Balthazar's Grove: Difference between revisions
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From the [[Cave of Dark Things]] to here. The party must enter the [[Happy Fun Non-Haunted House]] and talk to the [[Brain Tree]] in order to fight the faeries (and move on). After the 4 faries are defeated, the green, enchanted grove will now become its former normal, evil self, no longer enchanted by happiness. | From the [[Cave of Dark Things]] to here. The party must enter the [[Happy Fun Non-Haunted House]] and talk to the [[Brain Tree]] in order to fight the faeries (and move on). After the 4 faries are defeated, the green, enchanted grove will now become its former normal, evil self, no longer enchanted by happiness. | ||
{{User:Macbeth/NQlocations}} | {{User:Macbeth/NQlocations}} | ||
Latest revision as of 16:34, 19 January 2015
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From the Cave of Dark Things to here. The party must enter the Happy Fun Non-Haunted House and talk to the Brain Tree in order to fight the faeries (and move on). After the 4 faries are defeated, the green, enchanted grove will now become its former normal, evil self, no longer enchanted by happiness.
| NeoQuest II Locations |
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Act One (Meridell): Act Two (Terror Mountain): Act Three (Lost Desert): Act Four (Haunted Woods): Act Five (Faerieland): |