Difference between revisions of "Atlas of the Ancients"

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(expanded intro)
(rewrote story section (previous summary was plagarised, disappointingly.))
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[[Image:Atlas of the Ancients.jpg|right|frame|Atlas of the Ancients Logo Image]]
[[Image:Atlas of the Ancients.jpg|right|frame|Atlas of the Ancients Logo Image]]


{{construction|reason=Participation and prizes sections to add, story section to edit.}}
{{construction|reason=Participation and prizes sections to add.}}


The '''Atlas of the Ancients''' was a [[plot]] lasting beginning on 15 October 2009 and concluding on 25 November, with prizes released on 4 December. It featured the return of [[Roxton A. Colchester III]] from the [[Journey to the Lost Isle]] plot as he travelled with [[Jordie]] and [[Clara Chatham]] to save [[Neopia]] from natural disasters. During their quest, they discovered the underground city of [[Moltara]].  
The '''Atlas of the Ancients''' was a [[plot]] lasting beginning on 15 October 2009 and concluding on 25 November, with prizes released on 4 December. It featured the return of [[Roxton A. Colchester III]] from the [[Journey to the Lost Isle]] plot as he travelled with [[Jordie]] and [[Clara Chatham]] to save [[Neopia]] from natural disasters. During their quest, they discovered the underground city of [[Moltara]].  
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==Story==
==Story==
[[Master Gnorbu]] senses that change is in the air.  After studying an old tome, he decides that an adventure must be undertaken that he is too old to make himself. He sends a message to Roxton, who is vacationing on [[Mystery Island]] requesting that he come to Shenkuu to lead an expedition that will take him all over Neopia from Shenkuu to [[Altador]], [[Terror Mountain]], and, finally, [[Faerieland]]. His only requirement is that Roxton take his apprentice Clara with him on the journey. Although Roxton would prefer to go without her, he is tempted by the promise of "danger, excitement, and the chance to save the world" and agrees to taker her with him. Together with Clara and Roxton's assistant, [[Jordie]], Roxton set off to [[Altador]] in order to start solving the mystery.
Amidst rumours of fire-breathing monsters roaming the night, Master Gnorbu couldn't shake the feeling that something bad was about to happen. Following the instructions in an old tome, he determined that an adventure must be undertaken that he was too old to make himself. He sent a message to Roxton Colchester, requesting that he come to Shenkuu to lead an expedition that will take him all over Neopia from Shenkuu to [[Altador]], [[Faerieland]], and [[Terror Mountain]]. His only requirement was that Roxton take his apprentice Clara with him on the journey. Tempted by the promise of "danger, excitement, and the chance to save the world", he agreed to take her with him. With his assistant [[Jordie]] and Master Gnorbu's apprentice, Roxton set off to [[Altador]] in order to start solving the mystery.


They rented a flying boat from a local [[Shenkuu]] merchant, but soon ran into storms and were forced to hide in a cave until they passed. There, they discovered ancient cave drawings depicting the fire breathing creatures. The following morning the group arrived in Altador, and saved a fisherman from drowning in abnormally heavy waves. The group followed the clues in the book to the [[Hall of Heroes]], where Roxton located an old pocket watch hidden behind the statues of the Council.
Renting a flying boat, they set sail for Altador. Although Clara predicted a storm ahead, Roxton refused to divert their heading, trying to save time. The storm was so fierce, however, that they were forced to land and seek refuge in a cave. There were paintings on the walls and ceiling - Roxton explained that they were quite common primitive drawings across Neopia. Some of them depicted fiery [[Neopet]]s: Clara wondered if they depicted Neopets [[colour|painted]] [[Fire]], or creatures like the [[Flaming Meerca]], and if they were related to the fire creature rumour. Their ruminations were cut short when they heard a roar from inside the cave and fled.  


The trio then made their way to [[Faerieland]], but while exploring the city Jordie was struck by lightning. Roxton immediately rushed him to the Healing Springs, and there Roxton followed another clue to locate one of the pumps for the spring. With a little help from Clara, he was able to distract the [[Healing Springs]] Faerie for long enough to steal the pump.
The storm had cleared when they arrived at Altador, but sea was still fierce: they had to stop to rescue a fisherman from them. Clara had been studying the book and thought she identified a clue referring the founders of the city. She took them to an observatory and looked for an answer in their [[Altador Plot|constellations]], but couldn't find anything. Roxton instead took them to the [[Hall of Heroes]], and discovered a strange mechanical watch at [[Siyana]]'s statue.


The three escaped Faerieland and set course for [[Terror Mountain]]. As they rested, Clara discovered that the pump they had stolen was actually a very complex clockwork device of unknown origin. Before they could figure out more however, the boat was attacked by a fleet of pirate [[Cloud Raider]]s, and Roxton had to use all his skills to successfully pilot them to Terror Mountain.
Their next destination was Faerieland, which was surrounded by storm clouds. Jordie was struck by lightning and had to be taken to the [[Healing Springs]]. Roxton realised the clue referred to the spring, and seeing one of the pumps was different from the others, he pulled it out. Clara distracted the Healing Springs [[Faerie]] while they made their getaway.


On Terror Mountain, they discovered that the normally permanent ice was beginning to melt, and normally rare [[Moltenore]]s were appearing. They trekked through the [[Ice Cave]]s, and located a brass horn buried in the ice. They recovered the horn, and narrowly avoided the subsequent avalanche, before heading back to their vessel. There, Roxton was able to cross reference all of the places they had visited to form an X, pointing towards their next destination. They made their way towards the deserted island chain near Altador, where they found a volcano - as described in the book.
They returned to their ship, and Clara found that the pump had some sort of steam-powered mechanism to it. They set course for [[Terror Mountain]], although had to navigate storms, tornadoes, and [[Cloud Raiders|flying pirates]] to get there. There they found the ice was beginning to melt. Clara thought she saw one of the fire monsters, but in fact it was a [[Moltenore]], which were normally very rare. Roxton noticed it was carrying a mysterious orchid - flowers they had seen everywhere the book had lead them so far. Realising the clue in the book referred to the [[Hannah and the Ice Caves|Heart of the Mountain]], they searched the [[Ice Caves]] and found a strange musical instrument encased in ice. Back outside, Jordie tried to play the horn but caused an avalanche that they only escaped by climbing a tree.  


Exploring the island, they found a large door in the mountainside, and the key to it located in the bushes nearby. The trio entered the mountain, to find that a large mining shaft disappeared deep into the planet. They parachuted down the shaft, and when they reached the bottom they discovered the long lost city of Moltara. They soon came across a local, [[Cog]], who showed them to the [[Mayor of Moltara]] of the city.
Back on the ship, Clara had trouble translating where to go next: the constellation information accompanying the next clue didn't make any sense. Based on the clue, Roxton drew lines between the locations they had been so far and realised they crossed at an unexplored archipelago in the middle of the ocean. They set course for their, but discovered as they got nearer their compass didn't work. Clara recognised a volcano from a picture in the book and knew they were in the right place.  


The Mayor informed the traveling group that Moltara was founded centuries ago by a group of scientists and mystics that traveled to the planet's core in order to put an end to horrible natural disasters occurring on the surface. Together they created a device to stabilize the planet's core and end the disasters, and then elected to stay nearby to keep watch over it. Over time, the machine had worn down, and the disasters had started to return. The materials the book had instructed them to gather turned out to collectively be a device to restore the core to working order. However, when Cog attempted to use it, the core erupted. The Mayor instructed Roxton and Cog to travel further into the magma caves, where a group of outcast [[Moltara]]ns lived that might be able to help control the lava.
In the archipelago, they discovered an enormous metal door surrounded by more of the mysterious flowers. One of them was metal: Roxton realised it was the key - but if the key was right next to the door, was it meant to keep people out, or something else in? Behind the door was a deep shaft. They parachuted down, finally reaching the bottom near the planet's core, and discovered a hidden underground city.  


In the Moltaran Caves, they located [[Igneot]] and his followers, mystics that had become so attuned with [[magma]] that their bodies had changed appearance. Igneot agreed to help, and together with the inhabitants of [[Moltara City]], they were able to stabilize the core long enough for Cog to use the repairing device again. With the core repaired, the Moltarans decided it was time to open their city to the rest of [[Neopia]]. Roxton, Clara, and Jordie returned to the surface to tell the [[Wise Gnorbu]] of their adventures.
Roxton rushed down to the city and demanded to see whoever was in charge - all of Neopia was in danger. [[Cog]] took him to the Mayor, who explained that long ago, a team of scientists, engineers, and mystics determined that a spate of natural disasters was due to the planet's core, which was unstable. They travelled down to the centre of the planet and built a machine to stabilise it. The team who built the machine remained underground and founded Moltara.
 
The stabilising machine had worn down over the years and needed replacement parts - Clara realised that the strange gadgets they had been collecting were the parts they needed. Cog used them to repair the machine, and started it running again. Suddenly, a jet of magma burst out of the machine. Cog realised what went wrong but the only way to fix it was to keep the magma out of the way. The Mayor told Roxton that after Moltara had been founded, a group of separatist colonists left them and settled deeper in the caves - he thought they might be able to help them.
 
Using Cog's mechanical wings, Cog and Roxton travelled over magma rivers until they found the other colony and defeated a magma monster. [[Igneot]] explains that he predicted they would need his help, and agrees to return to the others in Moltara, and they returned on the back of a magma-swimming creature. Igneot and his people willed the magma jet away from the machine while the others repaired the pipe. Cog fixed the mechanism and the machine began working again. Neopia was saved.
 
Igneot announced that his people would return to live with their Neopian bothers, and Moltara remained open to the world. Roxton, Clara and Jordie returned to Master Gnorbu. The stories of fire-breathing Neopets were just stories of Igneot's Magma Neopets, who occasionally visited the surface to forage for supplies. Jordie, meanwhile, was busy showing off his souvenir - the magma-swimming creature from the Moltaran Caverns.


==Participation==
==Participation==

Revision as of 20:22, 24 April 2012

Atlas of the Ancients Logo Image
Jubjub red sad.gif This page is under construction
Participation and prizes sections to add.

The Atlas of the Ancients was a plot lasting beginning on 15 October 2009 and concluding on 25 November, with prizes released on 4 December. It featured the return of Roxton A. Colchester III from the Journey to the Lost Isle plot as he travelled with Jordie and Clara Chatham to save Neopia from natural disasters. During their quest, they discovered the underground city of Moltara.

Plot participation didn't involve puzzle solving or fighting Battledome challengers, nor did players acquire plot points. Instead, players earned plot-related items by clicking certain panels in the plot comics, explored the locations the heroes visited, and re-enacted their adventures through certain flash games. The final prizes that were given out varied depending not just on how much of the plot the player completed, but when they completed it: the top prizes were only given out to players who completed each step on the day it was released. This received much criticism, especially as it was not mentioned before prizes were released, and although a similar mechanic was used in site events like the Disappearance of Krawk Island and the Festival of Neggs, it did not return in the next plot.

This was also the first plot to have a Neocash component.

Synopsis

Predicting the onset of increasingly dangerous natural disasters, Master Gnorbu recruits Roxton Colchester and his assistant Jordie to follow the clues in an old tome to save the world. He sent with them his assistant Clara Chatham.

Together, they travelled through hazardous storms to Altador, Faerieland, and Terror Mountain, recovering at each location strange mechanical gadgets. The final clue in the book lead them to an archipelago in the middle of the ocean, where they found an enormous metal door leading down to an underground city called Moltara. The Moltarans explained that they were descended from a mission of scientists, engineers, and mystics who travelled to the centre of Neopia and discovered the planet's core was unstable. They built a core stabilisation unit to counteract this, but the machine had worn down over time and wasn't working as well: this was the cause of the natural disasters.

With the mechanical gadgets they had retrieved and the help of two tribes of Moltarans, they were able to repair the machine and save Neopia. Roxton, Jordie, and Clara returned to the surface, and the Moltarans decided to leave the entrance to their world open to all.

Story

Amidst rumours of fire-breathing monsters roaming the night, Master Gnorbu couldn't shake the feeling that something bad was about to happen. Following the instructions in an old tome, he determined that an adventure must be undertaken that he was too old to make himself. He sent a message to Roxton Colchester, requesting that he come to Shenkuu to lead an expedition that will take him all over Neopia from Shenkuu to Altador, Faerieland, and Terror Mountain. His only requirement was that Roxton take his apprentice Clara with him on the journey. Tempted by the promise of "danger, excitement, and the chance to save the world", he agreed to take her with him. With his assistant Jordie and Master Gnorbu's apprentice, Roxton set off to Altador in order to start solving the mystery.

Renting a flying boat, they set sail for Altador. Although Clara predicted a storm ahead, Roxton refused to divert their heading, trying to save time. The storm was so fierce, however, that they were forced to land and seek refuge in a cave. There were paintings on the walls and ceiling - Roxton explained that they were quite common primitive drawings across Neopia. Some of them depicted fiery Neopets: Clara wondered if they depicted Neopets painted Fire, or creatures like the Flaming Meerca, and if they were related to the fire creature rumour. Their ruminations were cut short when they heard a roar from inside the cave and fled.

The storm had cleared when they arrived at Altador, but sea was still fierce: they had to stop to rescue a fisherman from them. Clara had been studying the book and thought she identified a clue referring the founders of the city. She took them to an observatory and looked for an answer in their constellations, but couldn't find anything. Roxton instead took them to the Hall of Heroes, and discovered a strange mechanical watch at Siyana's statue.

Their next destination was Faerieland, which was surrounded by storm clouds. Jordie was struck by lightning and had to be taken to the Healing Springs. Roxton realised the clue referred to the spring, and seeing one of the pumps was different from the others, he pulled it out. Clara distracted the Healing Springs Faerie while they made their getaway.

They returned to their ship, and Clara found that the pump had some sort of steam-powered mechanism to it. They set course for Terror Mountain, although had to navigate storms, tornadoes, and flying pirates to get there. There they found the ice was beginning to melt. Clara thought she saw one of the fire monsters, but in fact it was a Moltenore, which were normally very rare. Roxton noticed it was carrying a mysterious orchid - flowers they had seen everywhere the book had lead them so far. Realising the clue in the book referred to the Heart of the Mountain, they searched the Ice Caves and found a strange musical instrument encased in ice. Back outside, Jordie tried to play the horn but caused an avalanche that they only escaped by climbing a tree.

Back on the ship, Clara had trouble translating where to go next: the constellation information accompanying the next clue didn't make any sense. Based on the clue, Roxton drew lines between the locations they had been so far and realised they crossed at an unexplored archipelago in the middle of the ocean. They set course for their, but discovered as they got nearer their compass didn't work. Clara recognised a volcano from a picture in the book and knew they were in the right place.

In the archipelago, they discovered an enormous metal door surrounded by more of the mysterious flowers. One of them was metal: Roxton realised it was the key - but if the key was right next to the door, was it meant to keep people out, or something else in? Behind the door was a deep shaft. They parachuted down, finally reaching the bottom near the planet's core, and discovered a hidden underground city.

Roxton rushed down to the city and demanded to see whoever was in charge - all of Neopia was in danger. Cog took him to the Mayor, who explained that long ago, a team of scientists, engineers, and mystics determined that a spate of natural disasters was due to the planet's core, which was unstable. They travelled down to the centre of the planet and built a machine to stabilise it. The team who built the machine remained underground and founded Moltara.

The stabilising machine had worn down over the years and needed replacement parts - Clara realised that the strange gadgets they had been collecting were the parts they needed. Cog used them to repair the machine, and started it running again. Suddenly, a jet of magma burst out of the machine. Cog realised what went wrong but the only way to fix it was to keep the magma out of the way. The Mayor told Roxton that after Moltara had been founded, a group of separatist colonists left them and settled deeper in the caves - he thought they might be able to help them.

Using Cog's mechanical wings, Cog and Roxton travelled over magma rivers until they found the other colony and defeated a magma monster. Igneot explains that he predicted they would need his help, and agrees to return to the others in Moltara, and they returned on the back of a magma-swimming creature. Igneot and his people willed the magma jet away from the machine while the others repaired the pipe. Cog fixed the mechanism and the machine began working again. Neopia was saved.

Igneot announced that his people would return to live with their Neopian bothers, and Moltara remained open to the world. Roxton, Clara and Jordie returned to Master Gnorbu. The stories of fire-breathing Neopets were just stories of Igneot's Magma Neopets, who occasionally visited the surface to forage for supplies. Jordie, meanwhile, was busy showing off his souvenir - the magma-swimming creature from the Moltaran Caverns.

Participation

...to be added...

Neocash Challenges

...to be added...

Prizes

...to be added...

Trivia

  • Before the plot began, it was speculated that Lutari Island would be the focus of this plot. This was due to the now defunct Neopets Mobile service (the only way to visit Lutari Island) shutting down, and the Lutari Island page suddenly sporting a new blurb.
  • The release of the plot was foreshadowed on 12 October in an e-mail newsletter, saying "The journey begins October 15th. See where it leads...".

External links