Tue May 16, 2006 12:55 pm
Tue May 16, 2006 1:09 pm
Tue May 16, 2006 1:40 pm
Tue May 16, 2006 3:36 pm
jonasps wrote:does anyone know how many combinations exist in the water combination thing
Tue May 16, 2006 3:50 pm
Cynthia wrote:Regarding the thing that the characters mentioned about the amulet powering the light and all that .. anyone looked at the walls of the "secret room" the spectral Minitheus was guarding?
Brickwall-ish and dark. Kind of seems like the hallway behind the Darkest Faerie, no? And on a pedestal similar-looking to the ones the 12 Heroes are standing on.
Just my two cents.
Tue May 16, 2006 3:55 pm
Rognik wrote:jonasps wrote:does anyone know how many combinations exist in the water combination thing
Assuming that the valves and switches all have an "on" and "off" position, then there are 2^8 possibilities, or 256 combinations. One is the start position, at least one floods Altadorm and one saves Altador. Good luck!
Tue May 16, 2006 5:36 pm
Kasia wrote:And my two cents is that to get to this spot, you have to go to the city wall and click. And the city wall is brickwall-ish and dark. So, it is mostly likely just the walls of the city wall, and not the HoH, since, if you remember correctly, the only way for the two to be conected is for you to have traversed a long, underground tunnel. And I don't remember doing that.
Tue May 16, 2006 6:07 pm
Rauven wrote:Kasia wrote:And my two cents is that to get to this spot, you have to go to the city wall and click. And the city wall is brickwall-ish and dark. So, it is mostly likely just the walls of the city wall, and not the HoH, since, if you remember correctly, the only way for the two to be conected is for you to have traversed a long, underground tunnel. And I don't remember doing that.
you don´t?
then what d'you reckon that clickable wall to be? to me, it's the city wall...
EDIT: the one before the mino-whatever, that you have to click on the little square on the bottom
Tue May 16, 2006 6:40 pm
Shadow_Twisted wrote:[...] This leads me to believe that they were all turned to stone in order to survive the DF's assault on the city.
Tue May 16, 2006 7:36 pm
So if you want to know what goes where, close all your gates and open them one by one, checking to see when water shifts. Make sure only one gate is open at all times, and close each one after you are done checking it.
Tue May 16, 2006 8:41 pm
Shadow_Twisted wrote:Secondly, almost everyone has noticed the constellation doesn't resemble the amulet much at all. Not to mention, and I am beginning to hate mentioning, the DF on PS2 shows a close up of the orb and the patterns are different.
So, what are my thoughts on the amulet if it isn't the same? It wouldn't surprise me in the least if we find the way to "activate" the amulet's powers which is used to awaken the heroes froma stone slumber, except the DF. I came to this conclusion based on two things: 1) The PS2 game has you awaken some Altadorian heroes from stone shrines and 2) WE keep hearing the heroes being referred to although no one has really SEEN them. This leads me to believe that they were all turned to stone in order to survive the DF's assault on the city.
Tue May 16, 2006 9:20 pm
Tue May 16, 2006 9:44 pm
Tue May 16, 2006 10:21 pm
Tue May 16, 2006 10:59 pm
Tsukasahminaki wrote:ah but it is logical
the levers open up the holes for the water to go through
the valves make water pressure so it can flow through the holes
the mission is to lead a trail of water through THE TOP half pipes in every room and to relieve and add pressure so that the water has enough space to travel