NeoQuest Walkthrough: Part 1
Written by Digi (Digitel_anime_fan_20)
Helpful links:
http://geocities.com/neoquest_2/
(Maps, skill information, levels to fight bosses, monster stats, and other
information)
http://www.pinkpt.com/idnq/ (Maps,
boss guides, monster stats, etc)
KEEP IN MIND!
This is not a skill or boss guide, and the above links have very detailed
information about both. I will tell you what good levels are to fight bosses as
they come along, and mention specific points about bosses, but I�m not going to
break it all down. Refer to one of the links above for detailed information
about bosses, like there hp, and all of the abilities they have. Also, all
levels given are meant for normal mode games, as that�s usually the people who
need walkthroughs.
The basics:
To move in the game, you must click the arrows on the compass rose on the right
side of the screen. Yes, you can only move a square at a time. That�s why its
not wise to play NeoQuest on a slow connection. Click on your items/inventory
below the compass rose to view your inventory. Weapons, armor, potions, and
other miscellaneous items are kept here. You can equip or un-equip weapons and
armor, use potions, or view certain in-game objects that you pick up (there�s
only a few of those). Potions will heal you, armor obviously) protects you from
taking some damage, and weapons will help you deal more damage. Also, some
weapons/armor have what�s called a skill bonus, which will add, or in some cases
take away, skill points. Go back to the map, and click on skills by your
character�s name. (At this point, Rohane.) You�ll see a list of his skills, what
he has in the skills, and descriptions of the skills below that. If your just
starting, you won�t have any skill points to spend, so you�ll have to gain
levels!
To gain levels, you have to fight battles and win experience, or exp. When in
battle, there are several options; Fight, flee, waiting for a few seconds, or
using potions (if you have any). Waiting has little use, except to get yourself
your first NQII avatar by losing to a monster. If you want the Avatar, just go
outside the town and fight a monster, and keep waiting until your killed. You�ll
go right back to your starting town, but since you had no gold on you, you won�t
lose anything. Normally, you would lose half your gold. In insane mode, if you
lose, that�s it, game over, you have to restart. But in normal and evil mode,
this isn�t an issue, you�ll just be taken back to the last town you rested in.
Skill Recommendations:
There are a multitude of skill guides around, but let me give you some general
tips. It won�t be that detailed, this isn�t a in-depth skill guide, but I will,
ah, strongly suggest certain things due to their importance:
In general: Only spend 11 points on a skill. So pick five skills. Yes, I know
some are leftovers-SAVE THEM! After you defeat KTI(The second-to-last boss in
the game), and have gotten your final weapons, then spend remaining skill points
optimally to max out good stuff. Nothing goes past 15, so if your dmg increase
is at 15, and your sword ads +2, the +2 goes to waste, as does two skill points.
Rohane: Dmg. Increase and Crt. Hits are VERY useful, as is both innates. Not to
much debate here. Stunning Strikes are also good. Some people like to do a
focus/taunt combo, but I�m a bit to offensive-ish for that.
Talinia: VERY debated on, defiantly do ranged. Multiple targets isn�t really
that great, your skill points should be put elsewhere. I prefer a one-by-one
approach, which is taking out your enemies one by one, rather than attacking
them all (see Mipsy). If you want, put some into dmg increase, and pick two of
her stalling abilities, and her two innates. I�m working on a possible
alternative skill set idea for tally, but I�m not totally sure if it will work
well. I will put it here if it does. :)
(Sub-point: Many people debate between ranged and shockwave. However, if you
drop multiple targets, and do dmg increase, plus the two innates, and those two,
you can have all you need. But only if you don�t max)
Mipsy: DD, NOT GDD. GDD has several problems: When used, Mipsy is �stunned� for
a very long amount of time (it takes a while for her next move), and the
opponents get to really beat up on her, while you can�t heal her. All to often
you see people who�s Mipsy is a good half-level or more behind the others,
usually because they use GDD. (Or they could be very under-leveled, so Mips. Has
very little hp) Also, its better to focus all your attacks on one individual
monster, as it eliminates more possible damage. Also, DD has a max dmg of 100,
whiles GDD is only 64. You also really want her innates. The rest of her skills
are up to you to pick, as their all pretty decent, it depends on your overall
strategy. Keep in mind no character can do more dmg. Then they have hp, so don�t
bring DD to 11 right away. 7 or so should be fine to start, put some points in
innate haste and melee defense (she�ll need it). Pick two of her other skills to
bring your skill choices to five, there all pretty much good. (Hasting is good.
*coughhackcough*)
Velm: I prefer group healing personally, most enemy monsters aren�t smart enough
to focus their attacks on one person, thus the dmg. Is all spread around. Single
healing only targets one person, and if you have more than one critical person,
this could be a problem. Also, he MUST HAVE innate haste, he has to be fast, and
his shields are VERY useful, and almost needed to defeat KTII. It certainly
makes it much easier anyway.
The walkthrough:
To start off your game, you�ll find yourself in the small town of Trestin, with
naught but your fathers old sword�and your mother to heal you. Go outside the
town and train, to around level five. You�ll probably pick up potions as you go,
but do not, unless your about to die and are in the red, do NOT use the potions!
Instead talk to mom and rest with her. That will heal you. For your first few
levels you may have to do this every other battle or so, but its worth it-you�ll
NEED those potions, trust me! After you reach level five, go north to the
cave(At this point, you want to use potions), and go to the miner foreman (use
maps from links above) Afterwards head to the west, and go to the town of White
River.
You�ll want to stock up on as many potions you can, and new weapons/armor if you
need to. Since you probably picked up a rusty chain tunic from the miner
foreman, you�ll just need to buy a new sword. Train to level eight or so if you
aren�t already, then enter the cave to the north-east (restock on potions if you
need to). Again, use maps. You�ll eventually arrive at Zombom!
Zombom is one of the most annoying bosses ever as its so early in the game, and
your on your own. Be at LEAST level 10, level 11 to be safer. He casts decimate,
which will take 31 of your hp out at a time, so keep your hp above 40! Toss
blast potions since they will probably do more damage than you, and take down
the annoying beast. Now go and go get your next character! Yes, you get another
character! :O
Head back to White River. The bridge will now be down, so head across. Make sure
you stock up on potions on the first side of the river though, �cause you�ll get
a discount for beating Zombom. Once your on the other side, head to the left
house, and go talk to the blue Acara. Eventually, you�ll have the choice to have
her join you. Congratulations, you just got Mipsy, a spell caster! :D She�ll
have skill points to spend, so go to it! (Refer to the skill recommendations
above if you wish)
Side-note: SELL MIPSY�S WAND! Her dmg. Is not affected by her wand unless you
use the �attack� command, rather than one of the special commands to the side.
DD�s max damage is 100, and GDD 64, no matter what wand. Wands are only useful
if they have skill bonuses, and Mipsy does not need a wand to spellcast. So just
sell her wand for some extra GP! She doesn�t need it, but you DO need the GP!
Fully stock on potions, upgrade Rohane�s stuff if you want, and nab a few
resurrect potions if you can. Also, in buying Rohane�s stuff: If any of your
current equipments have skill bonuses, compare the current bonus to the added
dmg/defense of the new item, and decide which is better, don�t just buy every
new weapon you see, you don�t have the GP for that! You must make smart
decisions when buying items.
Now exit the town south, and head for the town of lakeside-I�m not going to tell
you how, I�m going to be assuming from now on that you have maps, considering
I�ve given you the necessary links. You should probably stay in hunting the
majority of the game, as you do not want to become under-leveled. If you reach
the level necessary to fight a boss at, and don�t want to over-level, THEN
switch to normal mode. Otherwise, stay in hunting. Once you reach lakeside, do
the usual: Stock up on potions and check out the weapons/armor shop. But wait!
Your not done yet! Go talk to the hermit in the northern part of town, he�ll
tell you a key to get into the next area. After talking to him, exit town and
head for the lost city, and the Sand Grundo.
Take Note:
There is a potions trader in the Lost City, but his prices are extremely�high.
However, if your running low after beating the Sand Grundo, go stock up because
you�ll need them going through the following tower.
The Lost City:
It is fairly straightforward, and the Sand Grundo is pretty much a pushover. You
only need to be around level 12 to beat him, so no worries�it�s the tower that
the orb behind him takes you to that�s tough. The Wockys in there are a real
pain, and they�ll probably keep you on your toes, but you do need the
experience. If you are running seriously low on potions while in there, switch
to normal and get your rear moving to the next town! Its not worth it to die in
there, trust me. Either way, after you get out of the Tower on a Hill, head to
Seaside!
Seaside:
To get a discount on potions, talk to the potions trader first, DO NOT BUY ANY,
just talk to him, then go and talk to Uthyni on the right side of town. NOW buy
potions, as you now have a discount. Other than the usual, there�s nothing of
interest here, so check out the weapons/armor and move on to the south, and
Meridell Castle!
Meridell Castle:
Fairly straightforward, just head to Ramtor at around level 14. The darn cowered
just runs though when you get his hp half down! Drat it all! Well, head back,
and talk to the guard at the entrance, he�ll heal you for FREE! This area is a
good place to train because of that. Go outside, fight a battle, head back and
heal, repeat, no potions used! Very nice, yes? :) Anyway, restock on potions if
you need to at Seaside, and when your ready/want to, head to Ramtor�s Tower.
Ramtor�s Tower:
No, you can�t get through the blue force field-thingy. Drat. :P Just weave your
way around and head for Ramtor. Beware, on the second floor there are Demonic
Grarrls, which ALWAYS appear in pairs. A lot of people have trouble with them,
so if you are, train on the floors below until your ready for...
Ramtor:
While you can beat him at earlier levels, be at least 18-19 before fighting
Ramtor. After defeating him, you�ll be taken to the next chapter, and the
monsters are tougher there. You�ll have a tough time if your not a decent level.
If your 20, you�ll find the early parts of the next chapter to not be to bad.
Its up to you. Anyway, he can(annoyingly) heal himself, but don�t get
disheartened, you�ll kill him eventually. Also, keep your hp above 50, because
he has DD Liquefy, which will do a nasty 43 damage. Yes, ouch. But other than
that, he�s really not to bad. Keep an eye on your health and you�ll do fine,
just beat the feather-brained bird down, claim your reward, and head for the
next chapter!
Thanks for Reading, and hang on for the next installment to come! :)


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