Difference between revisions of "Bilge Dice"
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Bilge Dice is the latest and greatest dice game to hit [[Neopia]]! It takes a little bit of luck and a little bit of strategy to really master. Players take turns rolling a series of dice and the one with the highest total in the end is the winner. There is one catch - players must have secured a roll of 1 and a roll of 4 before the end in order for the player's score to count. | |||
Players begin by rolling six dice. Each turn, you must select one or more dice to remove and be placed in the scoring pool. Once you have kept at least one die, the choice of re-rolling the remaining dice becomes available. If you re-roll the dice, you must keep at least one die before being able to re-roll again. In essence, you choose one or more dice to keep each round until no dice remain. | |||
In order for your final score to count, you must also fill the qualification requirements. These can be met by selecting to keep a 1 and a 4 at some point during the game. As you'll see, the first 1 and 4 you select to keep automatically go toward the qualifiers. | |||
If the player goes through all the dice, and is unable to keep a 1 and 4 before the end, that player is disqualified and loses. | |||
If the player does fill the 1 and 4 requirements, the remaining four dice are added together to form that player's score. Which ever player has the highest score is the winner. In the event of a tie, it is called a "push" and the ante will be returned to the players. | |||
==Your Oppenents== | |||
{| | |||
|Monty || http://images.neopets.com/games/bilgedice/head_0_w.gif || After watching him play a few rounds, you'll quickly realise why he is known by many as "Monty the Mad". Because of his crazy playing style, it's difficult to decide whether it's mischief or true madness. Quite the risk taker, Monty is as formidable an opponent as he is unpredictable. | |||
|- | |||
|Grimtooth || http://images.neopets.com/games/bilgedice/head_1_w.gif || Grimtooth is commonly described as having a bite much worse than his bark. So heed any warning or glaring look you might receive. His skill may be questionable, but his ability to intimidate is proven again and again. | |||
|- | |||
|Deadeye || http://images.neopets.com/games/bilgedice/head_2_w.gif || Deadeye is extremely skilled in the art of subtlety. Most of his opponents don't realise they've lost until its too late. A little piece of advice: keep one eye on the dice and the other on your NP's when you're around Deadeye. | |||
|} | |||
==External Links== | |||
[http://neopets.com/pirates/bilge.phtml Game Link] | |||
{{stub}} | {{stub}} | ||
[[Category: Games]] | [[Category: Games]] | ||
[[Category: Luck and Chance Games]] |
Revision as of 21:35, 6 March 2006
Bilge Dice is the latest and greatest dice game to hit Neopia! It takes a little bit of luck and a little bit of strategy to really master. Players take turns rolling a series of dice and the one with the highest total in the end is the winner. There is one catch - players must have secured a roll of 1 and a roll of 4 before the end in order for the player's score to count.
Players begin by rolling six dice. Each turn, you must select one or more dice to remove and be placed in the scoring pool. Once you have kept at least one die, the choice of re-rolling the remaining dice becomes available. If you re-roll the dice, you must keep at least one die before being able to re-roll again. In essence, you choose one or more dice to keep each round until no dice remain.
In order for your final score to count, you must also fill the qualification requirements. These can be met by selecting to keep a 1 and a 4 at some point during the game. As you'll see, the first 1 and 4 you select to keep automatically go toward the qualifiers.
If the player goes through all the dice, and is unable to keep a 1 and 4 before the end, that player is disqualified and loses.
If the player does fill the 1 and 4 requirements, the remaining four dice are added together to form that player's score. Which ever player has the highest score is the winner. In the event of a tie, it is called a "push" and the ante will be returned to the players.
Your Oppenents
Monty | After watching him play a few rounds, you'll quickly realise why he is known by many as "Monty the Mad". Because of his crazy playing style, it's difficult to decide whether it's mischief or true madness. Quite the risk taker, Monty is as formidable an opponent as he is unpredictable. | |
Grimtooth | Grimtooth is commonly described as having a bite much worse than his bark. So heed any warning or glaring look you might receive. His skill may be questionable, but his ability to intimidate is proven again and again. | |
Deadeye | Deadeye is extremely skilled in the art of subtlety. Most of his opponents don't realise they've lost until its too late. A little piece of advice: keep one eye on the dice and the other on your NP's when you're around Deadeye. |
External Links
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