
Mystical Teapot Of Doom: Att. 3 Water, 3 Fire, 1-3 Phys. (7-9)
Sinsis Sword: Att. 2 Fire, 2 Air, 2 Light, 1-3 Phys. (7-9)
Asparagus Dagger: Att. 3 Earth, 3 Light, 1-3 Phys. (7-9) | Def. 3 Dark (7-9)
Fire And Ice Blade: Att. 3 Water, 3 Fire, 1-6 Phys. (7-12)
Sword Of The Air Faerie: Att. 6-24 Air, 1-3 Phys. (7-27) 8 icons or more (based on minimal damage)
Chilli Sword: Att. 8 Fire
Pumpkin Stick: Att. 8L
Dark Battle Duck: Att. 5 Water, 3 Dark
Fiery Throwing Marble: Att. 3 Fire, 3 Air, 2 Phys.
Fiery Spine Of Death: Att. 3 Fire, 3 Phys., 2 Air
Florbix Blaster: Att. 3 Water, 3 Earth, 2 Air
Battle Faerie Dual Swords: Att. 3 Fire, 3 Phys., 2 Air
Frozen Wand of Crystals: Att. 3 Light, 3 Air, 2 Fire | Def. 3 Water
Cloudy Wand of Storms: Att. 3 Fire, 3 Dark, 2 Water | Def. 3 Earth
Dusty Magic Broom: Att. 3 Air, 5 Earth | Def. 5 Light
Island Mystics Staff: Att. 5 Air, 3 Dark | Def. 5 Light
Mask Of Coltzan: Att. 8F | Def. 6 Dark, 5 Earth
Enchanted Wooden Bow: Att. 2 Fire, 2 Air, 3 Light, 1-2 Phys. (8-9)
Spectral Forest Bow: Att. 2 Fire, 2 Air, 3 Dark, 1-3 Phys. (8-10)
Staff of Righteous Fury: Att. 7 Light, 1-5 Phys. (8-12)
Mega Cabbage: Att. 2 Air, 2 Dark, 2 Water, 2 Earth or 5 Air, 5 Earth, 2 Dark or x10 HP (8 or 12 or heal 10) 9 icons or more (based on minimal damage)
Zapatron 4000: Att. 6 Light, 3 Earth
Mystery Fruit Bowl: Att. 3 Earth,3 Light, 3 Phys.
Stone Club: Att. 3 Earth, 3 Air, 3 Phys.
Ice Club: Att. 3 Water, 3 Air, 3 Phys.
Meepapault: Att. 3 Earth,3 Dark, 3 Fire
Psellias Fighting Fan: Att. 3 Air, 3 Light, 3 Phys.
Golden Compass: Att. 3 Fire, 3 Air, 3 Light | Def. 3 Dark
Mysterious Amulet: Att. 3 Fire, 3 Dark, 3 Light | Def. 3 Dark
Air Faerie Crown: Att. 3 Air, 3 Dark, 3 Light | Def. 5 Light
Royal Wedding Ring: Att. 5 fire, 3 Dark, 1-3 Phys. (9-11)
Sword Of Apocalypse: Att. 5 Dark, 3 Fire, 1-5 Phys. (9-13)10 icons or more (based on minimal damage)
Radish Bow: Att. 5 Fire, 5 Earth Semi-breakable (breakable for duration of battle)
Glowing Cauldron: Att. 10 Fire or x20HP Drain-NonHeal or nothing. Good against much stronger opponents as it uses their strength boosts (Strong 1-player Challengers)
Golden Butter Knife: Att. 10 Phys.
Toxic Sludge Blaster: Att. 5 Water, 5 Earth
Essence of Esophagor: Att. 5 Water, 5 Earth
Illusens Gems: Att. 5 Air, 5 Earth
Zaptwig: Att. 5 Light, 5 Earth
Icy Battle Duck: Att. 5 Water, 5 Air
Pike Pike: Att. 5 Water, 5 Light
Pocket Cooking Pot: Att. 5 Fire, 5 Water
Ramtors Spellbook: Att. 5 Light, 5 Dark
Scuzzys Comb: Att. 5 Light, 5 Phys.
Sack Of Sneezing Powder: Att. 5 Dark, 5Air
Petpet Bone: Att. 5 Air, 5 Phys.
Storm Amulet: Att. 3 Water, 3 Dark, 2 Light, 2 Fire
Skarls Sceptre: Att. 5 Earth, 5 Water | Def:3 Dark
Bottle Of Magic Sand: Att. 5 Earth, 5 Light | Def. 4.5 Dark, 0.5 – 4.5 Phys.
Dark Faerie Collar: Att. 10 Dark | Def. 5 Light, Reflects 25% Dark
Ring of the Lost: Att. 5 Fire, 5 Light | Def. All Dark. Screenie
Toxic Sock of Doom: Att. 3 Fire, 3 Dark, 3 Earth, 1-3 Phys. (10-12)
Balthazar Claw: Att. 3 Fire, 3 Light, 3 Earth, 1-3 Phys. (10-12)
Ultra Bubble Gun: Att. 5 Water, 5 or 10 Air, may add 5 Phys. (10, 15, or 20) 11 icons or more (based on minimal damage)
Glowing Battle Dung: Att. 6 Earth, 5 Light.
Rancid Battle Dung: Att. 6 Earth, 5 Air.
Starry Battle Dung: Att. 6 Earth, 5 Dark.
Garoo Elite Blaster: Att. 5 Fire, 3 Earth, 3 Phys.
Goo Blaster: Att. 5 Water, 3 Earth, 3 Phys..
Portable Kiln: Att. 11 Fire
Fungus Ray: Att. 5 Water, 3 Dark, 3 Earth.
Bzzt Blaster: Att. 5 Light, 3 Water, 3 Air.
Amulet of Thilg: Att. 3 Fire, 8 Light.
Greater Tiki Amulet: Att. 3 fire, 8 dark.
Mystical Fish Lobber: Att. 5 Earth, 5 Air, 1-3 Phys. (11-13)
Darigan War Machine: Att. 5 Earth, 6-10 Phys. (11-15)
Jhudoras Bewitched Ring: Att. 10 Dark, 1-5 Phys. (11-15) | Def. All Light Once Equipped, don’t remove it or it will vanish forever!12 icons or more (based on minimal damage)
Meukas Snot Trail: Att. 6 Earth, 6 Water
Porcelain Hair Sticks: Att. 5 fire, 5 water, 2-9 Phys. (12-19)
Dull Stone Axe: Att. 5 Air, 5 Phys., 2-9 Earth (12-19)
Carrotblade: Att. 12-21 Earth 13 icons or more (based on minimal damage)
Bow Of Destiny: Att. 5 Earth, 5 Air, 3 Fire
Wand Of Reality: Att. 5 Light, 5 Air, 3 Phys. 14 icons or more (based on minimal damage)
The Bringer Plushie: Att. 5 Air, 3 Earth, 5 Dark, 1-3 Phys. (14-16)
Werelupe Claw Necklace: Att. 5 Dark, 3 Earth, 5 Fire, 1-5 Phys. (14-18)
Runed Maractite Bow: Att. 5 Fire, 3 Water, 5 Air, 1-5 Phys. (14-18)
Trusty Hand Cannon: Att. 5 Fire, 3 Light, 5 Dark, 1-5 Phys. (14-18)16 icons or more (based on minimal damage)
Sword of Skardsen: Att. 15 Dark, 1-9 Phys. (16-24)
Pirate Captains Cutlass: Att. 5 Light, 5 Phys., 7-14 Air (17-24)
Ghostkersword: Att. 16-31 icons (Air, Dark , Phys) Insane
Skarls Sword: Att. 10 Light, 5 Dark, 7-10 Phys. (22-25) | Def. Blocks all Light
Faerie Slingshot: Weak Hit 2 Earth, 2 Light, 1-3 Phys. (5-7 icons 2/3 times), Strong Hit 17 Earth, 12 Light, 6-30 Phys. (35-59 1/3times)
Attack Pea: 24 Earth
Seasonal Attack Pea: 20 Earth, 8 Light (28)
Super Attack Pea: 20 Earth, 12 Air (32) – Cody