Siouxper wrote:
Kenjiro present an excellent point about showing weapons. A huge part of 2-Player battling (in Quickfight as well as organized events such as the Celestial Dawn Gender War or guild wars) is the "surprise" of not knowing the BD set of your opponent. If I were to have knowledge of someone else's BD set before the battle, I would equip weapons to defeat their set (for example: If they had a Sword of Skardsen equipped, I'd equip a Ring of the Lost or Ghostkershield. This would be an unfair advantage over my opponent.) Many BD competitions (such as the ones mentioned earlier in my post) have rules AGAINST revealing the weapon(s) of an opponent so that we cannot anticipate the icon types and amounts that they will be dealing during the battle. Having weapons being wearables would defeat the purpose of these regulations as well as the element of surprise during a battle.
An easy solution would be to make the displaying those weapons optional. A checkbox that says "display weapon in image" would clear that problem up right away. Or you could have a cheap weapon that you wear whenever you're outside battle, to hide your real set.
Siouxper wrote:
If TNT were to make weapons wearable, they'd have literally THOUSANDS of weapons to redraw and then make wearable for each species and, in some instances, color. This would be a huge undertaking and, knowing TNT, draw them away from current issues (customer service, scratchcards, CGs on the boards, etc.) TNT needs to fix their current problems before starting new things. Quality over quantity.
Another issue with creating weapons as wearables would be inflation. All of a sudden, non-battlers would start buying weapons to put on their pet. This would cause a greater demand, and not necessarily a greater supply. The result would be higher prices for these items, worsening the inflation problem. Inflation on many weapons is already terrible enough (Ghostkersword, Faerie Slingshot and Thyoras Tear are a few that have inflated quite a bit over the past year.)
What if they started out working with the weapons that no one wants right now? There are battledome weapons and equipment out there that do literally nothing, and almost anything that does less than six icons is considered useless in today's market. That's a lot of useless stuff.
In fact, if they were only to work on below-six-icon weapons, or just work on random weapons of their choice(e.g. Advent Calendar weapons or other weapons widely available to the public), that could scale the whole project back to a workable level and not take too much manpower away from other projects.
"Oh, better far to live and die/Under the brave black flag I fly/Than play a sanctimonious part/With a pirate head and a pirate heart."