Difference between revisions of "Lord Kass"

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Lord Kass was a former general in the army of the [[Darigan Citadel]], and a loyal servant of [[Lord Darigan]]. When [[Lord Darigan]] lost his sanity to [[The Three]] and their orb, he planned to destroy [[Neopia]] after his victory over [[Meridell]]. He was overthrown and he transformed into [[The Bat-Thing]]. After this, General Kass claimed lordship through bribery and support of the army, and unleashed a almost unstoppable war against [[Meridell]]. After failing to keep his bargain with [[The Three]], he disappeared. [[Lord Darigan]] reclaimed the throne and recaptured his sanity.
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Lord Kass took over ruling of the [[Darigan Citadel]] (even going as far as to rename it ''Kass Citadel'') after the fall of Darigan. By exploiting the media, he managed to convince his people to go to war with Meridell again.
==Coming to Power==
Lord Kass was a former general in the army of the [[Darigan Citadel]], and a loyal servant of [[Lord Darigan]]. When Lord Darigan lost his sanity to [[The Three]] and their orb, he planned to destroy [[Neopia]] after his victory over [[Meridell]]. Darigan was overthrown by forces from Meridell and his own Citadel when his people realised his insanity, and afterwards disappeared for a time.
Kass then bribed and threatened his way to power. Those who held power under Darigan and opposed him were disposed of, most noticably Master Vex, who was locked in his own dungeon (presumably for treason), and the Draconian General [[Galgaroth]], who was chained up and thrown from the floating fortress.
==The Battle for Meridell==
After General Kass had gained enough support in the Citadel to claim he was Lord, he managed to convince his people that Skarl was ready to attack them. He suggested war, and, after his propaganda, his people agreed fairly quickly. This was the start of the [[Battle for Meridell]].
Kass sent a dancer, who was in reality the daughter of the Enchantress [[Morguss]], to Skarl. This [[Court Dancer]] hypnotised the King, and made him delay sending his army against the oncoming forces. [[Jeran]], Meridell's best Knight, was left to rally what defence he could. When [[Lisha]] broke the dancer's spell, Skarl immediatly launched a double-pronged counter-attack. Using one of [[Kayla]]'s new inventions, he supersized some [[Turtum]]s, loaded them with catapults, and used these to counter Kass' War Machines on the ground. He sent another part of his army to the Citadel by air, expecting to be able to catch Kass off-guard. The Citadel turned out to be better defended than Jeran thought, and this section of the army would have been routed were it not for an unexpected arrival.
Lord Darigan, who after his defeat had mysteriously vanished, had become animalistic and primeval and stalked the farms of Meridell. When he saw the advancing armies of Lord Kass, however, he remembered who he was and flew to the Citadel to reclaim what was rightly his.
The Three took Lord Kass for his foolishness: he vanished in the fight in an explosion of magic, and Lord Darigan reclaimed his throne.


==External Links==
==External Links==

Revision as of 13:30, 8 April 2006

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Lord Kass took over ruling of the Darigan Citadel (even going as far as to rename it Kass Citadel) after the fall of Darigan. By exploiting the media, he managed to convince his people to go to war with Meridell again.

Coming to Power

Lord Kass was a former general in the army of the Darigan Citadel, and a loyal servant of Lord Darigan. When Lord Darigan lost his sanity to The Three and their orb, he planned to destroy Neopia after his victory over Meridell. Darigan was overthrown by forces from Meridell and his own Citadel when his people realised his insanity, and afterwards disappeared for a time.

Kass then bribed and threatened his way to power. Those who held power under Darigan and opposed him were disposed of, most noticably Master Vex, who was locked in his own dungeon (presumably for treason), and the Draconian General Galgaroth, who was chained up and thrown from the floating fortress.

The Battle for Meridell

After General Kass had gained enough support in the Citadel to claim he was Lord, he managed to convince his people that Skarl was ready to attack them. He suggested war, and, after his propaganda, his people agreed fairly quickly. This was the start of the Battle for Meridell.

Kass sent a dancer, who was in reality the daughter of the Enchantress Morguss, to Skarl. This Court Dancer hypnotised the King, and made him delay sending his army against the oncoming forces. Jeran, Meridell's best Knight, was left to rally what defence he could. When Lisha broke the dancer's spell, Skarl immediatly launched a double-pronged counter-attack. Using one of Kayla's new inventions, he supersized some Turtums, loaded them with catapults, and used these to counter Kass' War Machines on the ground. He sent another part of his army to the Citadel by air, expecting to be able to catch Kass off-guard. The Citadel turned out to be better defended than Jeran thought, and this section of the army would have been routed were it not for an unexpected arrival.

Lord Darigan, who after his defeat had mysteriously vanished, had become animalistic and primeval and stalked the farms of Meridell. When he saw the advancing armies of Lord Kass, however, he remembered who he was and flew to the Citadel to reclaim what was rightly his.

The Three took Lord Kass for his foolishness: he vanished in the fight in an explosion of magic, and Lord Darigan reclaimed his throne.

External Links