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In each corner of each level is a wormhole. These wormholes will teleport the escape pod to a random, unoccupied square on the board. One bonus gem appears on each level - move the ship to the same square to collect it. Players begin the game with three lives, and lose one every time their escape pod is destroyed.  
In each corner of each level is a wormhole. These wormholes will teleport the escape pod to a random, unoccupied square on the board. One bonus gem appears on each level - move the ship to the same square to collect it. Players begin the game with three lives, and lose one every time their escape pod is destroyed.  


Once per game, the player can fire the ship's EM pulse by typing ''empulse''. Although it doesn't reach as far as the pulse generated by the red gem, this will destroy the ships immediately adjacent to the player's ship. Ships destroyed in this way do not leave shipwrecks.
Once per game, the player can fire the ship's EM pulse by typing ''empulse''. Although it doesn't reach as far as the pulse generated by the red gem, this will destroy the ships immediately adjacent to the player's ship


{| style="margin:0 auto;"
{| style="margin:0 auto;"
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|-
|-
|style="height:106px;background-color:#202020;"|[[Image:Etk red gem.png|A red gem.]]
|style="height:106px;background-color:#202020;"|[[Image:Etk red gem.png|A red gem.]]
|Emits an [[wikipedia:Electromagnetic pulse|EMP]], destroying all enemy ships within two squares in any direction. Doesn't leave shipwrecks.
|Emits an [[wikipedia:Electromagnetic pulse|EMP]], destroying all enemy ships within two squares in any direction.
|-
|-
|style="height:106px;background-color:#202020;"|[[Image:Etk white gem.png|A white bonus gem.]]
|style="height:106px;background-color:#202020;"|[[Image:Etk white gem.png|A white bonus gem.]]

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