Difference between revisions of "The Faeries' Ruin"

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==Plot participation==
==Plot participation==


''... to be added...''
The player can participate in this plot, like in the [[Tale of Woe]], by solving puzzles that are released after certain chapters of the story. Solving puzzles, and solving them in specific ways, earns the player achievements called ''Fearless Deeds''.
 
===Xandra's Library===
 
The first task the user is asked to do is to guide Hanso in a 'retelling' of his first encounter with Xandra. The player must move Hanso around the library and pick up the four artefacts - which are each glowing green - and then make it to the exit, without Xandra shooting Hanso with magic.  
 
If Hanso is hit, or if he leaves the library without getting all the artefacts, it is presented as an error in the story - Xandra or Hanso will say that that wasn't how it happened, and the user can try again.
 
Also in the library are three items that are not glowing. These are bonus items, and can be collected in addition to the artefacts. If Hanso escapes with all the artefacts and with one or more of these bonus items, the bonus items will appear in the player's [[inventory]].  
 
The player moves Hanso by clicking a square adjacent to him that is not blocked by a table, a bookshelf, a wall, Xandra, or a pile of rubble. The player then clicks anywhere on the map to see what Xandra's move was - she may shout at the player, run after him, teleport to a random location in the library, or shoot a blast of magic across the map. Unlike Hanso, she does not run diagonally, and nor can she shoot her magic diagonally.
 
After Hanso has escaped, the library task may be replayed to obtain other achievements or the rest of the bonus items.  
 
====Fearless Deeds====
*'''The Artefact Thief''' - ''Hanso, a well-known rogue and thief, breaks into an old library inhabited by Xandra, a renowned scholar, and steals several valuable artefacts.''
:Complete the puzzle by escaping with all four artefacts.
*'''Ooh, Shiny!''' - ''Pick up the artefact that started this whole mess.''
:Pick up the mirror artefact - the player doesn't need to escape with it.
*'''The Task at Hand''' - ''Avoid being distracted by irrelevant fripperies.''
:Escape with all the glowing artefacts but without any bonus items - this is also earnt if the puzzle is completed after all the bonus items have been taken on previous play-throughs.
*'''Proximity Warning''' - ''Narrowly escape Xandra's scholarly wrath.''
:Be at some point within one square of Xandra but still escape.


==Trivia==
==Trivia==

Revision as of 18:50, 28 September 2010

logo.png
This article documents a current event.
Information may update rapidly as the event progresses.

The Faeries' Ruin is a plot that started on 21 September, 2010, where during the Faerie Festival, all the Faeries in the world mysteriously turned to stone. It stars several characters who have appeared in previous plots, including Jazan of Lost Desert Plot fame and King Altador, as well as several new characters. During the course of the plot, all activities that involve faeries have been suspended - from the games and shops on Faerieland to the Neggery and the Cooking Pot, due to the faeries' condition.

Like the Cyodrake's Gaze plot, this plot makes use the the technique of unreliable narrators.

Plot summary

At the Faerie Festival, Hanso the Ixi was looking for things to steal. Whatever jewellery the Faeries were wearing was turned to stone with them, but plenty of their possessions were not on their person and were left unaltered. Hanso was not the only visitor to the Festival - shortly after Hanso arrived, King Altador and his guards, and Brynn, who was sent by King Hagan, arrived on the scene to investigate the curse. Hanso revealed himself and tried to sell them information, closely followed by King Jazan, who revealed he had been tailing Hanso after he saw him stealing from the fossilised faeries. Jazan accused Hanso of being involved in the curse.

Altador asked if Jazan was there to free the faeries from the curse, to which hesitantly responded he was. Although Jazan did not trust him, Brynn reminded Altador that Hanso was their only lead, and they agreed to hear him out.

Hanso explained that he was on the way to the festival - "You mean you were going to steal from the faeries at their festival." - he saw Hubrid Nox, who was holding a shiny artefact and chanting an incantation. After a blinding flash of light, Nox had vanished and all the faeries were stone. Although Jazan and Altador doubted Hubrid Nox would be powerful enough to affect all the faeries, Byrnn vouched that he would have no reason to lie, and that the artefact Hanso claimed to have seen may have something to do with it.

The group headed in to Faerie City to see Xandra, a Faerieland resident who too was investigating the curse. On seeing Hanso, however, she became enraged - he had stolen several valuable artefacts from her hut earlier.

Hanso confessed that while he didn't lie about seeing Hubrid Nox, it wasn't the whole truth - he had broken into Xandra's hut, too. "It's a pretty good story, actually..."

Plot participation

The player can participate in this plot, like in the Tale of Woe, by solving puzzles that are released after certain chapters of the story. Solving puzzles, and solving them in specific ways, earns the player achievements called Fearless Deeds.

Xandra's Library

The first task the user is asked to do is to guide Hanso in a 'retelling' of his first encounter with Xandra. The player must move Hanso around the library and pick up the four artefacts - which are each glowing green - and then make it to the exit, without Xandra shooting Hanso with magic.

If Hanso is hit, or if he leaves the library without getting all the artefacts, it is presented as an error in the story - Xandra or Hanso will say that that wasn't how it happened, and the user can try again.

Also in the library are three items that are not glowing. These are bonus items, and can be collected in addition to the artefacts. If Hanso escapes with all the artefacts and with one or more of these bonus items, the bonus items will appear in the player's inventory.

The player moves Hanso by clicking a square adjacent to him that is not blocked by a table, a bookshelf, a wall, Xandra, or a pile of rubble. The player then clicks anywhere on the map to see what Xandra's move was - she may shout at the player, run after him, teleport to a random location in the library, or shoot a blast of magic across the map. Unlike Hanso, she does not run diagonally, and nor can she shoot her magic diagonally.

After Hanso has escaped, the library task may be replayed to obtain other achievements or the rest of the bonus items.

Fearless Deeds

  • The Artefact Thief - Hanso, a well-known rogue and thief, breaks into an old library inhabited by Xandra, a renowned scholar, and steals several valuable artefacts.
Complete the puzzle by escaping with all four artefacts.
  • Ooh, Shiny! - Pick up the artefact that started this whole mess.
Pick up the mirror artefact - the player doesn't need to escape with it.
  • The Task at Hand - Avoid being distracted by irrelevant fripperies.
Escape with all the glowing artefacts but without any bonus items - this is also earnt if the puzzle is completed after all the bonus items have been taken on previous play-throughs.
  • Proximity Warning - Narrowly escape Xandra's scholarly wrath.
Be at some point within one square of Xandra but still escape.

Trivia

  • During the plot, the Healing Springs had some "residual magic" to be used at the user's own risk.
  • The shops both at the Healing Springs and the Hidden Tower remained open without their owners present, presumably relying on an honesty-box system.
  • Reference was made in the plot to the fate of The Darkest Faerie.

External Links