Neopets: The Darkest Faerie PS2 Pre Release: Thoughts by airwest

The prospect of a Neopets video game has intrigued me for quite a while, and I am immensely pleased with how the game looks.

First off, the graphics are thirty times more better than the ones in the original game for PS1. Sure, we may have lost the minigames, but having a cool mote magic and Petpet power up system makes it all worthwhile.

Speaking of the mote magic system, it looks simple and easy to use. I’ve seen a screenshot with Tormund’s sword having snowflakes swirling around it, so we can bet that there are going to be a lot more elements than just fire, water, air, earth, dark and light. This is good, as Neopets now avoids the confusing concept of dual-type monsters. If only they could do the same for the TCG.

Next, graphics and music. I am really impressed with the work and effort the designers put into the game. Also, the cut scene animation looks fantastic! As for music, we’ve only heard three clips, but it seems to be great.

The quests look entertaining. Although the story is a bit linear, the quests make you come back to an area to re-explore.

One thing I think Neopets: The Darkest Faerie to do is convince Neopets fans without a PS2 to buy one for the sake of getting this game.

So far, we only know of two worlds we’ll be getting to explore in the game: Meridell/Brightvale and Faerieland. I’m hoping there will be more, like the Lost Desert or Mystery Island.

Overall, this game looks great, the graphics look amazing, the music sounds good, and the story sounds interesting. With just a little promotion, I think this could be one of the best-selling games of Fall 2005. – airwest

2 thoughts on “Neopets: The Darkest Faerie PS2 Pre Release: Thoughts by airwest”

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