Difference between revisions of "NeoQuest II"
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==Plot Summary== | |||
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Following the same medieval and "in the past" feel, users control the role or [[Rohane]] who is presented as the son of a knight in [[Trestin]] of [[Meridell]], but in acutallity is a captian of a spaceship, and stuck in a hologram simulation. While playing, Rohane travels through 4 other lands ([[Terror Mountain]], The [[Lost Desert]], The [[Haunted Woods]], and [[Faerieland]]) meeting his other crew members ([[Mipsy]], [[Talinia]], and [[Velm]]) along the way, who are locked within simulation booths as well. Together, they try to regain control of the hijacked space ship. | Following the same medieval and "in the past" feel, users control the role or [[Rohane]] who is presented as the son of a knight in [[Trestin]] of [[Meridell]], but in acutallity is a captian of a spaceship, and stuck in a hologram simulation. While playing, Rohane travels through 4 other lands ([[Terror Mountain]], The [[Lost Desert]], The [[Haunted Woods]], and [[Faerieland]]) meeting his other crew members ([[Mipsy]], [[Talinia]], and [[Velm]]) along the way, who are locked within simulation booths as well. Together, they try to regain control of the hijacked space ship. | ||
===Chapter 1=== | ===Chapter 1=== | ||
[[Ramtor]], [[King Skarl]]'s advisor, takes the throne of [[Meridell]] from him and puts him in his tower's dungeon, and slowly begins to take over the land. In [[Trestin]], Rohane notices this change in the land and decides to head out on an adventure with his Father's sword. | [[Ramtor]], [[King Skarl]]'s advisor, takes the throne of [[Meridell]] from him and puts him in his tower's dungeon, and slowly begins to take over the land. In [[Trestin]], Rohane notices this change in the land and decides to head out on an adventure with his Father's sword. |