Difference between revisions of "Lost Desert Plot"
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[[Image:ldp_3a_awm492nd.gif|thumb|right|100p|The Lost Desert Plot]] | [[Image:ldp_3a_awm492nd.gif|thumb|right|100p|The Lost Desert Plot]] | ||
The large [[Temple of 1,000 Tombs]], unique to each user and requiring extensive mapping, as well as the enormously large [[Scroll Repository]] brought on a phenomenon known as '''OLDPD''' (Obsessive Lost Desert Plot Disorder). | The Neopets Lost Desert Plot was one of the more comprehensive plots [[Neopets]] had ever released. Not only were the puzzles difficult, it is the first time Neopets implemented a plot which required people to actively participate if they wanted to progress. The large [[Temple of 1,000 Tombs]], unique to each user and requiring extensive mapping, as well as the enormously large [[Scroll Repository]] brought on a phenomenon known as '''OLDPD''' (Obsessive Lost Desert Plot Disorder). | ||
During the beginning, most of the participants barely left their computers for fear of missing out on an important event that would possibly exclude them out of the plot; this would not be the case, however. | During the beginning, most of the participants barely left their computers for fear of missing out on an important event that would possibly exclude them out of the plot; this would not be the case, however. |
Revision as of 23:13, 3 March 2006
The Lost Desert Plot ran from August 30th through November 29th, 2005. This puzzle plot revolved around Tomos, Nabile, Jazan and Princess Amira; all new characters to the world of Neopia.
The Neopets Lost Desert Plot was one of the more comprehensive plots Neopets had ever released. Not only were the puzzles difficult, it is the first time Neopets implemented a plot which required people to actively participate if they wanted to progress. The large Temple of 1,000 Tombs, unique to each user and requiring extensive mapping, as well as the enormously large Scroll Repository brought on a phenomenon known as OLDPD (Obsessive Lost Desert Plot Disorder).
During the beginning, most of the participants barely left their computers for fear of missing out on an important event that would possibly exclude them out of the plot; this would not be the case, however.
Extremely long waiting times, sometimes weeks long, drove Neopets’ users crazy with anticipation for new clues and/or parts to be released that would allow them to continue. This, combined with increasingly harder tasks sometimes taking 5-6 hours to complete, eventually weeded out most of those who had been there from the start.
After a fake ending was released, an attempt by The Neopets Team to get back at plot bashers, countless more quit leaving only around a few hundred to remain and finish the plot to the end.
On November 29th, 2005, the real ending was finally released and much like the fake ending, rubbed most people the wrong way. After three whole months and eighteen chapters, the plot was finally complete but very few were happy with the outcome and those that had completed it wished they had never even bothered.