Battledome Strategy 101 – Lesson 7 by Jadeasahi

Lesson 7: Weapon Generators

Weapon Generators are another commonly used family of weapons. These devices essentially generate one use grenades, to be used as described in the Lesson on grenades. Weapons in this family include the Hawk Wand, the Snowglobe Staff, the Tiki Bomb Bag, and the Box of Clockwork Grundos, to name a few. An examination of these four items reveals both the strengths and weaknesses of weapon generators.

Hawk Wand is a weapon which does one of two things: it either generates a Hawk Feather, which is a dismally weak four icon damage output one use grenade, or it blows up and does a LOT of damage to the pet using it. Obviously, this is a horrible weapon generator. Not only does it fail to produce a grenade capable of inflicting any real damage, but it stands a good chance of hurting the pet that uses it.
(more…)

The Very Start to Your Battledome Career by H_3_c_t_1_c

This guide was written on the 16th of April 2006.

Introduction
Being new to the battledome can be a very tough and daunting experience, you will often encounter many people with bigger budgets and stronger weapons in their arsenal than you have. Basically I am trying to help out new battlers with smaller budgets and who need a helping hand in the battledome.

Me and my Pets
Ive learned a lot about low level battling on a strict budget, I used to fight with weapons in the 100k+ range but after I was hacked it all changed. I decided to make a new account and a new pet so I could fully start over, quickly I learned about the low level weapons, which of them were strong and useful and were worth the price. With a simple battledome set of under 20k I managed to win my first 50 battles with only 3 losses under my belt.
(more…)

Battledoming by Yuka

Despite what its detractors say, Battledoming, also known as BDing is not only a game of button mashing. It is a well-designed strategy game, where you have to evaluate every possible move your opponent might do. Faerie abilities and strength and defense boosts are important, but the weapons you will use are important as well.

Of course, some of these weapons, like the mystic Sword of Skardsen, the almighty Portable Kiln or the famous Ghostkershield are the kind of weapons youd like to use against your little brother when he bugs you too much. But, what about using a sharp carrot to stab, an eggplant to whack or artichokes to use as bombs? Youd think twice, would you?
(more…)

Battledome Strategy 101 – Lesson 3 by Jadeasahi

Lesson 3: Trading Punches

Unless the results of the First Turn Freeze and the After The First Turn Freeze is the death of one of the opponents, battledomers are going to have to trade punches. There are varied schools of thought on the best way to go about this, but these variants generally reduce down to one of two basic approaches to the Battledome.

The first of these is a high damage fast attack capability (which I call the West Coast Offense after an American football strategy). This approach utilizes high damage reusable fast attack weapons, the purpose being to inflict as high an amount of damage as possible, but sacrificing the ability to defend. Weapons commonly used in this approach include the Lost Desert Dagger, Plastic Halloween Fork, Battle Ducks, Zaptwig, Mono Claw, Mystical Fish Lobber, and Faerie Slingshot. There are many other weapons that fit into this style of fighting. Combatants in this fighting style will generally rely heavily on Fierce and Berserk Attack, Heal, and Drain Life.
(more…)

Battledome Strategy 101 – Lesson 4 by Jadeasahi

Lesson 4: Faerie Abilities

There is no evidence yet to support any difference between the level at which an ability is used. Drain Life will not drain more life on the “strong” setting than it will on the “weak” setting, it will just drain your energy faster to use it on “strong”. The “strength” of an ability does not seem to matter except in the cases of Burrow and Sink, and this has not been confirmed. That said, my advice on the strength to use for your abilities is to use Medium for Burrow and Sink, or Strong if you want to burn 60 percent of your energy on those two moves. Always Drain Life, Heal and Fiery Gaze on weak. Diamond Dust will do the same thing as Fiery Gaze and there is no reason to use it at a strength other than weak. Understand this: USING ABILITIES ON WEAK WILL CONSERVE YOUR ENERGY. You will be able to use more abilities for more turns by conserving your energy. This is important.
(more…)