The Four Faeries
The Four Faeries are the only NeoQuest II boss group with 4 enemies in it. In combination, they receive a high magic user rating with a total of 3,450 hp in normal mode. Their goup contains...
The Faeries
Dark Faerie
750 hp in normal mode, Mesmerization, Ally Group Haste, Enemy Slowing, rates as a high medium magic user.
Fire Faerie
600 hp in normal mode, Enemy Direct Damage, Enemy Group Damage,medium magic user.
Water Faerie
900 hp in normal mode, Ally Group Healing, Ally Individual Healing, medium magic user.
Earth Faerie
1,200 hp in normal, Critical Hits, Stunning Strikes, does not have magic rating.
Results of Victory
Beating the Faeries causes Balthazar's Grove to revert to the true, rotten nature of the Haunte Woods, frees the road to the Esophagor, and breaks the spell the Faeries placed on Balthazar.
See Also
NeoQuest II Completion Rewards
NeoQuest II |
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General
NeoQuest II · Rohane · Mipsy · Talinia · Velm |
Bosses The Miner Foreman · Zombom · Sand Grundo · Ramtor · Leximp · Kolvars · Scuzzy · Siliclast · Gebarn II · Revenant · Coltzan's Ghost · Anubits · Meuka · Spider Grundo · The Four Faeries · Hubrid Nox · The Esophagor · Fallen Angel · Devilpuss · The Faerie Thief · Pant Devil · King Terask |