Retired Abilities: Difference between revisions

From NeoDex
Jump to navigation Jump to search
Sponsor abilities: professorelite (unregistered) improves this section ;)
Sponsor abilities: eh, no need for third column
Line 201: Line 201:
!Attack
!Attack
!Defense
!Defense
!Other Effect
|-
|-
!Improved Defend
!Improved Defend
|
|colspan=2|damage multiplier of 0.7
|
| damage multiplier of 0.7
|-
|-
!Scorch
!Scorch
|{{icon|1|Fire}}{{icon|1|Light}}
|{{icon|1|Fire}}{{icon|1|Light}}
|{{icon|1|Darkness|Defence}}{{icon|1|Water|Defence}}
|{{icon|1|Darkness|Defence}}{{icon|1|Water|Defence}}
|
|-
|-
!Frost
!Frost
|{{icon|1|Water}}
|{{icon|1|Water}}
|{{icon|1|Fire|Defence}}
|{{icon|1|Fire|Defence}}
|
|-
|-
!Dark Shield
!Dark Shield
|
|
|{{icon|1|Light|Defence}}
|{{icon|1|Light|Defence}}
|
|-
|-
!Aura
!Aura
|{{icon|1|Light}}
|{{icon|1|Light}}
|{{icon|1|Darkness|Defence}}
|{{icon|1|Darkness|Defence}}
|
|-
|-
!Inertia
!Inertia
|{{icon|1|Air}}
|{{icon|1|Air}}
|{{icon|1|Earth|Defence}}
|{{icon|1|Earth|Defence}}
|
|-
|-
!Psychic Attack
!Psychic Attack
|{{icon|1|Earth}}
|{{icon|1|Earth}}
|{{icon|1|Earth|Defence}}
|{{icon|1|Earth|Defence}}
|
|}
|}



Revision as of 17:01, 25 August 2011

This page is under construction
species abilities.

Abilities are skills Neopets may use in the Battledome in addition to whatever equipment they have. Certain abilities are available for all Neopets, and each species has three exclusive abilities that are acquired at certain levels. Most abilities are Faerie abilities, and bestowed on a Neopet when they are blessed for releasing a bottled faerie.

Stances

These abilities are available to all species of Neopet. All but Berserk Attack are available from level one. These act as multipliers applied to the damage given and received in a turn. They generate damage or defence icons as well, but these are not taken into account when calculating damage.

  • Defend - damage multiplier of 0.8;
  • Cautious Attack - damage multiplier of 1;
  • Normal Attack - damage multiplier of 1.2;
  • Jump and Attack - damage multiplier of 1.3;
  • Fierce Attack - damage multiplier of 1.4;
  • Berserk Attack - damage multiplier of 1.5, obtained at level 50;

Damage multipliers for both parties are taken into account when calculating damage - for example, if both parties use fierce attack, each party is dealt 1.4 * 1.4 = 1.96 the damage they would have received if both parties had used cautious attack (1 * 1 = 1).

Faerie abilities

Faerie abilities are obtained from bottled faeries. A Neopet may be equipped with six different abilities at any one time, but may learn many more. They are activated (equipped) from a page accessible via the quick ref. Each different type of Faerie awards an ability from a different ability tree. To obtain a later ability from a faerie, all previous abilities must have already been obtained. Certain Neggs can also award some of these abilities.

Air

These abilities are learned from Bottled Air Faeries:

Ability Level Description Effect
Spark 1 A gentle bolt of electricity will help fend off your enemies. No effect.
Air Shield 5 Gusts of wind encircle your creature when it is attacked and help fend off incoming blows. Defence: 1•1 AirAir Defence 
Haste 8 Your pet becomes faster in movement and combat. Attack: 1•1 AirAir   1•1 PhysicalPhysical  
Defence: 1•1 PhysicalPhysical Defence 
Thunder Tail 10 The mighty Thunder Tail attack. No effect.
Flight 12 This will allow your creature to take to the skies and fly. No effect.
Dive 17 Dive into combat and surprise your enemy with this attacking advantage! Attack: 1•1 EarthEarth   1•1 LightLight   1•1 PhysicalPhysical  
Invisibility 21 This will make you safe from attack. Well, as long as your enemies do not rely on their sense of smell. No effect.
Diamond Dust 28 n/a Defence: 15%
Teleport 38 n/a No effect.

Darkness

These abilities are learned from Bottled Dark Faeries:

Ability Level Description Effect
Night Vision 2 Night Vision allows your pet to see at night. Defence: 1•1 DarknessDarkness Defence 
Nighttime 4 Darkens an illuminated area. No effect.
Temporal Leak 7 Creates a bubble of slow time that will slow down all creatures that come near you. No effect.
Shroud 10 Makes you 99% invisible to creatures of good faith. No effect.
Demon Breath 12 Your pets demon breath releases a fearful stench that prevents most creatures from coming closer. No effect.
Shadow Health 17 This will allow you to extend your creatures maximum life by borrowing defence from the shadow plane. Defence: 1 - 8
Drain Life 21 This evil ability allows you to steal health from another NeoPet in combat. Defence: Steal 10% from opponent, up to 100 maximum
Sink 30 n/a Defence: 97.5%•97.5% LightLight   97.5%•97.5% DarknessDarkness   97.5%•97.5% WaterWater   97.5%•97.5% FireFire   97.5%•97.5% PhysicalPhysical  

Earth

These abilities are learned from Bottled Earth Faeries:

Ability Level Description Effect
Magic Pebbles 1 This allows you to animate the rock around you and fire pebbles at your enemies. Defence: 1•1 WaterWater Defence 
Tough Skin 3 The power of the earth will harden your pet's skin, making it more difficult to hit. Defence: 1•1 WaterWater Defence 
Magic Berries 6 Creates magical berries for your NeoPet, or its friends, to eat. Defence: For Neopets under level 50, gives you 1 - 4 Magic Berries, each of which heals 3 - 9
Burrow 10 By activating this ability, your pet will burrow out of harm's way when trying to evade combat. Defence: 97.5%•97.5% EarthEarth   97.5%•97.5% AirAir   97.5%•97.5% WaterWater   97.5%•97.5% FireFire   97.5%•97.5% PhysicalPhysical  
Negg 12 Creates a juicy Negg for your pet. Defence: For Neopets under level 50, gives you 1 - 4 Basic Healing Neggs, each of which heals 5
Twisting Vines 15 This ability summons vines from the forest to twist around and attack your opponents. Attack: 1•1 DarknessDarkness   1•1 PhysicalPhysical  
Great Feast 19 Create a feast fit for a king with this powerful ability. Defence: Gives you 2 - 5 Magic Apples, each of which heals 2 - 21
Regeneration 23 The power of the earth will help your pet naturally heal faster than others. Defence: 33% of lost
Stone Legion 38 n/a No effect.

Fire

These abilities are learned from Bottled Fire Faeries:

Ability Level Description Effect
Smoke Screen 1 Escaping from combat is easier if you can hide yourself in a smoke screen. No effect.
Fiery Roar 3 This loud roar is sure to scare away even the most fearsome of enemies. No effect.
Fiery Gaze 6 By using the fiery gaze ability your pet can hypnotize weak-minded creatures and force them to do its bidding. Defence: 15%
Fireball 8 This powerful ability lets your pet shoot magical fireballs at its enemies. No effect.
War Cry 12 Rushing into combat with a war cry will make your Neopet more aggressive. No effect.
Lava Spit 15 Your pet gains the ability to spit a bolt of molten hot lava at an enemy. Attack: 1•1 AirAir   1•1 LightLight  
Song of the Volcano 19 The song of the volcano gives you protection when roaming the hot lands of Neopia. Attack: 1•1 EarthEarth   1•1 DarknessDarkness  
Boil 24 Invoking the power of flame against water will give you a powerful advantage against water creatures. Defence: All•All WaterWater Defence 
Meteor Shower 28 n/a Attack: 1•1 FireFire   1•1 PhysicalPhysical  

Light

These abilities are learned from Bottled Light Faeries:

Ability Level Description Effect
Magic Torch 1 The Magic Torch lights up dark areas and never goes out. Attack: 1•1 FireFire  
Defence: 1•1 FireFire Defence 
Flash 4 Blind your enemies with this flash and escape from combat easily. No effect.
Bless 7 When your Neopet has been blessed, it will heal faster and also become stronger in combat. Defence: 5 - 30
Sun Ray 10 A bright beam of sunlight that will help you defeat evil creatures. Attack: 1•1 AirAir  
Defence: 1•1 DarknessDarkness Defence 
Psychic Blast 13 A psychic blast may overwhelm weak-minded opponents. No effect.
Mote Dance 17 Small motes will circle around your creature, protecting it from harm. No effect.
Restore 22 Restores some of your Neopet's health, and negates any bad things that may have happened to it. Defence: 33% of lost
Ascension 28 n/a No effect.

Water

These abilities are learned from Bottled Water Faeries:

Ability Level Description Effect
Heal 1 With this, your creature gains the ability to heal itself. Defence: 1 - 57
Bubble Shield 3 Although not a strong shield, this bubble will protect your pet for a short period of time. No effect.
Water Jet 6 Allows your pet to shoot a powerful jet of water at an enemy. Attack: 1•1 PhysicalPhysical  
Quench 9 Quenching the flames of fire-type creatures will give you an advantage against them in combat. Defence: All•All FireFire Defence 
Steam Shield 12 The steam shield is a gaseous force field that deflects light attacks. Its effects are temporary. Defence: All•All LightLight Defence 
Water Breathing 16 This magical ability allows your pet to survive underwater for long periods of time. Defence: All•All WaterWater Defence 
Water of Life 20 This ability allows your Neopet to create magical healing waters. Defence: 24% of lost
Healing Vapour 27 n/a Defence: 33% of lost
Watery Guardian 30 n/a Attack: 1•1 PhysicalPhysical  

These abilities were available in 2001 from signing up with certain Neopets sponsors. They can no longer be obtained. However, they are still used by various Battledome 1-Player Challengers and older pets.

Attack Defense
Improved Defend damage multiplier of 0.7
Scorch 1•1 FireFire  1•1 LightLight   1•1 DarknessDarkness Defence 1•1 WaterWater Defence 
Frost 1•1 WaterWater   1•1 FireFire Defence 
Dark Shield 1•1 LightLight Defence 
Aura 1•1 LightLight   1•1 DarknessDarkness Defence 
Inertia 1•1 AirAir   1•1 EarthEarth Defence 
Psychic Attack 1•1 EarthEarth   1•1 EarthEarth Defence