The newest game from Neopets, this game will be the ultimate test of your patience.
You control a little boat with a little blue Krawk in it, and steer it in a small waterspace in order to pick up dubloons that were lost when your ship sunk. Steering is like this: when you go straight forward, you go very fast, but come to a stop when changing direction. BE AWARE OF THIS!!!! But, of course, it’s not that simple–you have to avoid the oh-so-evil pirates’ homing mines.
Here’s the deal: every time you pick up a dubloon (different colors have different point values) a mine pops up in a random location. PAY ATTENTION when you pick up a dubloon as you have no idea where a mine will pop up–they could appear right in front of you, and BOOM, you’re dead.
But it’s not very smart to just go around and around the board picking up every dubloon you see as soon as possible while mines start filling the board. This only shortens your life span. No, no, there is a very simple strategy to this game…..
You first start off with one coin in front of you, and no mines. You pick up the coin, and you get one mine. Pick up another, another mine. Now the tricky part: DON’T PICK UP THE THIRD COIN!!! Even if it’s a 200 pt coin, leave it for later. First you must deal with the mines.
The mines chase you in a very set pattern, getting faster the closer they get to you. What you must do is get them to blow THEMSELVES up before they blow you up. You have to lure them into each other. This is the whole “strategy” thing I was talking about.
Ok, you have two mines. They’re both converging on you. If you sit in one place long enough, you’ll notice that they can get very close to each other as they get very close to you. This is because their paths INTERSECT on you. If you move away from them, then their paths will intersect on each other, and they blow up, leaving you free to get the next 2 dubloons and repeat the process.
You must position your boat to form an isosceles triangle with them. (If you’re shaky on your geometry, think an icicle–two sides are equal–or think of a V) They will come towards you, and get closer to each other in the process. When they get too close for comfort, run away to the other end of the board, AVOIDING the dubloon, and then they will follow you and eventually they will blow up.
Things you must remember:
1. Two dots connect to form a line. The two mines will always form a line with each other, you just have to know where the point of the triangle (your boat) should go.
2. Always be at an equal distance from both the mines. If you are closer to one than the other, they wont crash.
3. You should ONLY have a max of 2 mines on the board at once.
4. Try to be MOVING when you pick up a dubloon, so that a mine doesn’t pop up under you, and WATCH OUT in case they pop up in front of you.
5. Mind your steering. If you’re trying to get away from a mine, don’t steer too much, that slows you waayy down.
And you do this over and over and over and over (this is the patience part) and over until you can get a decent score.
Also: WHIRLPOOLS can pop up occasionally instead of a mine. GET AWAY FROM IT, it will suck you down along with all the mines on the board if you’re not careful. Don’t stop moving away from it until it disappears. These can be handy if you have a lot of mines on the board (though you shouldn’t) as they suck all of them up.
Once you get the hang of this, the game doesn’t seem as hard, just very long and frustrating (especially when you have 429 points and a mine pops up in front of you).
Hopefully that cleared things up a bit.
😉 By Kerri.