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 Post subject: Brainstorm: Wearable Weapons
PostPosted: Tue Apr 22, 2008 4:37 am 
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I just had a great idea while I was looking for something for my pet to hold in his hand. Since we spend so much on weapons, wouldn't it be nice if we had the option to show our pet brandishing his or her spiffy sword or whatever?

I'm thinking how nice my newly lab-acquired mynci would look holding a Cloudy Wand of Storms, fr'instance, or a rsb. It would take some work. You would need to have a dual option to equip a weapon, and also have it show up in your pets hand, but I wish it were possible. I wonder if it could be done?

I'm thinking, maybe if a few weapons were made wearable. they would automatically show up in your closet when equipped. Start small, maybe with sparkshooters.

It could work! You could put them in the first slot for a stealable.


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 Post subject: Re: Brainstorm: Wearable Weapons
PostPosted: Mon Jun 16, 2008 8:54 pm 
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it would make people a target for scammers though. They would look for expensive weapons and go for their accounts


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 Post subject: Re: Brainstorm: Wearable Weapons
PostPosted: Mon Jun 16, 2008 9:23 pm 
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arogance1 wrote:
it would make people a target for scammers though. They would look for expensive weapons and go for their accounts

It's easier to go through the 'How much np do you have' thread.. And I doubt that people who can afford expensive items (or who are simply rich) will fall for scammers.

I think one of the main reasons weapons aren't wearable, is because you give away information about your weapons. It might be just one weapon, but with only 8 slots that's still much. Most battledomers are serious players and would not want to show what they have. The other reason is that making equippable items wearable seems quite complicated. Having a dual option of equipping/showing is indeed a lot of work, most likely too much work for TNT to do it.

You can also get wearable items that look like weapons (though mostly through the NC mall).


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 Post subject: Re: Brainstorm: Wearable Weapons
PostPosted: Tue Jun 17, 2008 12:34 am 
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Kenjiro wrote:
arogance1 wrote:
it would make people a target for scammers though. They would look for expensive weapons and go for their accounts

It's easier to go through the 'How much np do you have' thread.. And I doubt that people who can afford expensive items (or who are simply rich) will fall for scammers.

I think one of the main reasons weapons aren't wearable, is because you give away information about your weapons. It might be just one weapon, but with only 8 slots that's still much. Most battledomers are serious players and would not want to show what they have. The other reason is that making equippable items wearable seems quite complicated. Having a dual option of equipping/showing is indeed a lot of work, most likely too much work for TNT to do it.

You can also get wearable items that look like weapons (though mostly through the NC mall).


Kenjiro present an excellent point about showing weapons. A huge part of 2-Player battling (in Quickfight as well as organized events such as the Celestial Dawn Gender War or guild wars) is the "surprise" of not knowing the BD set of your opponent. If I were to have knowledge of someone else's BD set before the battle, I would equip weapons to defeat their set (for example: If they had a Sword of Skardsen equipped, I'd equip a Ring of the Lost or Ghostkershield. This would be an unfair advantage over my opponent.) Many BD competitions (such as the ones mentioned earlier in my post) have rules AGAINST revealing the weapon(s) of an opponent so that we cannot anticipate the icon types and amounts that they will be dealing during the battle. Having weapons being wearables would defeat the purpose of these regulations as well as the element of surprise during a battle.

If TNT were to make weapons wearable, they'd have literally THOUSANDS of weapons to redraw and then make wearable for each species and, in some instances, color. This would be a huge undertaking and, knowing TNT, draw them away from current issues (customer service, scratchcards, CGs on the boards, etc.) TNT needs to fix their current problems before starting new things. Quality over quantity.

Another issue with creating weapons as wearables would be inflation. All of a sudden, non-battlers would start buying weapons to put on their pet. This would cause a greater demand, and not necessarily a greater supply. The result would be higher prices for these items, worsening the inflation problem. Inflation on many weapons is already terrible enough (Ghostkersword, Faerie Slingshot and Thyoras Tear are a few that have inflated quite a bit over the past year.)


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 Post subject: Re: Brainstorm: Wearable Weapons
PostPosted: Tue Jun 17, 2008 2:43 am 
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Siouxper wrote:
Kenjiro present an excellent point about showing weapons. A huge part of 2-Player battling (in Quickfight as well as organized events such as the Celestial Dawn Gender War or guild wars) is the "surprise" of not knowing the BD set of your opponent. If I were to have knowledge of someone else's BD set before the battle, I would equip weapons to defeat their set (for example: If they had a Sword of Skardsen equipped, I'd equip a Ring of the Lost or Ghostkershield. This would be an unfair advantage over my opponent.) Many BD competitions (such as the ones mentioned earlier in my post) have rules AGAINST revealing the weapon(s) of an opponent so that we cannot anticipate the icon types and amounts that they will be dealing during the battle. Having weapons being wearables would defeat the purpose of these regulations as well as the element of surprise during a battle.

An easy solution would be to make the displaying those weapons optional. A checkbox that says "display weapon in image" would clear that problem up right away. Or you could have a cheap weapon that you wear whenever you're outside battle, to hide your real set.
Siouxper wrote:
If TNT were to make weapons wearable, they'd have literally THOUSANDS of weapons to redraw and then make wearable for each species and, in some instances, color. This would be a huge undertaking and, knowing TNT, draw them away from current issues (customer service, scratchcards, CGs on the boards, etc.) TNT needs to fix their current problems before starting new things. Quality over quantity.

Another issue with creating weapons as wearables would be inflation. All of a sudden, non-battlers would start buying weapons to put on their pet. This would cause a greater demand, and not necessarily a greater supply. The result would be higher prices for these items, worsening the inflation problem. Inflation on many weapons is already terrible enough (Ghostkersword, Faerie Slingshot and Thyoras Tear are a few that have inflated quite a bit over the past year.)

What if they started out working with the weapons that no one wants right now? There are battledome weapons and equipment out there that do literally nothing, and almost anything that does less than six icons is considered useless in today's market. That's a lot of useless stuff.
In fact, if they were only to work on below-six-icon weapons, or just work on random weapons of their choice(e.g. Advent Calendar weapons or other weapons widely available to the public), that could scale the whole project back to a workable level and not take too much manpower away from other projects.


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 Post subject: Re: Brainstorm: Wearable Weapons
PostPosted: Tue Jun 17, 2008 5:07 am 
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If the weapons only show up as you fought the round, it would be the same as the text saying: "You send a ray of light towards ............ with your Ring of The Lost!"

It would be no different then to the opponent knowing what weapon you have, of course in this scenario, the battledome would have to be self-contained, and not allow those images to be seen outside of the arena.

But as you could really only equip one at a time, though, it wouldn't really be worth the effort.


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