Sat Mar 15, 2008 1:47 am
Sat Mar 22, 2008 11:02 pm
Sun Mar 23, 2008 1:08 am
Sun Mar 23, 2008 12:05 pm
Siouxper wrote:I think TNT should lower the maximum amount you can earn from a game from 1000 np to 900 np. Or they could increase the price of the Wheel of Excitement from 150 np to 200 np (I remember when they increased it from 100 to 150)
Sun Mar 23, 2008 12:40 pm
Siouxper wrote:I think TNT should lower the maximum amount you can earn from a game from 1000 np to 900 np. Or they could increase the price of the Wheel of Excitement from 150 np to 200 np (I remember when they increased it from 100 to 150)
Sun Mar 23, 2008 2:34 pm
Sat Mar 29, 2008 3:08 pm
Sat Mar 29, 2008 3:30 pm
Siniri wrote:Oh, by restock ban, I didn't mean banning people for 12 hours; I meant keeping people from buying again in the same shop for, say, 10 or 15 seconds. But this might be too long -- I don't want to keep good restockers from earning a good living.
Sat Mar 29, 2008 3:42 pm
Sat Mar 29, 2008 4:13 pm
metalmario wrote:I think the only way to take money out that would disadvantage all users equally is to increase the chance of ghost REs that take np from you, and to decrease the ones that you find say 100np on the floor. It's not a big loss to anyone really, but if you take 100np from every player who is online that day, it could take upwards of 10mil out of the economy in one day. Now, that's just a drop in the bucket of what needs to be taken out, but it's definitely a start. Do it every 3 or 4 days, while implementing other anti-inflation methods and you could see some real results after a year or so.
I think the root of the problem of inflation is that there are dozens of ways to make money, but you're not required to ever buy anything. Maybe make it so that if your pet is hungry too long, it can get sick. If it's sick too long, it can revert back to a default color, or angrily take an item out of your SDB and kick it out of the room (your account)Silly, but I'm sure TNT could come up with some interesting ways to require people to buy things.
Also, downing the amount earned from games is stupid. The average experienced restocker makes more than the average gamer in the long run. If you think about it, gamers are "game banned" after only 3 tries!
Edit: I guess I'm talking about increasing the value of the neopoint again, instead of deflating the value of items. I guess I think there should be some items that are just hopelessly out of reach for a lot of people: gives everyone the opportunity to dream about having a JadeSS or whatever
Sat Mar 29, 2008 8:10 pm
Sat Mar 29, 2008 11:19 pm
Siouxper wrote:By increasing the amount of neopoints that come into the economy through games, we are decreasing the value of the neopoint because it will require you to use more neopoints to purchase items.
Sat Mar 29, 2008 11:37 pm
metalmario wrote:I think the root of the problem of inflation is that there are dozens of ways to make money, but you're not required to ever buy anything. Maybe make it so that if your pet is hungry too long, it can get sick. If it's sick too long, it can revert back to a default color, or angrily take an item out of your SDB and kick it out of the room (your account)Silly, but I'm sure TNT could come up with some interesting ways to require people to buy things.
Sun Mar 30, 2008 5:05 am
Moongewl wrote:metalmario wrote:I think the root of the problem of inflation is that there are dozens of ways to make money, but you're not required to ever buy anything. Maybe make it so that if your pet is hungry too long, it can get sick. If it's sick too long, it can revert back to a default color, or angrily take an item out of your SDB and kick it out of the room (your account)Silly, but I'm sure TNT could come up with some interesting ways to require people to buy things.
Didn't they implement one of those a long time ago? Where if your pet is unhappy for too long it reverts back to red or blue? I can't tell what my brain invented and what actually happened in Neopian history anymore.
And they do have an RE in place for Grarrls and Skeiths(I think?) that's similar to your second idea--the pets can eat random items from your inventory when they're hungry. If similar REs were added for other pets, that might help remove items from the economy.
The biggest issue I see with inflation is the Stock Market's lack of bankruptcy. If you put points into the Market, eventually you're guaranteed to get more points out of it. When's the last time a stock crashed? I'd bet it's been years. And while it's not possible to get rich quick the way it is with restocking, I know I made almost 10 million last year with minimal effort, and it'd probably be easier to adjust the Market so that one or two stocks go bankrupt every few months and one or two new stocks join the Market than to tweak restocking all over the place.
Another option, which might be somewhat unpopular: why not make toys and grooming items one-use? There are SO many of them, and you really only need one Diseased Mechafish or Snazzy Moon Comb to make all your pets happy. Making these items work like books would be a start toward removing some items from the economy that are currently worth single-digit amounts and make others potentially worth buying from stores.