Mon Sep 26, 2005 1:15 am
Daze wrote:I have the suspicion that if nobody did anything it would still be uncovered to the current extent.I never made, nor implied, the suggestion to wait. All I said was that chances are gathering the sand had no real relationship to uncovering the Repository.
That doesn't mean collecting the sand doesn't have some meaning besides a delay tactic.
I know we are only speculating, and I know you didn't say not to dig, I am just commenting on the idea that a lot of people now think it is a timed event.
My point was either we are infact digging out the repository and it is getting "hits" ( which is my opinion) or it is a timed event.
If it was a timed event, then no-one would have to dig.
I don't think the actual piles of sand are worth anything, but how many times you have visited the Repository will be a factor.
I mean wouldn't we feel ripped off, if we visited the Repository, clicked a button and that was it, nothing to show what we have done. The plot needs visuals otherwise we would just be clicking on buttons and be bored out of our minds.
In context, why would digging be a "delay tactic"? It is just part of the plot. We found the Temple and had to work through it. We found the Repository and now we are working through that.
Why would TNT take all the time and effort to make these puzzles if there was no point in them?
These are my opinions and not a direct attack on anyone elses opinions or theories.
Kayisme755 wrote:Neodigit7 wrote:have you seen this, it is what people on the neopets discussion bored say they have OLDPD (Obsessive Lost Desert Plot Disorder) the symptoms are here ...I think we all, at least I do, fit many of those points...
I have so many of those.
Mon Sep 26, 2005 1:18 am
Skynetmain wrote:Neodigit7 wrote:have you seen this, it is what people on the neopets discussion bored say they have OLDPD (Obsessive Lost Desert Plot Disorder) the symptoms are here ...I think we all, at least I do, fit many of those points...
Help! Neodigit7 has been spying on me! (Great. Where is the Obsidian Order and Tal Shiar when I need them).
Mon Sep 26, 2005 1:21 am
Neodigit7 wrote:Skynetmain wrote:Neodigit7 wrote:have you seen this, it is what people on the neopets discussion bored say they have OLDPD (Obsessive Lost Desert Plot Disorder) the symptoms are here ...I think we all, at least I do, fit many of those points...
Help! Neodigit7 has been spying on me! (Great. Where is the Obsidian Order and Tal Shiar when I need them).
Muhuahahahahaha!!!, everytime you hear maniacal laughter in the distance, that is me...
...lol, what is with the star trek reference?
Mon Sep 26, 2005 1:41 am
Mon Sep 26, 2005 1:52 am
Mon Sep 26, 2005 2:04 am
Daze wrote:
I just keep coming back to the fact that it would be unfair to all of those who carried away more sand than others.
Mon Sep 26, 2005 2:11 am
Mon Sep 26, 2005 2:12 am
ooboo245 wrote:As for the points I wish TNT would give us a shield or something on our user lookup to determine how we are doing if the puzzles are part of our points.
Mon Sep 26, 2005 2:14 am
Mon Sep 26, 2005 2:18 am
And as for the piles of sand, I think it's based of agility for a good reason....if you have more points, you can get more piles of sand b/c you're wait time is shorter. If your agility is slower, you have a longer wait time and aren't able to get as much sand. It seems as though they are rewarding those who have trained their pets and therefore, those people have a better chance of getting more handfuls of sand.
Mon Sep 26, 2005 2:28 am
greenbugsy wrote:It seems as though they are rewarding those who have trained their pets and therefore, those people have a better chance of getting more handfuls of sand.
Mon Sep 26, 2005 2:34 am
If this part of the Event is "meaningless" (for want of a better term) aside from potential points for how much sand one collects, then if, at the end, there were no points, the collecting has greater unfairness the more handsful you collected?
Is that your argument? [sorry if that sounds like a smart-@$$ comment, it's supposed to be a genuine question]
I think if that's the case there's some merit to your argument (although, as an aside, I'll say it has no bearing to which scenario is the actual one).
I think the best scenario (albeit not simplest, but closer to the way the first part of the LDP worked), in that case, would be for each person to have to clear their "own" pyramid... random number they have to clear, rate between loads based on stats, etc. That way latecomers would still have to do some lugging just like latecomers still have to map their tombs to get through effectively.
Mon Sep 26, 2005 2:36 am
Mon Sep 26, 2005 2:38 am
everconfused wrote:And as for the piles of sand, I think it's based of agility for a good reason....if you have more points, you can get more piles of sand b/c you're wait time is shorter. If your agility is slower, you have a longer wait time and aren't able to get as much sand. It seems as though they are rewarding those who have trained their pets and therefore, those people have a better chance of getting more handfuls of sand.
Here's the thing with that - alot of us DO train our pets. It seems (and I could be wrong, but from what I've seen) that most pets with high agility got that stat from quests, the shrine and the lab ray ... in other words, mostly random. I don't know that many people who have actively trained agility. I know when I started training and asked for advice, everyone told me to NOT bother with agility, that it was useless. With the newer tunics and robes, agility does matter - but only for high agility (and intelligence). Now that my battle pet is on 4 codestone training and his agility is 12, that's alot! of np to train on something that's long been a non-issue in the bd.
So if this, in fact, a way to "reward" people who train, it's kind of the wrong way to reward for something that isn't actively trained.
Mon Sep 26, 2005 2:47 am