Difference between revisions of "NeoQuest II"
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*Prior to finishing the first chapter of the game, the user is led to believe defeating Ramtor is the game's only task, and is given no clue (except for the circuit board tiles that are seen throughout the Act 1 world) the world is a simulation within a spaceship. The revelation surprised many users, as many were expecting a simple story set in a medieval land. | *Prior to finishing the first chapter of the game, the user is led to believe defeating Ramtor is the game's only task, and is given no clue (except for the circuit board tiles that are seen throughout the Act 1 world) the world is a simulation within a spaceship. The revelation surprised many users, as many were expecting a simple story set in a medieval land. | ||
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Revision as of 07:42, 9 January 2009
NeoQuest II is a role playing game within Neopets created by Mr. Insane, sequel to NeoQuest I. In this version, a new battle system was implemented, along with the use of more party members (a total of 4).
Plot summary
Following the same medieval and "in the past" feel, users control the role of Rohane who is presented as the son of a knight in Trestin of Meridell, but in actuallity is a captain of a spaceship, and stuck in a hologram simulation. While playing, Rohane travels through 4 other lands (Terror Mountain, The Lost Desert, The Haunted Woods, and Faerieland) meeting his other crew members (Mipsy, Talinia, and Velm) along the way, who are locked within simulation booths as well. Together, they try to regain control of the hijacked space ship.
Chapter 1
Ramtor, King Skarl's advisor, takes the throne of Meridell from him and puts him in his tower's dungeon, and slowly begins to take over the land. In Trestin, Rohane notices this change in the land and decides to head out on an adventure with his Father's sword. Along the way he encounters his shipmate Mipsy and adds her to his party.
Chapter 2
Rohane arrives in Terror Mountain, where the paths across the mountain become clogged with snow, making it difficult to traverse, and monsters are swarming all the passes. After defeating Leximp and helping a city of Chias, he runs into Talinia, who joins him. After defeating Kolvars they eventually come to the Snowager, who was trapped by Scuzzy. After defeating Scuzzy the Snowager is released, and he's revealed to be the overseer program and, and the snow the clogged data routes of the space ships computer.
Chapter 3
A sandstorm rages in the Lost Desert, and Princess Vyssa seeks a relic, the Medallion of the Wind, designed to control the weather. After locating the pieces of the device, it must be taken to Zakharukh's Pyramid, for the weather to be restored.
Chapter 4
Rohane appears in the Haunted Woods, where a spell has been cast on the sun, keeping it stuck in the sky all day long, making it difficult for the residents as ghosts began to live in their houses, and keeing other such creatures in seclusion. Residents of Shadow Gulch say it was Count Von Roo who cast the spell on the sun, but it turns out he was trying to cast a counter-spell, and was being held hostage by Meuka. After they defeated him, the Count explained Balthazar, Hubrid Nox, and the Spider Grundo worked in collaboration to cast the real spell. After defeating each of them, it was found they were all held under control by a spell from Edna.
After defeating the Esophagor which blocked the path to Edna, Rohane confronted her about the curse, and she said she was trying to keep the sun down, but messed up, possibly from too much Kadoatie Fur. When asked if she could reverse the spell, she said no and dropped her ruse, revealing herself to one one of the AI in the ship's computer. The spell was meant to slow down the virus, but having got it backwards, the virus was more powerful than ever.
Mipsy then figured out how to access the ships computer through the simulator, and discovered they were not far from the sun, and a new simulation of Faerieland opened up, which could be seen through the clouds. Taliania noticed there was something wrong with it, and Edna wished them luck, and told them to hurry as there wasn't much time left.
Chapter 5
Coming into Faerieland, Rohane and company discovered it was overrun by mercenaries and monsters after The Dark Faeries rebelled. Many of the cloud paths were destroyed, including The Bridge of Mists by a giant Devilpuss. Traveling through what remained of the clouds, Rohane defeated the Fallen Angel and giant Devilpuss on the way to the Faerie City. Once inside, they defeated The Faerie Thief who was coordinating monster attacks, and learned the Faerie Palace was overrun by the forces of a dragon calling himself King Terask, who had taken the throne from Fyora, the path to which was locked by two Pant Devils.
Difficulty
Normal
Basic gameplay, where the boss's hitpoints and difficulty are lowest.
Evil
Monster hit points are raised %50 and Boss's 25% of those in Normal, and their strength and defences against certain skills is also increased, requiring the user to be a level or 2 higher to defeat monsters than they did in Normal.
InSaNe!
The ultimate challenge, monster hit points are raised %100 and Boss's 50% of those in Evil, and strength and defences against certain skills is raised even higher. If a user should be defeated at any time during the game, they start over from the very beginning of the game, losing all progress.
Rewards
Should a user play through any of the difficulties of NeoQuest II, the user receives a set sum of 14,100 Neopoints for defeating all the bosses. It's also possible to receive the Weakling, Devilpuss, and Bionic Cybunny Avatar through gameplay. The rewards for completing each gameplay are...
Normal 10,000 NP, a bronze (third place) trophy, and one of the following weapons (random)... |
|
Mipsy's Charm Bracelet 4 Defence Icons (2 Air, 2 Dark). 2 Attack Icons (2 Light) |
|
Rohanes Armour Polish 6 Attack Icons (3 Physical, 3 Earth) | |
Velms Healing Potion Heals 10% of your maximum hp. Good for users who have 100's of hp. |
|
Talinias Whittling Knife 6 Attack Icons (3 Fire, 3 Physical) |
|
Evil 30,000 NP, a silver (second place) trophy, and one of the following weapons (random)... |
|
Halo of Devilpuss 6+4 Attack Icons (5 dark, 1 Physical;+4 Physical) |
|
Ramtors Spellbook 10 Attack Icons (5 Light, 5 Dark) |
|
Scuzzys Comb 10 Attack Icons (5 Light, 5 Physical) |
|
Tooth of Terask 6 Attack, 3 Defence Icons (3 Water and 3 Air Attack, 3 Dark Defence) |
|
InSaNe! 50,000 NP, a gold (first place) trophy, and one of the following items. WARNING: The InSaNe! weapon prize is also random, but only one is rewarded for the first play through. |
|
Wand of Reality 13 Attack Icons (5 Light, 5 Air, 3 Physical) |
|
Bow of Destiny 13 Attack Icons (5 Earth, 5 Air, 3 Fire) |
|
Staff Of Righteous Fury 8+4 Attack Icons (7 Light, 1 Physical, +4 Physical) |
|
Sword Of Apocalypse 9+4 Attack Icons (3 Fire, 5 Dark, 1 Physical, +4 Physical) |
Trivia
- As of August 2006, there are a total of 61 NeoQuest II related items, 25 of which are Stamps specifically for the NeoQuest II section of the Stamp Album.
- Prior to finishing the first chapter of the game, the user is led to believe defeating Ramtor is the game's only task, and is given no clue (except for the circuit board tiles that are seen throughout the Act 1 world) the world is a simulation within a spaceship. The revelation surprised many users, as many were expecting a simple story set in a medieval land.
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