Purin puts Vaati to rest, -10 damage. Sigma falls over. (what? He's a 2 HP NPC) Get: Ether, Hail, from Announcements. 1)Purin 2)2 3)see above Paine summons Zagan upon Vaati and GKJ for -4 damage each.
Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Sun Oct 21, 2007 6:12 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Jenova hardly sheds a tear (if it even could) over the loss of a Dark Armor. It instead smacks Snake with one of its tentacles. Reno: This is for making me miss Kasumi! Reno stabs Jenova from inside. The Armos and Hunter Ing sense weakness within the Centurio Camp and strike against Phoenix and Snake. Wendy comes to Montblanc's aid by nailing Metroid Prime and the rest of the DS9ers with a Red Shell she took from Koopa Jr.
Set by Cukupan Ohayo Nippon every Sunday at LW I *heart* R I'm on a boat like a boss
I'll go with the summon. So does the side effect of the targets taking an additional -1 damage kick in? If so, Fran ferally strikesVaati for -6 or -5 damage.
Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Sun Oct 21, 2007 11:46 pm
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Round 92 - War
SSBB = Super Smash Brothers Brawl To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible. Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.
Story as of now: The GM is in his office. He is rocking with his iPod in its iHome while fighting away at Phantom Hourglass. Rufus enters and sighs. Rufus: Hey. Listen. The GM pulls out a BFG and aims it at Rufus. GM: The sound is off for that reason alone. Rufus: Yes, sir. I was just going to ask if we should do something about the conflict in the ring. GM: Fine. Crabman, where’s my Easy Button? Eddie: I don’t think that is a good idea, GM. Remember what happened last time? GM: Fine. Contact Master Chief. I want to borrow the Ark. Rufus, Eddie: No! GM: Sheesh! Well, let’s just wash away what I’ve done. The GM gets out his Pokeball Cannon and launches one into the ring. ------------------- Purin is happily hopping along when a Pokeball suddenly hits her in the head. She gets angry and draws on it with a Sharpie before opening it. Tosakinto Splashes about, freed. Purin draws all over it with the Sharpie too. GM: Ah! Come on! Another Pokeball lands and frees Kaiorga. The massive legendary unleashes: Water Pulse, Surf, Hydro Cannon, and Waterfall to wash all excess people down into the bowels of stadium, leaving only those that serve to be in the ring. Wendy: That was scary. Roy: Not as scary as that. Jenova and the Armos return to their destruction. Jenova casts Reflect on herself. The Armos stomp Prince, Diddy, and Shiki for -3 damage each. Wendy sighs, rallies her siblings and attack Fran, Jeran, Alucard, and Knuckles for -3 damage each.
Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.] Example attack: ‘ Sonic attacks Link for -3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.] Example attack: ‘ Sonic attacks Link for-3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2 Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘[Character] heals for +2 HP [Do not forget the green and bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘[Character] heals for +2 HP [Do not forget the bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP regular NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help. Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round. Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Starting/Maximum HP = 50
Factions: (** = Active Ability) Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials) Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items) Independent: +0 - None (duh, they have no team) Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down) Defeated - Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack. Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters. Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack. Square Enix: +200 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Characters Bracket A - Mon & Tues Auron----------------------------47 ¥ Beatrix---------------------------24 Edge-----------------------------50 Fei Fong Wong-----------------42 ¥ Geno-----------------------------46 ¥ Jeran and Lisha-----------------44 ¥ Jonathan and Charlotte--------50 ¥ Kite------------------------------44 Kratos---------------------------46 ¥ Kyle Katarn---------------------43 ¥ Paine-----------------------------48 ¥ Rikku----------------------------48 ¥ Ryu (BoF)-----------------------45 ¥ Soma Cruz----------------------50 ¥ Takamachi Nanoha-------------50 ¥ Chrono---------------------------50 ¥ Fran------------------------------42-3 (Wed to Samanosuke) Joanna Dark---------------------46 ¥ Kratos Aurion-------------------41 ¥ Master Chief--------------------38 Saber-----------------------------50 (RFG) Samanosuke---------------------50 ¥ (Wed to Fran) Sora------------------------------40 Tohno Shiki---------------------44 ¥ Young Link---------------------47 Aerith Gainsborough-----------49 ¥ (No attack or heal) Balthier--------------------------12 ¥ (No attack or heal) Captain Falcon------------------26 Bracket B - Thur & Fri Cloud Strife---------------------36 (No attack or heal) Ness------------------------------48 Squall Leonhart-----------------38 ¥ Blaze-----------------------------41 Ice Climber----------------------50 X---------------------------------32 ¥ Zero------------------------------42 Alucard--------------------------40 ¥ Diddy Kong---------------------46 ¥ (Counterattack, see below) Falco Lombardi-----------------35 Kazama Jin----------------------43 Nyasu (TR)---------------------49 ¥ Pichu-----------------------------45 Pikachu--------------------------40 Purin-----------------------------43 Simon Belmont-----------------39 ¥ Ganondorf-----------------------36 ¥ Kasumi---------------------------30 (No attack or heal x2) Samus Aran---------------------42 Yuki Akira----------------------48 ¥ Chun-li---------------------------50 Prince----------------------------47 ¥ Ryu (SF)-------------------------47 Siegfried Schtauffen------------49 Sol Badguy----------------------46 ¥ Hayabusa Ryu------------------46 (No attack or heal) Terry Bogard-------------------50 ¥ Liu Kang------------------------50 ¥ Knuckles-------------------------45 ¥
NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately)) Jenova---------------------------35 (B*) (Reflect attacks) Armos Knight 1-----------------5 (B*) (Immune to Specials) Armos Knight 2-----------------6 (B*) (Immune to Specials) Armos Knight 3-----------------5 (B*) (Immune to Specials) Roy-------------------------------5 (B*) (Immune to specials) Morton--------------------------5 (B*) (Immune to specials) Iggy------------------------------8 (B*) (Immune to specials) Wendy---------------------------5 (B*) (Immune to specials)
Chief of Arena Security - Commander Takuto Meyers of Angel Troupe. Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player, Round): Yoshi - Roy - Christopher - Round 008 Roxas - Shadow - Light - Round 022 Plusle and Minun - Shadow - Light - Round 023 King Koopa - Fox - Light - Round 024 Mario - Sonic - Light - Round 027 Roy - Mewtwo - Light - Round 028 Black Mage - Shadow - Light - Round 32 Mewtwo - Auron via Haures - Christopher - Round 033 Luigi - Auron via Haures - Christopher - Round 033 Giga Koopa - Auron via Haures - Christopher - Round 033 Guard Armor 1 - Samus - Christopher - Round 035 Mr Game & Watch - Ice Climber - Christopher - Round 039 Sonic - Shadow - Light - Round 040 Shadow - Shadow - Roxas - Round 047 Fox - Nanoha - Byakuya - Round 050 Wario - Kirby - Byakuya - Round 051 Ramza - Cloud miming Falcon - Typhoon - Round 054 Donkey Kong - Kratos - Christopher - Round 055 Tina - Ganondorf - Byakuya - Round 056 Iggy, Larry, Wendy, Ludwig, Lemmy, CC Koopa, Smithy - Pikachu, Yuna, Young Link, Gogo miming Young Link, Kratos A, X - Byakuya x6, Light - Round 060, 063, 065 x2, 071, 074, 082 Zant, Agahnim, Giant Chu-Chu, KB & LB, Helmaroc King - Pichu, Fei, ????, Simon, Ganondorf - Byakuya x5 - Round 064, 076, 07? 081, 090 Yoshi, Guard Armor A, B, Dark Trooper B, Dark Armor A, B, Sigma, P&P - Geno, Saber, Joanna, Auron, None, Chun-li, Twinrova, Metroid Prime - Typhoon, Christopher x4, None x3 - Round 064, 074, 075, 088, 091 x4 Tails - Typhoon - Round 068 Gorea, Quadraxis - Gorea, Shiron via Gaburaisu - None x2 - Round 072, 086 Mushroom Kingdom - Byakuya - Simon - Round 074 Peach - Byakuya - Simon - Round 074 Kirby - Kirby - Christopher - Round 074 Ike, Shirona, Katt, Famfrit, Reno, Leon, Isaac, Pit, Lucia, Viewtiful Joe - Kirby, Blaze, O’Malley, Sora, None, Rikku, Ganondorf, Ness, Zelda, Chun-li - Christopherx2, Typhoon x4, None x3 - Round 074, 077, 084, 086, 088, 089 x2, 090, 091 Yuna - Yuna - Typhoon - Round 074 Gogo - Gogo - Christopher - Round 077 Marth - Chun-li - Byakuya - Round 080 Link - Saber via Nerid - Round 082 Sheik - Kite via Haures - Christopher - Round 083 Deoxys - Young Link - Byakuya - Round 090 Zelda - Hayabusha Ryu - Christopher - Round 090 Silver - Aerith - Byakuya - Round 091
Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T Christopher - 287 (A - 0, J - 0, M - 0, V - 0) T = 20 (Beam Saber x3) Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 1) T = 3 Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2) Typhoon - 500 (max) (A - 1, J - 1, M - 2, V - 3) T = 10 Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0 Light - 277 (A - 0, J - 3, M - 3, V - 1) T = 6 Byakuya - 95 (A - 0, J - 1, M - 0, V - 0) T = 9 Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0 GM Choice - 200
Past Winners: SSBM 1 - Samus of DS9ers SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon SSBM 3: All-Stars Unite - Roy of Team Hyrule SSBB 1: The Brawl Begins - Rikku of Square Enix SSBB 2: Shadows of the Brawl - Aerith of Square Enix SSBB 3: Melancholy of SSBB - ???? SSBB 4: 100 - ????
Round 92 Announcements: 1: Bracket B is Active! Bracket A is Active! 2: Djinni Guide: Name - ??; Location - Announcements; Found by - 3: Read me! Or at least the ones written by your beloved GM 4: Work in progress 5: War Announcement: End date: Round 91. Send your suggested specials for your teams if you want. Doesn’t matter muchly to me. All of the NPC actions are listed below. 6: The lost art of the list dictates: Breath, Ether, Blitz, Hail, Tonic, Dew, Fever, Spark, Shine, Echo, Mold, Flower, and FLCL 7: Reorganization: By number of different systems the Character has appeared on. This does not count remakes, cameos, or backwards compatibility. Some ports included. 8: Reorganization Facts: Least Systems - 1 (15 characters); Most Systems - 15, Knuckles; Number of systems represented - 22 (more or less). 9: I am not going to review player performance like I did last time since everyone did exceptionally well, except the two that signed up for a team and had to leave due to unforseen circumstances. 10: Titles! Christopher: ‘A New Hope’, +10 Points and another Beam Sword. Typhoon: ‘Sylar’, +10 Points. Byakuya: ‘Mushroom Kingdom Hero’, + 10 Points; ‘Hero of Hyrule’, +10 Points; ‘Loveable Loser’, + 15 Points. 11: Ah! All of the NPCs are back to normal. And a lot of B* were left over too! Go Jenova! 12: Wow. I was totally off base on this one. I wholeheartedly apologize and hope there is some way I can save face. 13: Bracket B is Active! Bracket A is Active!
This Round's Weapons: 1 Star Rod: -4 damage to one character and -2 damage to another
This Round's Dresspheres (Square Enix only!): 1 White Mage - Pray: +3 HP to sphere user and +1 to two other characters
This Round's Specials: 1) 0: VWS: Automatic. Zero uses a BM’s: Fighter-doken: -2 damage to one character, who cannot heal for the rest of the round, and -2 damage to another character 2) Auron: Tornado: -3 damage to three characters and Auron 3) Pikachu: Thunder Jolt: -4 damage to one character 4) Sol: Tyrant Rave: -7 damage to one character and -2 damage to Sol FS: None
This Round's Faction Ability: Kongo Jungle: Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded do
This Round's Stage: None
This Round's Mini-game: SSBB War: Rewards (handed out in alphabetical order): Byakuya: +100 Points, Picks the Pokeball Round 98 Christopher: +75 Points GM: Donated all of his prizes to charity Light (yeah, he actually will get a prize): +15 Points Roxas (yeah, he actually will get a prize): +30 Typhoon: +60
This Round's NPCs: Koopalings: Seven 5 HP NPCs appear. Each can only do -3 damage attacks. Stage does not lock. No new NPCs. They are immune to specials. +5 points per defeated Koopaling Armos Knights: Three 10 HP NPCs appear. Each can only do -3 damage attacks. Stage does not lock. No new NPCs. They are immune to specials. +10 per defeated knight Jenova: 40 HP! Jenova gets two attacks per round. One Special, one regular. Specials: Laser: -1 damage to four characters. Reflect: Reflect all attacks against Jenova. Double Slap: -4 damage to two characters. Ultima: -2 damage to all characters. Jenova has no other attacks this round.
NPC Stats - Clan Centurio - Byakuya Primary: Done - Survive with 25% or more of the team alive and complete at least 50% of your secondary objectives Secondary: Done - Defeat Sephiroth Failure - Defeat Vaati Failure - Defeat Koopa Jr and another Koopaling Failure - Defeat Dark Samus Tertiary: Done - Defeat +10 points worth of NPCs, not counting Primary, Secondary, or Tertiary targets, or required bosses (B*) Done - Defeat Col Johnson and Ridley Done - Defeat Gorea and Zant Done - Defeat Clown Car Koopa and three Koopalings Done - Go the whole war without damaging the Heroes more than three times (via regular gameplay) Done - Defeat Marth and Deoxys
NPC Stats - Imperial Protectorate of the One-Winged Angel - Roxas Primary: Failure - Defeat all Metroids Secondary: Failure - Defeat Montblanc Failure - Defeat Vaati Failure - Defeat Koopa Jr and another Koopaling Failure - Defeat Dark Samus Tertiary: Failure - Defeat +10 points worth of NPCs, not counting Primary, Secondary, or Tertiary targets, or required bosses (B*) Failure - Defeat Sora Failure - Defeat Emperor Ing Done - Survive with at least one Maverick or droid intact Failure - Defeat Cloud and Aerith Done - Defeat CC Koopa
NPC Stats - Gerudo Confederacy - Christopher Primary: Failure - Defeat all: Dark Troopers, Guard Armors, Dark Armors, and Mavericks. Defeat Quadraxis, Link(s), Zelda, and Sheik - Just left Omega and Cutman Secondary: Done - Defeat Sephiroth Failure - Defeat Montblanc Failure - Defeat Koopa Jr and another Koopaling Failure - Defeat Dark Samus Tertiary: Done - Defeat +10 points worth of NPCs, not counting Primary, Secondary, or Tertiary targets, or required bosses (B*) Done - Defeat Marth, Ike and Katt Failure - Defeat Fran and Balthier Done - Defeat Smithy Failure - Defeat one of each type of Metroid, except infant Done - Ganondorf must survive
NPC Stats - Democratic Republic of Koopa - Typhoon Primary: Failure - Eliminate: all of Mushroom Kingdom, Geno, Link, Samus, Falco, Falcon, Simon and Ganondorf Secondary: Done - Defeat Sephiroth Failure - Defeat Montblanc Failure - Defeat Vaati Failure - Defeat Dark Samus Tertiary: Done - Defeat +10 points worth of NPCs, not counting Primary, Secondary, or Tertiary targets, or required bosses (B*) Done - Re-defeat Yoshi Done - Survive with at least one Koopaling still alive Failure - Defeat Silver and Knuckles Failure - Defeat Cloud and Yuna Failure - Defeat Pikachu and Shirona
NPC Stats - Metroid - The GM Primary: Failure - Eliminate: DS9ers, Ridley, Kraid, and Falco Secondary: Done - Defeat Sephiroth Failure - Defeat Montblanc Failure - Defeat Vaati Failure - Defeat Koopa Jr and another Koopaling Tertiary: Done - Defeat +10 points worth of NPCs, not counting Primary, Secondary, or Tertiary targets, or required bosses (B*) Done - Defeat Prometheus, Pandora and Sigma Done - Survive with at least one non-infant, -Omega or -Prime Metroid still alive Failure - Defeat Squall and Balthier Failure - Defeat Majora and Petey Piranha Done - Defeat Reno and Pit
PC Stats - Characters - Light Primary: Failure - Nanoha, Aerith, Blaze, Saber, Master Chief, Katarn, J&C, Balthier, and Marth must survive Secondary: None Tertiary: Failure - Defeat +20 points worth of NPCs, not counting Bosses (B) or (B*) Done - Defeat at least one (B*) Boss Failure - Defeat at least one (B) Boss Failure - Defeat at least one Character Failure - Be the first to use (not activate) at least one FS Failure - Win a Pokeball contest Failure - Earn a Title Failure - Find at least two Djinni Failure - Defeat Sigma and Omega
Quick but important poll! If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!
12: Read Me: All actions Byakuya makes will not count until he answers the poll. I am sick and tired of possible 0500/1700 Rule violations and it ends now.
It would have been nice if you had asked me sooner.
I'm in eastern time (it's 8:49 P.M. right now), but when I signed up I did not realize that I did not have DST turned on. So when I started playing this, I unknowingly had to wait an extra hour to make actions, but it didn't matter much because I usually wasn't on the computer until 6:00 anyway. Well, one day I realized that the PPT clock read 6:00, when it was actually 5:00, so I tracked down the time settings and turned DST on. Then I started making actions promptly after 5:00, which is probably what upset you, which, as I said earlier, I would have liked to have known because the last thing I want is for someone to say they're sick and tired of me.
Typhoon wrote:
I thought we were only allowed two actions per round? o.o
I thought so too, but Chris made three actions during his party round, so...
Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Mon Oct 22, 2007 3:07 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Byakuya San wrote:
Typhoon wrote:
I thought we were only allowed two actions per round? o.o
I thought so too, but Chris made three actions during his party round, so...
I thought I had explained that one.... Christopher saved an action (5 PM, I think) and used it moments before the next one would become legal. He then waited until his next 5PM action and made that one. A bit long and contrived, but it works and is legal.
Set by Cukupan Ohayo Nippon every Sunday at LW I *heart* R I'm on a boat like a boss
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