Night 10
In the red room:
Roxas_X woke up to find a cute, adorable stuffed animal hugging him. Confused and frightened, he looked to escape this horrid place. However, it was convenient that the door that led people down to the living room had appeared.
In the blue room:
Angisfab and Christopher were playing a game of Concentration. The topic is, clap clap clap, Movies, clap clap clap, no repeats, clap clap clap, or hesitations, clap clap clap. They were so engaged in their game that they didn't notice a ghostly spectre appear out of thin air. However, when they did realize, they totally freaked out and Christopher stumbled and lost the game. They quickly ran downstairs through a door that appeared, one after the other.
In the green room:
LAQ passed Wind, but then she pointed out that WIS is recycling jokes.
In the yellow room:
whhattisthiss found that YesItIsh was refreshingly agreeable.
In the white room:
Anoohilator and paranoiapenguin sang a duet.
Day 11, Morning
Once Anoohilator had gotten word that Roxas_X is down in the living room, he followed him.
Roxas_X is in the living room.
Angisfab is in the living room.
Christopher is in the living room.
Anoohilator is in the living room.
Roxas_X's Role:
Quote:
Loudmouth
Alignment: Innocent
Element: Cheerfulness
Winning Condition: Defeat all evil teams
You are, as you probably guessed from your role name, incredibly loud. So loud, in fact, that a classmate did a science fair project on you in the 7th grade, measuring the volume of your shouting with decibels, and comparing it to a jet-plane taking off. However, this is also a good thing, as you can call someone back from the living room (and they would simply follow your voice).
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Come here!: Once during the game, you may call a person back from the living room. This is your “resurrection”. The “resurrection” will take place at the end of the night. PM me when you wish to use this. However, this “resurrection” is not permanent, and if you happen to go down to the living room (die), the person you “resurrected” with this ability will follow you. This ability is counted as an action done by you.
Stay here!: Once during the game, you may call a person back from the living room. This is your “resurrection”. The “resurrection” will take place at the end of the night. PM me when you wish to use this. However, this “resurrection” is permanent, and if you happen to go down to the living room (die), the person you “resurrected” with this ability will not follow you. This ability is counted as an action done by you.
---
Cheerfulness Barrier: 50%
angisfab's role:Quote:
That Guy
Alignment: Neutral
Element: Happiness
Winning Condition: Survive (You will win when only you and one other team is remaining)
Errm, who are you again?
You have the following abilities, most of them target other players, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power. Please specify which ability you wish to use in your PM:
Identity Theft: Every odd night, you may pretend to be someone for the next day and night cycle, and get a hold of their abilities. The person you’re imitating will be notified that they could not use their role for the next day and night cycle. You will receive a copy of their role, and have full control of it. (If you use a role’s limited abilities, that use will not be taken from the owner of the role itself). You may not imitate the same person twice for the full duration of the game until there are 6, or less players left. This ability is counted as an action done by you.
Advantage Element: This ability is always active unless your role is stopped. No matter which room you are in, you will always receive the full advantages of each room. This ability does not count as an action, and never will.
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Happiness Barrier: 70%
You cannot be converted to another team.
Christopher's Role:Quote:
Nonsense Holder Cathy
Alignment: Innocent
Element: Joyousness
Winning Condition: Defeat all evil teams
You don’t have any abilities, but you do have some rather nonsensical nonsense stuck in your head. You remember these words clearly:
The Advantages Joyousness and Merriness were both in rooms that contain the word "Room" in them.
I wonder what it means.
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Joyousness Barrier: 10%
He was then converted to:Quote:
Animated Stuffed KAWA11 CHIBI!11!!1111
Alignment: Evil (Let’s just call you that, for the sake of simplicity)
Team: Animated Stuffed Animals
Element: Joyousness
Winning Condition: Defeat all other teams
Teammates:
*Information Withheld*
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Joyousness Barrier: 50%
You cannot be converted to another team.
Anoohilator's role was the same as before.
--
Red: LAQ, YesItIsh
Blue: whhattisthiss
Green: Wind
Yellow: pixa
White: paranoiapenguin
6 alive,
4 for majority.
Day 11 begins