Difference between revisions of "Turmac Roll"

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'''Turmac Roll''' is a [[wikipedia:Side-scrolling video game|side-scrolling]] [[wikipedia:Adobe Flash|Flash]] [[game]] set in [[Meridell]]. It was released on 14 October 2003, and was also made available on the [[Pocket Neopet]] toys.  
'''Turmac Roll''' is a [[wikipedia:Side-scrolling video game|side-scrolling]] [[wikipedia:Adobe Flash|Flash]] [[game]] set in Meridell. It was released on 14 October 2003, and was also made available on the [[Pocket Neopet]] toys.  


In the game, the player controls a [[Turmac]] who rolls along eating [[Medieval Food|berries]].  
In the game, the player controls a [[Turmac]] who rolls along eating [[Medieval Food|berries]].  
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==How to play==
==How to play==


The player can control both the Turmac's speed, with the left and right arrows, and when the Turmac jumps, with the up arrow. The Turmac starts off by taking a run-up, and then carries on rolling for the rest of the game. If the Turmac hits a tree stump or the sharp edge of a ramp, the game is over.  
The player can set the Turmac's speed and control when the Turmac jumps. Pressing the up arrow once causes the Turmac to jump, but holding it down causes it to bounce when it lands. The left and right arrows slow down and speed up the Turmac. When the key is released, the Turmac will stay at that speed - the keys do not need to be held down to keep it going. The Turmac starts off by taking a run-up, and then carries on rolling for the rest of the game. If the Turmac hits a tree stump or the sharp edge of a ramp, the game is over.  


The player gains points for every berry they guide the Turmac to and for every second the Turmac rolls at full speed. The berries are worth more and the player earns more points per second at higher difficulties - one point per second at easy difficulty, two per second at normal, and three per seconds at hard. The scores appear to be the only thing that changes at different difficulties.  
The player gains points for every berry they guide the Turmac to and for every second the Turmac rolls at full speed. At higher difficulties, the berries are worth more, and the player earns more points per second - one point per second at easy difficulty, two per second at normal, and three per seconds at hard.  


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[[Image:Turmac roll obstacle 3 stumps.png|right|thumb|385px|The three stumps obstacle. There is always a berry to collect in the same place, represented here by a Sniddberry.]]
The obstacle course that the Turmac must roll through is littered with hills, ramps facing forwards and backwards, and tree stumps. There are also muddy patches or ditches, but these do not actually hinder the Turmac. The game starts the same way every time, with twelve hills and a large and a small tree stump. After the starting sequence, the course is made from repeated patterns of obstacles that are put in a random order. The different difficulty levels may alter the likelihood of getting harder obstacles.


One of the hardest set of obstacles to appear is ''three tree stumps'' in a row, one short, one tall, and then another short stump. While it is possible to clear this in a single jump, players may achieve more success by landing on the second stump and jumping over the third, or landing between the last two stumps and jumping over the third. The timing for these jumps is made easier if the player slows down (by pressing the left arrow key) in mid-air.


The obstacle course the Turmac must roll through is made from repeated obstacles that are put into a random order.  
Other obstacles that appear include:
 
*''Two large stumps'' - this obstacle can be navigated by jumping on top of the first stump, and then over the second;
*''Eight hills'' - after the third hill, the hills get very close but slowly space out further. There is nothing to avoid hitting in this obstacle;
*''Four hills, a tall stump, a fifth hill, and a short stump;''
*''A double hill, a tall backwards ramp, a short stump, a double hill, a short stump, a chipped hill, a tall stump, a forward facing ramp, a short stump, and a tall, backwards facing ramp'' - the player can avoid the second stump by jumping over the double hill, then jumping again, instead of jumping from the hill. If, instead of jumping over the tall stump, the player jumps on top of it, they can then leap over the forward facing ramp and jump over the last stump and ramp more easily.
 
After scoring 3,000 points, the speed of the game increases. After playing for thirty minutes, no more obstacles or berries appear.
 
==Trivia==
 
*Turmac Roll is featured in five [[item]]s, including a [[Neopets TCG|trading card]], and one [[Neocash]] item.  


==External links==
==External links==
*'''Neopian Times:''' [http://www.neopets.com/ntimes/index.phtml?section=103970&issue=200 Rolling in the Neopoints], [http://www.neopets.com/ntimes/index.phtml?section=209955&week=237 Traversing the Tricks and Traps of Turmac Roll]
*'''Neopian Times:''' [http://www.neopets.com/ntimes/index.phtml?section=103970&issue=200 Rolling in the Neopoints], [http://www.neopets.com/ntimes/index.phtml?section=209955&week=237 Traversing the Tricks and Traps of Turmac Roll], [http://www.neopets.com/ntimes/index.phtml?section=299537&issue=276 Turmac Roll: A History], [http://www.neopets.com/ntimes/index.phtml?section=421400&week=361 Turmac Roll Guide], [http://www.neopets.com/ntimes/index.phtml?section=413452&week=353 The Truth About Turmac Roll]
*'''Editorial:''' {{ed|211}}, {{ed|226}}, {{ed|382}}
*'''Editorial:''' {{ed|211}}, {{ed|226}}, {{ed|382}}
*'''Neopets TCG:''' [http://www.neopets.com/tcg/displayCard.phtml?edid=9&id=148 Turmac Roll]


{{GameLocNav|Meridell}}
{{GameLocNav|Meridell}}

Latest revision as of 14:51, 15 September 2014

Turmac Roll
Turmac Roll
ID # 366
World Meridell
Category Action
High Scores
Game Page

Turmac Roll is a side-scrolling Flash game set in Meridell. It was released on 14 October 2003, and was also made available on the Pocket Neopet toys.

In the game, the player controls a Turmac who rolls along eating berries.

It has been featured in Daily Dare in 2007, 2008, 2009, 2010, and 2011; and the Games Master Challenges in 2007, 2008, 2009, 2010, 2011, and 2012.

How to play[edit]

The player can set the Turmac's speed and control when the Turmac jumps. Pressing the up arrow once causes the Turmac to jump, but holding it down causes it to bounce when it lands. The left and right arrows slow down and speed up the Turmac. When the key is released, the Turmac will stay at that speed - the keys do not need to be held down to keep it going. The Turmac starts off by taking a run-up, and then carries on rolling for the rest of the game. If the Turmac hits a tree stump or the sharp edge of a ramp, the game is over.

The player gains points for every berry they guide the Turmac to and for every second the Turmac rolls at full speed. At higher difficulties, the berries are worth more, and the player earns more points per second - one point per second at easy difficulty, two per second at normal, and three per seconds at hard.

  Sniddberry Loveberry Chiaberry Conkerberry Voidberry Fishberry Jumbleberry Super Juicy Berry Unguberry Aquaberry
  Sniddberry Loveberry Chiaberry Conkerberry Voidberry Fishberry Jumbleberry Super Juicy Berry Unguberry Aquaberry
Easy 1 2 4 8 15 25 50 75 100 200
Medium 2 4 8 16 30 50 100 150 200 400
Hard 3 6 12 24 45 75 150 225 300 600
The three stumps obstacle. There is always a berry to collect in the same place, represented here by a Sniddberry.

The obstacle course that the Turmac must roll through is littered with hills, ramps facing forwards and backwards, and tree stumps. There are also muddy patches or ditches, but these do not actually hinder the Turmac. The game starts the same way every time, with twelve hills and a large and a small tree stump. After the starting sequence, the course is made from repeated patterns of obstacles that are put in a random order. The different difficulty levels may alter the likelihood of getting harder obstacles.

One of the hardest set of obstacles to appear is three tree stumps in a row, one short, one tall, and then another short stump. While it is possible to clear this in a single jump, players may achieve more success by landing on the second stump and jumping over the third, or landing between the last two stumps and jumping over the third. The timing for these jumps is made easier if the player slows down (by pressing the left arrow key) in mid-air.

Other obstacles that appear include:

  • Two large stumps - this obstacle can be navigated by jumping on top of the first stump, and then over the second;
  • Eight hills - after the third hill, the hills get very close but slowly space out further. There is nothing to avoid hitting in this obstacle;
  • Four hills, a tall stump, a fifth hill, and a short stump;
  • A double hill, a tall backwards ramp, a short stump, a double hill, a short stump, a chipped hill, a tall stump, a forward facing ramp, a short stump, and a tall, backwards facing ramp - the player can avoid the second stump by jumping over the double hill, then jumping again, instead of jumping from the hill. If, instead of jumping over the tall stump, the player jumps on top of it, they can then leap over the forward facing ramp and jump over the last stump and ramp more easily.

After scoring 3,000 points, the speed of the game increases. After playing for thirty minutes, no more obstacles or berries appear.

Trivia[edit]

External links[edit]


             Meridell Games

Attack of the Slorgs - Cheeseroller - Double or Nothing - Escape from Meridell Castle - Extreme Herder - Extreme Herder 2 - Extreme Potato Counter - Grumpy Old King - Guess the Weight of the Marrow - Gwyl's Great Escape - Illusen's Glade - Kass Basher - Invasion of Meridell - Kiss the Mortog - Neoquest II - Neopian Battlefield Legends - Petpet Battles - Pick Your Own - Potato Counter - Round Table Poker - Shapeshifter - Skies Over Meridell - Sorcerers' Skirmish - Super Hasee Bounce - Turmac Roll - Ultimate Bullseye - Ultimate Bullseye II - Wicked Wocky Wobble