Every time you feed your pet, morph them, play with them, read to them, cure them, heal them, send them to the pound, take them to the shrine, mishaggle on that Icy Battle Duck, boil 'em, mash 'em, stick 'em in a stew,
whatever- You get the same limited set of responses from your pets. Yeah, I know it's been this way since the site began, but I've gotten to thinking: What if we could adjust every aspect of our pet's personalities (if given the option) and have their responses to how we "interact" with them be based on what personality you gave them, and perhaps also on their degree of intelligence? I for one believe that this idea would definetly give the site a lot more depth by going beyond just what the user puts in their lookups, and the sort of drab and sometimes ungrateful (or even stupid) responses that we get from pets would be gone for those who wanted it, replaced by fresh comments. This doesn't have much a of a
practical (as far as changing gameplay) aspect, though- Does anyone have thoughts on that?
A Hypothetical Situation wrote:
IceBird_Gundam eats the Dollar Menu Double Cheeseburger!
"Bleh! I hate sponsors!
"
Also, there really aren't many consequences for randomly abandoning and neglecting pets- Should any measures be taken to change that? Happiness seems to perpetually remain the same until a pet gets sick, and there are no consequences to being sick other than being unable to battle- it is this sort of thing that makes simply caring for the pets a monotonous, 1-dimensional chore at points, and it's the reason why people turn to chatting, pursuing superiority in the games room, Battledome, etc.
So what about it?