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PostPosted: Fri Mar 24, 2006 9:58 pm 
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I got 2000 NP. This just may be something. But it was 118, 56. Whoops. I messed up. But maybe variations of the numbers might help? Also, my observatory link doesn't have numbers behind it.

Mines http://www.neopets.com/altador/hallofhe ... l?stairs=1


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 Post subject: Hall of Heroes
PostPosted: Fri Mar 24, 2006 9:59 pm 
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I've been following this thread from the beginning and read every post. But there is still something that no one has mentioned, so it may not mean anything, but then again it might.

If you look at the images on the ceiling of the Hall of Heroes, they're imagemaps. Right now there don't seem to be any clickable areas on them but there may be in the future.

If the jewels turn out to represent constellations, then perhaps we'll have to click on the proper ones to progress in the plot.

If you look at the source code for the ceiling pages, there is a polygon defined for each. Anyone with a graphics program and the inclination can tell us where the clickable areas will be.

A question - does anyone have any theories as to why the ceiling has two shades of beige? Or the floor, for that matter. It doesn't seem to be shadows or a symmetrical pattern.

[An easy way to tell if an image is clickable in IE: For regular images, when you place your cursor over it, a toolbar will pop up to save the image, print it, email it, etc. If not, it could be a shockwave object or an imagemap. If you right-click and don't get the shockwave menu, it's most likely an imagemap.]


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PostPosted: Fri Mar 24, 2006 9:59 pm 
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mite be nothing. but tnt always throw stuff all over the place. like the Mystery island plot. things were crazy with that. Just that i never win when i play that, now i've won twice in a row!!


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PostPosted: Fri Mar 24, 2006 10:00 pm 
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fairydustonthemoon wrote:
Could be a map of krawk island of the back wall of the HOH. Just curious as to what other people get.


WAIT! you might have something there...it kinda looks like it...and now that i remember, the janitor did say "Argh"...but i took that for just being argry or something..but that might be a clue we need to go to Krawk island...

what do yall think?

is this something weve been waiting for?

Also, can anyone find a Red Yurbble like the janitor on Krawk Island?


Last edited by acinom131 on Fri Mar 24, 2006 10:04 pm, edited 1 time in total.

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PostPosted: Fri Mar 24, 2006 10:03 pm 
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Well, for the question, I didn't know there were two shades of biege on the ceiling. And as for the image map, there is a clickable spot on it. If you click at the very bottom, it takes you back to the statue.

Yes, I guess it could be. But where in Krawk Island? That is the question.


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 Post subject: Re: Hall of Heroes
PostPosted: Fri Mar 24, 2006 10:11 pm 
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duBer wrote:
A question - does anyone have any theories as to why the ceiling has two shades of beige? Or the floor, for that matter. It doesn't seem to be shadows or a symmetrical pattern.


I'm pretty sure the two shades of beige are just to add emphasis and make the hall more believable looking


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PostPosted: Fri Mar 24, 2006 10:11 pm 
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Why are all the club members blue quiggles?


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PostPosted: Fri Mar 24, 2006 10:13 pm 
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Yeah. Or maybe you're supposed to win a certain prize from there, like the Telescope! Then, you could put it back I think.

~From the topic Yerah.


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Last edited by fijiguide on Fri Mar 24, 2006 10:15 pm, edited 1 time in total.

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 Post subject: Re: Hall of Heroes
PostPosted: Fri Mar 24, 2006 10:13 pm 
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duBer wrote:
If you look at the images on the ceiling of the Hall of Heroes, they're imagemaps. Right now there don't seem to be any clickable areas on them but there may be in the future.

...

If you look at the source code for the ceiling pages, there is a polygon defined for each. Anyone with a graphics program and the inclination can tell us where the clickable areas will be.


I'd like to point out that there *are* imagemaps on the images, and they do work. You click on the bottom row of pixels to get back to the main statue image, like you click on the top row of the main statue to get to the ceiling.

Athough I'm not going to discredit your theory about clicking the constellations in the right order (yet). It might still happen.


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 Post subject: Re: Hall of Heroes
PostPosted: Fri Mar 24, 2006 10:17 pm 
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duBer wrote:
I've been following this thread from the beginning and read every post. But there is still something that no one has mentioned, so it may not mean anything, but then again it might.

If you look at the images on the ceiling of the Hall of Heroes, they're imagemaps. Right now there don't seem to be any clickable areas on them but there may be in the future.

If the jewels turn out to represent constellations, then perhaps we'll have to click on the proper ones to progress in the plot.

If you look at the source code for the ceiling pages, there is a polygon defined for each. Anyone with a graphics program and the inclination can tell us where the clickable areas will be.

A question - does anyone have any theories as to why the ceiling has two shades of beige? Or the floor, for that matter. It doesn't seem to be shadows or a symmetrical pattern.

[An easy way to tell if an image is clickable in IE: For regular images, when you place your cursor over it, a toolbar will pop up to save the image, print it, email it, etc. If not, it could be a shockwave object or an imagemap. If you right-click and don't get the shockwave menu, it's most likely an imagemap.]


I traced the coordinates of the link on the constellation image maps, and right now there's only a link back to the statue.

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PostPosted: Fri Mar 24, 2006 10:17 pm 
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maybe people can try different combinations of the numbers 115,86.
if 118,56 wins, then others might aswell.

that was from my *wrong button click* post. i've since posted this on the neoboards only to pretty much be laughed at!! lol a few people said they got nothing.

check this out but.
http://images.neopets.com/pirates/colouring/7.jpg
I'm no good with techinal stuff, but is that map anything like the one on the wall of HOH?


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 Post subject: Re: Hall of Heroes
PostPosted: Fri Mar 24, 2006 10:19 pm 
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sweetskarlet wrote:
duBer wrote:
A question - does anyone have any theories as to why the ceiling has two shades of beige? Or the floor, for that matter. It doesn't seem to be shadows or a symmetrical pattern.


I'm pretty sure the two shades of beige are just to add emphasis and make the hall more believable looking

And I think the splotchy floor, in addition to the effect of strange lighting, is supposed to be dirty--because the janitor needs to 'get back to mopping'.



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And know that fate is what you make of it


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 Post subject:
PostPosted: Fri Mar 24, 2006 10:19 pm 
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Not really, but the map on the wall could be a chalked version of the map in the Archive's table. And the map you have is similar to that too, but the "x" is in the wrong place.


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PostPosted: Fri Mar 24, 2006 10:24 pm 
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If you watch this:
http://www.neopets.com/medieval/plot_bf ... rent_day=3
Look at the battle plans of Kass and it looks very much like the room inside the hall of heros. The star is even there too.

I' m thinking this plot might be a prequil because back in the old old darigan plot the place he came from looked very much like altador. Then they stole the orb see, and it was cursed. SO this altador might become darigan's place and then later it becomes the citidell. Imagine all of altador being cursed and then rising off of the ground. Paint everything purple, add some spikes, and you'd have the citidel. So altador might be the citadell before it became the citadel.

*head spins*

Time travel in neopia is funny.


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Last edited by smudgeoffudge on Fri Mar 24, 2006 10:35 pm, edited 1 time in total.

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PostPosted: Fri Mar 24, 2006 10:28 pm 
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yeah that's weird hey! I just watched it. i wonder if it could have something to do with it....


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