Difference between revisions of "King Terask"

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The first time users fight him, he has 2,500 hp, is an very high magic user with many abilities, including Celestial Hammer (stun 3 s. +45 hp d.), Damage Shields, Self Hasting, Self Healing, and Protection of Infinity.
The first time users fight him, he has 2,500 hp, is an very high magic user with many abilities, including Celestial Hammer (stun 3 s. +45 hp d.), Damage Shields, Self Hasting, Self Healing, and Protection of Infinity.


He returns as the final boss as '''King Terask (MK. II)''', resurrected stronger than before. He now has 5,000 hp, and is an extreme magic user, with Mesmerization, Enemy Group Damage, Self Healing, Damage Shield, Protection of Infinity, Celestial Hammer (3 s. stun + 45 hp d.), Self Hasting, and Enemy Slowing. Also possesses Shockwave, Stunning, and Slowing Strikes. Fleeing from him is impossible, so the player either wins or loses from him.
He returns as the final boss as '''King Terask (MK. II)''', resurrected stronger than before. He now has 5,000 hp, and is an extreme magic user, with Mesmerization, Enemy Group Damage, Self Healing, Damage Shield, Protection of Infinity, Celestial Hammer (3 s. stun + 45 hp d.), Self Hasting, and Enemy Slowing. Also possesses Shockwave, Stunning, and Slowing Strikes. His nastiest ability however, is that fleeing from him is impossible, so the player either wins or loses from him.


==Battle Speeches==
==Battle Speeches==

Revision as of 02:20, 18 June 2010