Faerie Abilities

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Revision as of 20:16, 4 September 2014 by Emeraldosprey (talk | contribs) (→‎Tier Four: Level 25 Abilities: level 50 abilities)
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Jubjub red sad.gif This page is under construction
Updating to modern faerie abilities.
This article is about the modern ability system. For the original ability system, please see Retired Abilities.

Faerie Abilities are special skills that Neopets can use in Battledome in addition to their equipment. There are many different faerie ablilties and each one has its own unique effect. Some abilities are powerful attacks, some restore health, and others defend against incoming attacks. Neopets can only use one ability per round. Most abilities have a limitation on how frequently they can be used. Some abilities can only be used once every few rounds, while other abilities can only be used once per battle or once per day. Only single player challengers are allowed to break these limits.

Blessings

Main article: Bottled Faerie

In order to learn an ability, a Neopet must first acquire blessings. There are six types of blessings; one for each of the six types of faeries that inhabit Neopia. Each ability requires a specific number of blessings to be learned. For example, a Neopet must pay forty darkness blessings and forty water blessings to learn the Drain Life ability. Neopets can obtain blessings by releasing Bottled Faeries. The type of bottled faerie released determines the number and type of blessing received. For example, opening a Weak Bottled Water Faerie will grant a Neopet one or two water blessings.

Learning New Abilities

Neopets can learn new abilities by visiting Aethia at Aethia's Ability Academy. Faerie abilities are divided into ten different tiers. Each tier contains three abilities and is associated with a certain level. In order to learn an ability from a specific tier, a Neopet must be at or above the level associated with that tier. For example, a Neopet must be at level 10 or higher to learn an ability from tier three.

To teach a Neopet an ability, the user must first select the Neopet by clicking on its portrait near the top of the Ability Academy page. Next, the user must select the ability or abilities that they want to teach their Neopet by selecting the appropriate icons from the available drop down menus. The icon for each ability will only be selectable if the currently selected Neopet meets the required level minimum for that ability and has the correct number of blessings to learn it. After selecting abilities, the user can click the Train These Abilities button to teach their Neopet the selected abilities. Each Neopet is only allowed to know one ability from each tier at a time. Neopets are allowed to change abilities within a tier; however, they must pay half of the blessing cost for the new ability in order to do so.

All Abilities

Tier One: Level 1 Abilities

Static Cling.png
Static Cling

Cost to Learn: Free

Hit your opponent with a blast of light damage. Aethia's Ability Academy is not responsible for any resulting electrical charge.

IT'S STICKING TO ME! GET IT OFF!

Attack:

3•3 LightLight  

Limitations:

Unlimited
Halitosis.png
Halitosis

Cost to Learn: Free

Attack your opponent with earth damage... this kind of thing does tend to linger.

Whew... someone needs a mint.

Attack:

2•2 EarthEarth   on use, 2•2 EarthEarth   the following round

Limitations:

1 round cooldown period
Drizzle.png
Drizzle

Cost to Learn: Free

Controlling the weather takes some time, but the extra water damage could be worth it.

More than a mist, at least.

Attack:

No effect on use, 4•4 WaterWater   the following round

Limitations:

1 round cooldown period

Tier Two: Level 5 Abilities

Bandage.png
Bandage

Cost to Learn: 2•2 EarthEarth   blessings

Heal yourself for a few hit points. Every little bit helps, wouldn't you say?

Side effects may include mummyism.

Healing:

5 Heart.png

Limitations:

Once per battle
Meditate.png
Meditate

Cost to Learn: 2•2 AirAir   blessings

With a little focus, your healing can last a bit longer.

Patience heals many wounds.

Healing:

4 Heart.png on use, 4 Heart.png the following round

Limitations:

4 round cooldown period
Shade.png
Shade

Cost to Learn: 2•2 DarknessDarkness   blessings

Use this ability to slip into the shadows and protect yourself.

There are many things afraid of the dark.

Defence:

Blocks a small number of three random icon types

Limitations:

4 round cooldown period

Tier Three: Level 10 Abilities

Cranky.png
Cranky

Cost to Learn: 4•4 FireFire   blessings

You wield your weapons with a bit more force while perturbed.

You're only like this when you stub your toe.

Attack:

Damage dealt this round is increased by 5%.

Limitations:

Once per battle
Meh.png
Meh

Cost to Learn: 4•4 AirAir   blessings

Your lethargy seems contagious and your opponent's enthusiasm drains.

Whatever.

Defence:

Damage taken this round is reduced by 5%.

Limitations:

Once per battle
Positive Thinking.png
Positive Thinking

Cost to Learn: 4•4 LightLight   blessings

The power of positive thinking grants you a bonus to healing.

I WILL become a real faerie! I WILL!

Healing:

Heart.png 5% of current HP

Limitations:

Once per battle

Tier Four: Level 25 Abilities

An Icicle.png
An Icicle

Cost to Learn: 10•10 WaterWater   blessings

Frozen water can be quite devastating in battle.

The compass in the stock can't help you now.

Attack:

6•6 WaterWater  

Limitations:

Unlimited
Sear.png
Sear

Cost to Learn: 10•10 FireFire   blessings

Inflict fire damage upon your opponent. It takes a while to put it out.

Make sure to get it even on both sides.

Attack:

4•4 FireFire   on use, 4•4 FireFire   the following round

Limitations:

2 round cooldown
Irritable Minions.png
Irritable Minions

Cost to Learn: 10•10 DarknessDarkness   blessings

Summon your dark minions to attack your opponent... eventually.

How many of them ARE there?"

Attack:

No effect on use, 8•8 DarknessDarkness   the following round

Limitations:

10 round cooldown

Tier Five: Level 50 Abilities

Throw Pillows.png
Throw Pillows

Cost to Learn: 15•15 AirAir   blessings

Use these to let your opponent know it's nap time.

Throw pillows, not throw pillows.

Defence:

Prevents opponents from using weapons for one round

Limitations:

Once per day
Lens Flare.png
Lens Flare

Cost to Learn: 15•15 LightLight   blessings

Blind your opponent with this lens flare and they won't be able to see their weapons.

MY EYES! THE GOGGLES DO NOTHING!

Defence:

Prevents opponents from using weapons for one round

Limitations:

Once per battle
Shhhhhhhhh.png
Shhhhhhhhh...

Cost to Learn: 15•15 EarthEarth   blessings

Silence your opponent. It's hard to cast spells when you can't speak.

A favourite spell of the Library Faerie."

Defence:

Prevents opponents from using an ability for one round

Limitations:

Once per battle