Trouble at the National Neopian
Trouble at the National Neopian | |
---|---|
ID # | 371 |
World | Neopia Central |
Category | Action |
High Scores | |
Game Page |
Trouble at the National Neopian is a flash game set in the National Neopian bank. The user plays a cashier on a very busy day. The cashier must allow customers to come to one of six doors to deposit Neopoints, but must also be on the watch out for any of four thieves who will attempt to rob the bank. The user must operate the security system to shut the six gates in front of the thieves, but not customers.
How to play[edit]
The the security system is controlled with the keyboard keys S, D, F, J, K, and L. Keys S, D, and F control the security gates of the three doors to the left of the screen, and the keys J, K, and L control the three to the right of the game screen.
The security system on each door must be activate should a robber come to that door, else he will steal half of the Neopoints deposited. For every one hundred Neopoints deposited, the user can hit the space bar to convert them into gold bullion, which is too heavy to be taken by a robber. Using the system not to stop a robber entering will also cost the user the Neopoints accumulated in the game, as it is expensive to maintain. Should the robbers steal from you three times, the game is over and your earn points based on how many Neopoints were left at the end of the game.
The Robbers[edit]
There are five criminals in the game who will steel from the bank, should they be given the opportunity, but two of these come together. These two brown Meercas, a Red Scorchio in an eye-mask, an Usul in a green body suit, and a mystery criminal in the form of a Red Techo wearing black.
External link[edit]
- Caption Competition: #388