How to play
The player can set the Turmac's speed and control when the Turmac jumps. Pressing the up arrow once causes the Turmac to jump, but holding it down causes it to bounce when it lands. The left and right arrows slow down and speed up the Turmac. When the key is released, the Turmac will stay at that speed - the keys do not need to be held down to keep it going. The Turmac starts off by taking a run-up, and then carries on rolling for the rest of the game. If the Turmac hits a tree stump or the sharp edge of a ramp, the game is over.
The player gains points for every berry they guide the Turmac to and for every second the Turmac rolls at full speed. At higher difficulties, the berries are worth more, and the player earns more points per second - one point per second at easy difficulty, two per second at normal, and three per seconds at hard.
|Sniddberry||Loveberry||Chiaberry||Conkerberry||Voidberry||Fishberry||Jumbleberry||Super Juicy Berry||Unguberry||Aquaberry|
The obstacle course that the Turmac must roll through is littered with hills, ramps facing forwards and backwards, and tree stumps. There are also muddy patches or ditches, but these do not actually hinder the Turmac. The game starts the same way every time, with twelve hills and a large and a small tree stump. After the starting sequence, the course is made from repeated patterns of obstacles that are put in a random order. The different difficulty levels may alter the likelihood of getting harder obstacles.
One of the hardest set of obstacles to appear is three tree stumps in a row, one short, one tall, and then another short stump. While it is possible to clear this in a single jump, players may achieve more success by landing on the second stump and jumping over the third, or landing between the last two stumps and jumping over the third. The timing for these jumps is made easier if the player slows down (by pressing the left arrow key) in mid-air.
Other obstacles that appear include:
- Two large stumps - this obstacle can be navigated by jumping on top of the first stump, and then over the second;
- Eight hills - after the third hill, the hills get very close but slowly space out further. There is nothing to avoid hitting in this obstacle;
- Four hills, a tall stump, a fifth hill, and a short stump;
- A double hill, a tall backwards ramp, a short stump, a double hill, a short stump, a chipped hill, a tall stump, a forward facing ramp, a short stump, and a tall, backwards facing ramp - the player can avoid the second stump by jumping over the double hill, then jumping again, instead of jumping from the hill. If, instead of jumping over the tall stump, the player jumps on top of it, they can then leap over the forward facing ramp and jump over the last stump and ramp more easily.
After scoring 3,000 points, the speed of the game increases. After playing for thirty minutes, no more obstacles or berries appear.
- Neopian Times: Rolling in the Neopoints, Traversing the Tricks and Traps of Turmac Roll, Turmac Roll: A History, Turmac Roll Guide, The Truth About Turmac Roll
- Editorial: #211, #226, #382
- Neopets TCG: Turmac Roll