Daze wrote:
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I have the suspicion that if nobody did anything it would still be uncovered to the current extent.
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I never made, nor implied, the suggestion to wait. All I said was that chances are gathering the sand had no real relationship to uncovering the Repository.
That doesn't mean collecting the sand doesn't have some meaning besides a delay tactic.
I know we are only speculating, and I know you didn't say not to dig, I am just commenting on the idea that a lot of people now think it is a timed event.
My point was either we are infact digging out the repository and it is getting "hits" ( which is my opinion) or it is a timed event.
If it was a timed event, then no-one would have to dig.
I don't think the actual piles of sand are worth anything, but how many times you have visited the Repository will be a factor.
I mean wouldn't we feel ripped off, if we visited the Repository, clicked a button and that was it, nothing to show what we have done. The plot needs visuals otherwise we would just be clicking on buttons and be bored out of our minds.
In context, why would digging be a "delay tactic"? It is just part of the plot. We found the Temple and had to work through it. We found the Repository and now we are working through that.
Why would TNT take all the time and effort to make these puzzles if there was no point in them?
These are my opinions and not a direct attack on anyone elses opinions or theories.
Sorry to put all this down here. I started puting everything where it fit, but I'm new at this, and most of my comments just got mixed in when I previewed. I tried to put phrases indicating where I am in relation to the lines above. Please bear with. :-\
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I understand your point.
And my point was you can still get points for how many times you collect sand (I honestly think people buying up sand are going after red herrings. I think the scoring is on how many times you actually go and collect, not how many piles are in your inventory. But that's just a guess.). Just changing how the repository is cleared doesn't have to change that.
Yes, as a timed event no one is /required/ to dig to get to the next set of puzzles. OTOH, we don't know how this is being scored, so it is reasonable to speculate that the digging could at least contribute and, therefore, conclude that it's probably a good idea to grab as many handsful as one can, just in case.
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I agree that the plot needs visuals and all that, but I think there's still room for these delays and such.
To me this has multiple functions, all, some, or none of which are possible:
1) People like to take weekends off. This lets the staff do that while
2) Allowing folks just starting to have a chance to catch up with some of the others if they can and
3) Keep the interest of those who have gotten through what has come before.
Of course many of us /are/ getting bored with where things are, some moreso than others.
As far as feeling ripped off...
Right now if someone finishes the Tombs part that we have and shows up here sees the repository as we do. I know I started toting friday afternoon. Let's say tomorrow it's dug out, for argument sake. If all things remain the same, someone finishing the tombs and heading over to the repository is going to be able to waltz right in without having had to carry the sand out. It sounds to me that his situation is the same as your "ripped off" scenario. I don't know.
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Why would it be a delay tactic if it follows the plot?
It wouldn't be a very good delay tactic if it had no relationship to the rest of the plot, I think. I mean, if they sent us to collect seashells from Maraqua, it really wouldn't make sense. This has us doing /something/ that at least has some bearing on where we've come from and where we're going.
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Why would TNT take all the time and effort to make these puzzles if there was no point in them? (that was nice and short, so I kept it.
)
There's not really a puzzle to carrying piles of sand, IMHO. The next puzzle/set of puzzles begins, I expect, once we get into the Repository, which I expect to be by Tuesday (I give a benefit of the doubt where people and weekends are concerned
).
And I understand that you're only presenting your perspective. If my response sounded like I was defending against an attack, I'm sorry. All I was trying to do was clarify my point; it's frustrating when it seems like I'm not being understood (understandable, I think).
I'm not trying to shoot down anyone else's perception, or steer them to do anything else, or, really anything. I'm just kinda bored and what people had been posting made me think and I figured I'd share my own ideas.
Maybe I'm wrong on some of it. Maybe I'm reading into the timing of the event (that would only shoot down the "delay tactic" idea, tho, really). I don't know. I just know that I look at the worl
I'll look at this a different way, though, to elaborate. You have two sets of programming possibilities (to simplify):
A) there is a set amount of sand around the Repository and the sand is taken away at a rate equal to what the group of neopets grabbing handsful take away. At certain amounts, more gets revealed.
B) there are a group of consecutive events with a certain amount of time between each (and that time doesn't have to be equal, of course). At certain predesignated times, more gets revealed.
If I were to change between A and B and do NOTHING ELSE... I don't change the recording of how much each neopet carries away, I don't change the possible prizes dug up, I don't change the chance of random events. Would the part of the event look the same on the surface?
And the answer I come up with is "of course." All I'm really saying is it's possible to have it remain the same without really changing the flow of things. All I'm saying is that it's within the realm of reasonable possibilities that this part of the Event serves in part to tide us over 'til the beginning of the week... 'til we really get into the next thing.
'Cause when I compare to draging sand about to mapping out the 87 distinct sets of doors (sealed and unsealed) and then hunting down the parchments and figuring out what that phrase in front of the Temple meant... there's really a big difference between them.
"Life is made of Moments of Transition and Moments of Revelation." This, as best I can tell, is a Moment of Transition.
Okay, folks. Wake up. I'm done for now.
Edit:
Kayisme755 wrote:
Neodigit7 wrote:
have you seen this, it is what people on the neopets discussion bored say they have OLDPD (Obsessive Lost Desert Plot Disorder) the symptoms are
here ...I think we all, at least I do, fit many of those points...
I have so many of those.
I probably add a whole slew more to the list. Probably POLDPD (PRONOUNCED Obsessive Lost Desert Plot Disorder).
"Why won't the scrolls stop SPINNING! Get them out! Get them OUT!!!!
"
JasEdit: Do not double post. If you were the last to post and you want to add more, please use the "edit" button in the top right of each of your posts. Thank you.