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 Post subject: Re: PPT Minicity [Split 13]
PostPosted: Tue Apr 02, 2013 11:07 am 
Way Beyond Godly
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Added a factory, but someone else added another person.

ETA: Someone's added several factories. Unemployment is down to 2%. But pollution is up to 2%. The rest are at 1%.

Click here to increase industry
Click here to increase transportation
Click here to increase security (police)
Click here to help the environment
Click here to add a business.


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 Post subject: Re: PPT Minicity [Split 13]
PostPosted: Wed Apr 17, 2013 4:34 pm 
PPT God
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Opps. Did I add another one of my clones to the population? Sorry about that... :evil:


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 Post subject: Re: PPT Minicity [Split 13]
PostPosted: Wed Apr 17, 2013 5:41 pm 
Administrator
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Added a park, but Jacob's clones are allowing their clone dogs to poop in it. Pollution is up to 3% now.

Unemployment 1 %
Transport 99 %
Crime rate 1 %
Pollution 3 %


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 Post subject: Re: PPT Minicity [Split 13]
PostPosted: Fri Apr 26, 2013 12:30 am 
PPT God
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My apologies about that. The dogs were supposed to transform into cannons for the clones to use, but there was a bug which makes them just dogs now. No worries, because I have dispatched a programmer clone to fix the situation... :evil:


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 Post subject: Re: PPT Minicity [Split 13]
PostPosted: Fri Apr 26, 2013 2:17 am 
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Alrighty then. I added yet another park. Now the clone programmers are throwing their empty StarSchmucks cups all over the place. That and their candy wrappers.

Stats are no different than my last post above...


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 Post subject: Re: PPT Minicity [Split 13]
PostPosted: Wed May 01, 2013 7:24 am 
PPT God
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Candy wrappers? Perfect! My Artist Clones have more material to work with on their crafts... :evil:


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 Post subject: Re: PPT Minicity [Split 13]
PostPosted: Wed May 01, 2013 12:09 pm 
Way Beyond Godly
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Joined: Sat Apr 22, 2006 2:32 pm
Location: Georgia
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Unemployment 1 %
Transport 99 %
Crime rate 1 %
Pollution 3 %


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Blue graffitied on my signature... But it made me laugh, so it's all good!


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 Post subject: Re: PPT Minicity [Split 13]
PostPosted: Wed May 01, 2013 1:06 pm 
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New park. No change :(


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 Post subject: Re: PPT Minicity [Split 13]
PostPosted: Thu May 02, 2013 12:45 am 
PPT Student
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Location: In Shenkuu, munching on Mint Rolls and drinking Black Cherry Tea.
Wagons added. No change again...


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 Post subject: Re: PPT Minicity [Split 13]
PostPosted: Thu May 02, 2013 10:52 pm 
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Location: The UK: Set by Laq.
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Added factory. Finally Unemployment is down to 0%.


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 Post subject: Re: PPT Minicity [Split 13]
PostPosted: Fri May 03, 2013 2:22 am 
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Combusken BG wrote:
Added factory. Finally Unemployment is down to 0%.

Woo hoo! *Throws Confetti*

Oops. Confetti is trash... *adds park*

Unemployment 0 %
Transport 99 %
Crime rate 1 %
Pollution 3 %


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 Post subject: Re: PPT Minicity [Split 13]
PostPosted: Fri May 03, 2013 4:51 am 
Way Beyond Godly
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Pollution is down to 2%. *tosses more confetti* Oops.


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 Post subject: Re: PPT Minicity [Split 13]
PostPosted: Fri May 03, 2013 10:38 pm 
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Location: The UK: Set by Laq.
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Favorite Cheese: Brie de Meaux, Red Leicester and Wensleydale.
Added transport. Transport is no longer a problem in PPTown.

Crime rate 1 %
Pollution 2 %


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 Post subject: Re: PPT Minicity [Split 13]
PostPosted: Fri May 03, 2013 11:12 pm 
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Added Police. No change from ^


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 Post subject: Re: PPT Minicity [Split 13]
PostPosted: Sat May 04, 2013 4:17 am 
Way Beyond Godly
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Added more cops. We only need parks now!


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