Difference between revisions of "Neopia"
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==Environment== | ==Environment== | ||
The environment of Neopia is somewhat unusual, climate-wise. Tyrannia, a tropical jungle with a desert plateau, is directly beside afrigid mountain. (A possible explanation of this is that Tyrannia is heavily volcanic and may have generated an ozone hole, as well as sitting on underground lava beds.) Mystery Island is in a semi-tropical area, so it is well-placed as it has lava caves beneath. Krawk Island, however, is in a temperate zone, making the palm trees seem unlikely. (Note that the palm trees could be a Neopian variant which thrive in temperate zones.) Neopia Central, Roo Island, Meridell, Brightvale, and the Darigan Citadel are all temperate and in temperate zones. Although the Haunted Woods are in a tropical area, the trees block the sunlight and it is explored under the trees. Besides this, in the Brucey B. plot the treetops even are covered in shadow--likely because of the nearby mountains. How the Lost Desert is a desert next to the south pole must be | The environment of Neopia is somewhat unusual, climate-wise. [[Tyrannia]], a tropical jungle with a desert plateau, is directly beside afrigid mountain. (A possible explanation of this is that Tyrannia is heavily volcanic and may have generated an ozone hole, as well as sitting on underground lava beds.) [[Mystery Island]] is in a semi-tropical area, so it is well-placed as it has lava caves beneath. [[Krawk Island]], however, is in a temperate zone, making the palm trees seem unlikely. (Note that the palm trees could be a Neopian variant which thrive in temperate zones.) [[Neopia Central]], [[Roo Island]], [[Meridell]], [[Brightvale]], and the [[Darigan Citadel]] are all temperate and in temperate zones. Although the [[Haunted Woods]] are in a tropical area, the trees block the sunlight and it is explored under the trees. Besides this, in the Brucey B. plot the treetops even are covered in shadow--likely because of the nearby mountains or [[dark faerie]] magic. How the [[Lost Desert]] is a desert next to the south pole and an ocean must be the result of [[fire faerie]] magic. [[Virtupets]] and [[Kreludor]] are perfectly placed, except for Kreludor's fluctuating gravity (time/space distortion?). [[Faerieland]] is well-placed, and even though it should be cold in such a high altitude the [[faeries]] have probably magically adjusted that. [[Lutari Island]] must have currents coming from the tropical zones and possibly lava vents and wrapping around the island. [[Altador]] is well-placed, and has no debatable climate inconsistency. As there is very little industry if any at all in Neopia, pollution is not an issue, except in [[Mystery Island]] (see TCG card "[[Pollution]]".) | ||
==The Other Side of Neopia== | ==The Other Side of Neopia== |
Revision as of 22:06, 12 September 2006
Neopia is the planet Neopets live on. It's unknown if this planet is within our own solar system/galaxy, or an entirly different one. As of November 22, 2024, there are 13 official lands to explore, and 3 Mini-Worlds.
Environment
The environment of Neopia is somewhat unusual, climate-wise. Tyrannia, a tropical jungle with a desert plateau, is directly beside afrigid mountain. (A possible explanation of this is that Tyrannia is heavily volcanic and may have generated an ozone hole, as well as sitting on underground lava beds.) Mystery Island is in a semi-tropical area, so it is well-placed as it has lava caves beneath. Krawk Island, however, is in a temperate zone, making the palm trees seem unlikely. (Note that the palm trees could be a Neopian variant which thrive in temperate zones.) Neopia Central, Roo Island, Meridell, Brightvale, and the Darigan Citadel are all temperate and in temperate zones. Although the Haunted Woods are in a tropical area, the trees block the sunlight and it is explored under the trees. Besides this, in the Brucey B. plot the treetops even are covered in shadow--likely because of the nearby mountains or dark faerie magic. How the Lost Desert is a desert next to the south pole and an ocean must be the result of fire faerie magic. Virtupets and Kreludor are perfectly placed, except for Kreludor's fluctuating gravity (time/space distortion?). Faerieland is well-placed, and even though it should be cold in such a high altitude the faeries have probably magically adjusted that. Lutari Island must have currents coming from the tropical zones and possibly lava vents and wrapping around the island. Altador is well-placed, and has no debatable climate inconsistency. As there is very little industry if any at all in Neopia, pollution is not an issue, except in Mystery Island (see TCG card "Pollution".)
The Other Side of Neopia
On the other side of neopia you can find the following: Altador, Lutari island, Shenkuu (although as of September 12th it hasn't been put on the map yet but you can get there by clicking on the last picture of the 6th chapter of the comic), and a number of islands (including one believed to possibley be Scurvy Island).
Triva
- ...to be added...
External Links
- Neopedia: National Neopian Bank, Neopian Protection Zone 6b, The Neopian Pumpkin Patch
- Game Links: Defenders of Neopia, The Neopian Lottery
- NeoDeck: [Gorunda the Wise], [Moogi], [Dr. Frank Sloth], [Trrygdorr], [Island Mystic], [Uzarro], [Captain Astounding], [The Incredible Grarrl], [Electro-Boy], [The Wall], [Xenia, Master Prankster], [Boraxis the Healer], [Captain Astounding (H)], [The Incredible Grarrl (H)], [Electro-Boy (H)], [The Wall (H)], [The Shop Wizard], [Gali Yoj], [Choras Tillie], [Eleus Batrin], [Fuhnah The Fire Faerie], [Neopian Tank Patrol 45], [Hubert the Hot Dog Salesman], [Brista Lightfeet], [Shoonee], [Balthazar the Bounty Hunter], [Venuquin], [Jasper Gen], [Duel Bazuka], [Grimilix], [The Monoceraptor], [Imperius Flare], [Orig the Great], [Luperus], [Plains Aisha], [Psellia the Air Faerie], [A Light Faerie], [The Soup Faerie], [The Tooth Faerie], [Kauvara], [Neoquest Hero], [The Space Faerie], [Bazri The Grundo], [Count Von Roo], [Alstaf Poogle], [Sergeant Brexis], [Magax: Destroyer], [The Tax Beast], [Judge Hog], [Neopian Times 200th Anniversary Card], [Tonunishiki]
- Neopets TCG: [Hubrid Nox], [Lord Darigan], [Moltenore], [Vira], [Green Kacheek], [Blue Paint Brush], [Everything, Volume 1], [Lupe Defender], Travelling Neopia, , [Blue Wocky], [Green Mynci], [Red Scorchio], [Yellow Mynci], [Yellow Scorchio], Beyond Neopia, [Book of Sadness], [Library Visit], [Blue Gelert], [Yellow Blumaroo], [Angelpuss], [Dr. Sloth], [Cylara], [Faerieland], [Hannah the Cursed], [Soup Faerie], [Happy Valley], [Kyrii Explorer], [Blue Flotsam], [Yellow Eyrie], [Petpetpet Swarm], [Brightvale Castle], [Gebmids], [Vanishing City], [The Sleeper], [Faerie Koi], [Blue Koi], [Yellow Buzz]
- Help File: The Neopian Calendar, How do I get my story or article in the Neopian Times?, Where can I see the old issues of the Neopian Times?, How do I get a subscription for the Neopian Times?, How long is a year in Neopian Time?, How can I find out what the time is in Neopia?, What does the bank do?, What are the new worlds and how do I get to them?, How do I submit a comic strip to the Neopian Times?, Tips for getting your submission in the Neopian Times, Where are the Ice Caves?, How do I get to Mystery Island?, Where is Maraqua?, Where is Happy Valley?, How do I get to the top of Terror Mountain?, Where is Tyrannia?, Where is Faerie City?, Where are the Healing Springs?, How do I get to the Tyrannian Plateau?, How do you get to the Virtupets Space Station?, Where are the Haunted Woods?, Where is the Lost Desert?, How do you enter Sakhmet?, How do I get to Neopia Central?, I was looking at someone's record and it said they had a Neopian Times trophy. How do you get those?, When you send your comic/article/short story do you have to include the picture and/or the description?