Chomby and the Fungus Balls Guide by Sigadel

Tips to help you get three magical plushies a day, and at least 2400 neopoints!!!

Being a Grand Master at Chomby and The Fungus Balls is difficult, but you only need 800 points to get a magical plushie. The most common plushies are red and blue, green is uncommon, and gold is really hard to get. I sell my plushies in my shop according to rarity. They seem to sell quite well.
But enough about that. You came here for a strategy guide.

Level 1: This ones pretty simple. You’ve got two mushrooms circling around this square with a turning door in it with a fungus ball inside, along with the star you need to get inside the portal. Notice that mushrooms move on a fixed path. This makes them easy to avoid. So just get past the two mushrooms, and try to get the fungus ball beside the lower right or upper right opening of the turning door. You’ll need to push the rotating door so that it forces the fungus ball out of the square, giving you a better chance to grab the star, and just get to the portal.

Level 2: You start out in the center of a huge square with two mushrooms rotating above and below you. Try to get past the two mushrooms above you and go through the rotating door. And be careful because it’s a tight squeeze between you, the fungus ball, and the star. After you get it either go back through the rotating door or go around the huge square by going up, right and down through the east rotating door. Another fungus ball stands between you and beating this level.

Level 3: This one can be a nightmare if the fungus ball rolling around the outside of the maze gets into the area with two mushrooms and another fungus ball inside. Worse, if a mushroom gets into the inner maze with the other two mushrooms guarding the star, threes a good chance that all three mushrooms will bounce off each other, making it impossible to get to the star. You start off on the right so make your way up, left down and get inside above the star pad. Try and follow the mushrooms and NOT the fungus ball. once you get to the area with two mushrooms, wait for both of them to pass before and after you get to the star. Follow the mushrooms, but not so close as to crash into them, because the fungus balls can bounce them around.

Level 4: This one is easy. You start off on the left side with the fungus ball rolling above you. If the fungus ball come after you, then you can just hide in the gap on the top or the bottom. To get to and from the star, you’ll have to time your movements with those of the four mushrooms. don’t go too slow or too fast. And be careful of the other fungus ball guarding the star pad.

Level 5: You’re in for it here if you’re not careful. This level is a big open space with some cube blocks scattered about and fungus balls and mushrooms flying everywhere. Lucky for you, this open space gives you plenty of room to move around, which is exactly what you need to beat this level.

Level 6: Another easy one if you’re quick. There are three or four mushrooms hovering around the star in a big octagon, one purple fungus ball and two brown fungus balls. Unlike the purple fungus balls, the brown ones can move in more than one direction at a time, so watch out. Just watch the mushrooms and fungus balls and try not to put yourself in a tight space.

Level 7: If you practice enough, this should be the last level you need to get 800 points. It’ll take you a couple of tries though. There are a lot of places where you can get trapped. There’s only two mushrooms and they’ve added more brown fungus balls to make it interesting. My advice is to push the turntable near the star pad a little so that you’ll have easy access to it after you get the star. Set a path where you’ll have few encounters with fungus balls. – Sigadel

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