Siouxper wrote:
I think TNT should lower the maximum amount you can earn from a game from 1000 np to 900 np. Or they could increase the price of the Wheel of Excitement from 150 np to 200 np (I remember when they increased it from 100 to 150)
I agree with Ledi. As a person who predominantly makes money through games, it's impossible for me to make the kind of NP restockers do because of the 1000NP limit -- I actually think the NP limit and the number of games allowed should be raised (at least for TNT games -- maybe not for sponsor games). Inflation has happened, but that limit has been in place for a long time, so it's a lot harder for a gamer to stay competitive when our 3k/game/day just isn't worth as much. On the other hand, restockers' earnings have kept pace with inflation by the very nature of their activity.
There's also a limit on the amount you can make in the stock market (my other income-generating activity) because of the 1000 stock/day limit. This limit also doesn't make sense anymore given the inflation.
Someone will probably say, "why don't you just restock then?" The simple answer is between my computer and my connection, I'm simply not competitive (and the computer's less than one year old, and I'm using wireless DSL, so upgrading isn't really feasible). The cool thing about Neopets is that there are a number of ways to earn NP, so that people can choose one or two methods they're good at and do well (while those who choose multiple methods will do extraordinarily well).
Inflation is a matter of supply and demand -- supply of NP and supply of items. Demand for items has grown substantially because of the significant growth in the number of players. Has supply really kept up? I suppose for codestones/lab map pieces/other items obtained through random events, it has. But what about things you can get in the shops? I would suggest it hasn't, which is why restockers can resell for so much more. I believe this is the largest source of inflation. And because restockers can earn so much more per day than gamers/stock players, they are the driving force in the economy -- they're the ones who control the NP. The other thing that has probably made inflation a little worse is the SSW -- it's so much easier to snipe low-priced items and resell them for a quick profit, it helps stabilize the prices towards the high end.
[Okay, I know someone's going to nail me on the fact that NP do not enter the economy through restocking, only through games/stocks/dailies/random events. This is true. But players who rely on these activities cannot make enough money to buy a ton of the high-priced (inflated) items unless they also make money restocking.]
My solution would be to either increase the amount of items that are restocked in general, or to increase the limits on restocking (longer bans, limits on items, etc.). I know I'll hear a chorus of "that's not fair/that's how I make all my NP/why shouldn't those who are better get to kick everyone else's butts." But every other means of earning NP has limits imposed. Why shouldn't I be able to make as many NP as the game ratios would allow? Why on earth should I be limited to 1k/game only 3 times a day? The game needs to be re-balanced so that restocking no longer has such a substantial advantage over the other means of making NP. By allowing more people to buy items, and having more items available, prices should decline.