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The Four [[Faerie]]s are the only [[NeoQuest II]] boss group with 4 enemies in it. In combination, they receive a high magic user rating with a total of 3,450 hp in normal mode. Their goup contains... | |||
==The Faeries== | ==The Faeries== | ||
=== | ===Dark Faerie=== | ||
750 hp in normal mode, Mesmerization, Ally Group Haste, Enemy Slowing, rates as a high medium magic user. | 750 hp in normal mode, Mesmerization, Ally Group Haste, Enemy Slowing, rates as a high medium magic user. | ||
===Fire Faerie=== | |||
=== | |||
600 hp in normal mode, Enemy Direct Damage, Enemy Group Damage,medium magic user. | 600 hp in normal mode, Enemy Direct Damage, Enemy Group Damage,medium magic user. | ||
===Water Faerie=== | |||
=== | |||
900 hp in normal mode, Ally Group Healing, Ally Individual Healing, medium magic user. | 900 hp in normal mode, Ally Group Healing, Ally Individual Healing, medium magic user. | ||
===Earth Faerie=== | |||
=== | |||
1,200 hp in normal, Critical Hits, Stunning Strikes, does not have magic rating. | 1,200 hp in normal, Critical Hits, Stunning Strikes, does not have magic rating. | ||
==Results of Victory == | ==Results of Victory == | ||
Beating the Faeries causes Balthazar's Grove to revert to the true, rotten nature of the | Beating the Faeries causes Balthazar's Grove to revert to the true, rotten nature of the Haunte Woods, frees the road to the [[Esophagor]], and breaks the spell the Faeries placed on [[Balthazar]]. | ||
[[Category: | [[Category:Neoquest II]] | ||