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PostPosted: Tue May 16, 2006 12:55 pm 
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Hate to burst delusional people's bubbles, but the "passageway" behind the Betrayer's statue is the entrance way into the HoH. I hope no one thought we were tossing a grappling hook into a window and climbing up (although that would be sweet). As for the amulet we obtained and the one around the DF, two SEPERATE things. My proof to this is as follows:

The Altador plot seems to be set in the real-time, not the past. This means that in order for the amulet to be the same as the orb, it would need to be in two places at once.

Secondly, almost everyone has noticed the constellation doesn't resemble the amulet much at all. Not to mention, and I am beginning to hate mentioning, the DF on PS2 shows a close up of the orb and the patterns are different.

So, what are my thoughts on the amulet if it isn't the same? It wouldn't surprise me in the least if we find the way to "activate" the amulet's powers which is used to awaken the heroes froma stone slumber, except the DF. I came to this conclusion based on two things: 1) The PS2 game has you awaken some Altadorian heroes from stone shrines and 2) WE keep hearing the heroes being referred to although no one has really SEEN them. This leads me to believe that they were all turned to stone in order to survive the DF's assault on the city.


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PostPosted: Tue May 16, 2006 1:09 pm 
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does anyone know how many combinations exist in the water combination thing


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PostPosted: Tue May 16, 2006 1:40 pm 
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Look in the last Altador thread, the 'winning' combinations are there, but to be honest, I really doubt whether there's a true combination. It's just redirecting the water in the right way, so that the result of where the water is is what get's you through, not how the valves are turned.


Just hang on in there and keep trying, you'll get it, many already have and the people who don't will have it very soon. Just random clicking.


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PostPosted: Tue May 16, 2006 3:36 pm 
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jonasps wrote:
does anyone know how many combinations exist in the water combination thing

Assuming that the valves and switches all have an "on" and "off" position, then there are 2^8 possibilities, or 256 combinations. One is the start position, at least one floods Altadorm and one saves Altador. Good luck!

Edit: I have noticed one common link of all the posted solutions: all of them have one stream running and two vats filled, but which vat or stream is impossible to tell. Not sure if that'll help, but it's worth a try.


Last edited by Rognik on Tue May 16, 2006 3:53 pm, edited 1 time in total.

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PostPosted: Tue May 16, 2006 3:50 pm 
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Cynthia wrote:
Regarding the thing that the characters mentioned about the amulet powering the light and all that .. anyone looked at the walls of the "secret room" the spectral Minitheus was guarding?

Brickwall-ish and dark. Kind of seems like the hallway behind the Darkest Faerie, no? And on a pedestal similar-looking to the ones the 12 Heroes are standing on.

Just my two cents. :)


And my two cents is that to get to this spot, you have to go to the city wall and click. And the city wall is brickwall-ish and dark. So, it is mostly likely just the walls of the city wall, and not the HoH, since, if you remember correctly, the only way for the two to be conected is for you to have traversed a long, underground tunnel. And I don't remember doing that.


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PostPosted: Tue May 16, 2006 3:55 pm 
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Rognik wrote:
jonasps wrote:
does anyone know how many combinations exist in the water combination thing

Assuming that the valves and switches all have an "on" and "off" position, then there are 2^8 possibilities, or 256 combinations. One is the start position, at least one floods Altadorm and one saves Altador. Good luck!


Some people that seem to have found that the combination alone is not the solution.

http://www.pinkpt.com/forum/viewtopic.php?p=575738#575738

http://www.pinkpt.com/forum/viewtopic.php?p=576050#576050


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PostPosted: Tue May 16, 2006 5:36 pm 
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Kasia wrote:
And my two cents is that to get to this spot, you have to go to the city wall and click. And the city wall is brickwall-ish and dark. So, it is mostly likely just the walls of the city wall, and not the HoH, since, if you remember correctly, the only way for the two to be conected is for you to have traversed a long, underground tunnel. And I don't remember doing that.


you don´t?
then what d'you reckon that clickable wall to be? to me, it's the city wall...
EDIT: the one before the mino-whatever, that you have to click on the little square on the bottom


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PostPosted: Tue May 16, 2006 6:07 pm 
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Rauven wrote:
Kasia wrote:
And my two cents is that to get to this spot, you have to go to the city wall and click. And the city wall is brickwall-ish and dark. So, it is mostly likely just the walls of the city wall, and not the HoH, since, if you remember correctly, the only way for the two to be conected is for you to have traversed a long, underground tunnel. And I don't remember doing that.


you don´t?
then what d'you reckon that clickable wall to be? to me, it's the city wall...
EDIT: the one before the mino-whatever, that you have to click on the little square on the bottom


She knows you go through the wall. That's exactly what she is saying.

She doesn't "remember" going down a long tunnel from the Hall of Heroes to get to the Minitheus. So she doesn't believe there is any connection between that chamber and the hallway behind the Darkest Faerie.


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PostPosted: Tue May 16, 2006 6:40 pm 
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Shadow_Twisted wrote:
[...] This leads me to believe that they were all turned to stone in order to survive the DF's assault on the city.


Then what will happen to the statue of the Darkest Faerie? I thought she's turned to a statue, but is in the Maraquan sea right now...


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PostPosted: Tue May 16, 2006 7:36 pm 
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weirdguy said:
Quote:
So if you want to know what goes where, close all your gates and open them one by one, checking to see when water shifts. Make sure only one gate is open at all times, and close each one after you are done checking it.


I have tried this and I can follow only so far. Since it seems like some things cause stuff to "drain" and I remember one time I was methodically testing, noting, screenieing, etc. that my dials and levers at one point were back to how they were at the start (like after flooding/reset) but the water looked totally different. To be honest my brain is tired of all this.

I actually reformatted my disk and did a fresh Windows install yesterday, and afterward I noticed a file in my Temp Internet Files called simply "water/" but I had not gone to any Altador link on neopets, I had only done my dailies.

I don't know if this data can be deciphered but I will post it just in case:

IXAIinvited311_local
true
http://www.neopets.com/water/
1088
3358768000
29857625
1333256800
29784200
*

That is it, in its entirety, exactly like that. But what does it mean? :roll:

EDIT: Sorry, folks. I now think it is from Underwater Fishing. Guess all this Altador Water Plant stuff has just gone to my head. Sigh. :oops:


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PostPosted: Tue May 16, 2006 8:41 pm 
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Shadow_Twisted wrote:
Secondly, almost everyone has noticed the constellation doesn't resemble the amulet much at all. Not to mention, and I am beginning to hate mentioning, the DF on PS2 shows a close up of the orb and the patterns are different.

So, what are my thoughts on the amulet if it isn't the same? It wouldn't surprise me in the least if we find the way to "activate" the amulet's powers which is used to awaken the heroes froma stone slumber, except the DF. I came to this conclusion based on two things: 1) The PS2 game has you awaken some Altadorian heroes from stone shrines and 2) WE keep hearing the heroes being referred to although no one has really SEEN them. This leads me to believe that they were all turned to stone in order to survive the DF's assault on the city.


Hey, I read about every page of these posts, and don't remember seeing anything about the Ps2 orb having different patterns. So, please don't get too tired on us!! I like your thoughts on the plot. But yea, one wonders about the DF having two statues.


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PostPosted: Tue May 16, 2006 9:20 pm 
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Has anyone noted how the URL changes as you flip levers in the water plant? I know that for the Vaeolus, we were able to deduce that there were only ten steps. After we reached ten, if it didn't work, we knew to start over. So maybe we could look at how many levers can be registered in the water plant to deduce the true number of combinations. For example, if only 3 levers needed to be switched, the possible combinations would be 8*7*6, assuming order is important. But once a combo of three switches doesn't work, you might have to leave or flood to reset before you try again. That would help explain why people could spend hours without getting anything, only to leave and get it in 10 minutes. So maybe we can start comparing URL's to help those who still haven't gotten it.

Just be careful posting your URL so you don't stretch the forum (a lesson learned from personal experience during the Vaeolus task). :oops:


Last edited by Siniri on Tue May 16, 2006 9:45 pm, edited 1 time in total.

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PostPosted: Tue May 16, 2006 9:44 pm 
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I have determined a small bit of order to this. Here is my method so far:

1) Open 3 separate windows or tabs, one for each Room.

2) I went from left to right, so I could keep track, changing 1 thing at a time only.

3) For instance, I started by first and ONLY changing valve 1 in Room 1. I then refreshed the other Rooms (by using the convenient link above the picture; NOT by refreshing any last action by using the Refresh button or key) and noticed if anything changed.

4) If anything HAD changed, I left the valve or lever in that position. If nothing had changed in any room, I switched it back to the way it was.

Through this, I have noticed that only certain valves and certain levers change certain things. (In my case, only 4 things create any changes: my 1st valve in Room 1 changes Room 3; my 2nd valve in Room 2 changes Room 3; my 2nd lever in Room 3 changes both Room 2 and Room 1; and my 2nd valve in Room 1 changes both Room 2 and Room 3.)

Having said all that, I still don't know what the aim or goal is here. I imagine there is a proper sequence of changing things (or even not changing things?) and I am still lost without any logic.

Next I might try flooding/resetting inbetween and trying only various combinations of *sequences* of actions that I know that create changes. And if that doesn't work, maybe try sequences of actions that I know do not create changes?

Curse TNT for making this puzzle so illogical! And I don't mean curse them in a friendly way. :P

EDIT: Siniri, I tend to agree with you. Some have even gotten it without changing anything in one of their rooms, so you can factor that in, too.


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 Post subject: fd
PostPosted: Tue May 16, 2006 10:21 pm 
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ah but it is logical



the levers open up the holes for the water to go through

the valves make water pressure so it can flow through the holes

the mission is to lead a trail of water through THE TOP half pipes in every room and to relieve and add pressure so that the water has enough space to travel


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 Post subject: Re: fd
PostPosted: Tue May 16, 2006 10:59 pm 
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Tsukasahminaki wrote:
ah but it is logical



the levers open up the holes for the water to go through

the valves make water pressure so it can flow through the holes

the mission is to lead a trail of water through THE TOP half pipes in every room and to relieve and add pressure so that the water has enough space to travel


In other words, it's the sequence the valves and switches are clicked in, not the positions they're in.. would make more sense.


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