Difference between revisions of "Trouble at the National Neopian"

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|Categories=Action, Arcade Classic
|Categories=Action, Arcade Classic
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'''Trouble at the National Neopian''' is a flash game set in the [[National Neopian]] bank. The user plays a cashier on a very busy day. The cashier must allow customers to come to one of six doors to deposit [[Neopoints]], but must also be on the watch out for any of four thieves who will attempt to  rob the bank. The user must operate the security system to shut the six gates in front of the thieves, but not customers.


You're a cashier at the National Neopian, and it's an extremely busy day! Not only are people coming in by the dozen to deposit money, a nasty band of thieves has decided to come and steal it all. It's your job to work the security system to keep the customers in and the robbers out!
==How to play==
The the security system is controlled with the keyboard keys S, D, F, J, K, and L. Keys S, D, and F control the security gates of the three doors to the left of the screen, and the keys J, K, and L control the three to the right of the game screen.


==How to play==
The security system on each door must be activate should a robber come to that door, else he will steal half of the Neopoints deposited. For every one hundred Neopoints deposited, the user can hit the space bar to convert them into gold bullion, which is too heavy to be taken by a robber. Using the system not to stop a robber entering will also cost the user the Neopoints accumulated in the game, as it is expensive to maintain. Should the robbers steal from you three times, the game is over and your earn points based on how many Neopoints were left at the end of the game.  
To control the security system you must use the keyboard. The keys S, D, F control the three doors to the left of the screen, and the keys J, K, L control the other three. Only press the security system when you see a robber! You'll recognise the bad guys by their wanted posters below. Also, there is a rumour that a new mystery criminal who has recently escaped jail is on the loose.  
 
==The Robbers==


If you don't activate the alarm, the robber will steal half of your [[Neopoints]]! (the ones in the game, not the ones you have earned!) Also, pressing the alarm for no reason will cost you for unnecessary use of the alarm system (it's expensive to maintain!) Lastly, you can press the Space Bar to turn 100 NP into a big gold bar (robbers can't steal those as they are too heavy!)
There are five criminals in the game who will steel from the bank, should they be given the opportunity, but two of these come together. These [[Heermeedjet and Merouladen|two brown Meercas]], a Red [[Scorchio]] in an eye-mask, an [[Usul]] in a green body suit, and a mystery criminal in the form of a Red [[Techo]] wearing black.


==External Link==
==External Link==
*'''Game Link:''' [http://www.neopets.com/games/play.phtml?game_id=371 Trouble at the National Neopoian]
*'''Game Link:''' [http://www.neopets.com/games/play.phtml?game_id=371 Trouble at the National Neopian]


[[Category: Games]]
[[Category: Games]]
[[Category: Action Games]]
[[Category: Action Games]]
[[Category: Arcade Classic]]

Revision as of 16:48, 2 April 2007

Trouble at the National Neopian
Trouble at the National Neopian
ID # 371
World Neopia Central
Category Action, Arcade Classic
High Scores
Game Page

Trouble at the National Neopian is a flash game set in the National Neopian bank. The user plays a cashier on a very busy day. The cashier must allow customers to come to one of six doors to deposit Neopoints, but must also be on the watch out for any of four thieves who will attempt to rob the bank. The user must operate the security system to shut the six gates in front of the thieves, but not customers.

How to play

The the security system is controlled with the keyboard keys S, D, F, J, K, and L. Keys S, D, and F control the security gates of the three doors to the left of the screen, and the keys J, K, and L control the three to the right of the game screen.

The security system on each door must be activate should a robber come to that door, else he will steal half of the Neopoints deposited. For every one hundred Neopoints deposited, the user can hit the space bar to convert them into gold bullion, which is too heavy to be taken by a robber. Using the system not to stop a robber entering will also cost the user the Neopoints accumulated in the game, as it is expensive to maintain. Should the robbers steal from you three times, the game is over and your earn points based on how many Neopoints were left at the end of the game.

The Robbers

There are five criminals in the game who will steel from the bank, should they be given the opportunity, but two of these come together. These two brown Meercas, a Red Scorchio in an eye-mask, an Usul in a green body suit, and a mystery criminal in the form of a Red Techo wearing black.

External Link