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 Post subject: Re: XXVI: Tower NIGHT THREE... your numbers are dwindling.
PostPosted: Sun Jul 15, 2007 7:01 pm 
PPT Warrior
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Pick: Room 2

Are there only four rooms?


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 Post subject: Re: XXVI: Tower NIGHT THREE... your numbers are dwindling.
PostPosted: Sun Jul 15, 2007 8:23 pm 
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Wow, I didn't think about the killers in room 1, but is seems to be a hotspot for deaths, so I better check out another room.

Room: 3


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 Post subject: Re: XXVI: Tower NIGHT THREE... your numbers are dwindling.
PostPosted: Sun Jul 15, 2007 9:55 pm 
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FoS: LovioNeko. Just seemed like an un-needed explanation for switching rooms. Maybe you are switching rooms to try and keep suspicion off of yourself but you are trying too hard to explain it as innocence.

Make sense?


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 Post subject: Re: XXVI: Tower NIGHT THREE... your numbers are dwindling.
PostPosted: Sun Jul 15, 2007 10:13 pm 
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Here is a very interesting idea, but if we pull it off, it might end up working. We, as group, should try to decide where each person goes. This way, we could almost manipulate where the killers go. For example, tonight I suggest that we group all people that Tanner pointed out to be suspicious in Room 1. If any of them refuse to cooperate, we'll know that they're a baddie. Think about it: Xyzzy even said that spreading ourselves out was our main weapon. Obviously the killers are going to want to counter that, and they do this by trying to clutter. So, here's my thoughts.

Room 1: LovioNeko, Matterbug, Penguin, Ric, Ckillor, Wind, Palindrome (These are the people that are suspicious today - read Tanner's post for explanation)
Room 2: Susannahmio, Pickles, Twizzler, Chipper (These four were in Room 1 on the first night - there was also Lovio, Matterbug, Penguin, ckillor, Wind, Palindrome, and Ric)
Room 3: Mjrinella, Typhoon, Apex (These 3 were in Room 1 on the second night - There was also Lovio, Matterbug, Penguin, Ric, ckillor, Win, and Palindrome)
Room 4: Everybody else

Obviously, there are some problems with that. I didn't feel up to making a perfect list, but that would mean that there would be 10 people in Room 4, which isn't acceptable. Any suggestions? Or comments?

I really want to vote right now, but we may as well wait to organize ourselves first. I'm not sure if my idea is a good one - I'm not sure if it could benefit us unless we get like, all of the killers in one room.

I agree with Susan as well.


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 Post subject: Re: XXVI: Tower NIGHT THREE... your numbers are dwindling.
PostPosted: Mon Jul 16, 2007 12:39 am 
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One problem with putting the suspicious people in room 1 is that the actual innocents are not going to want to stay there, for fear of death. So there is really no way to tell them apart by refusal to stay there.


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 Post subject: Re: XXVI: Tower NIGHT THREE... your numbers are dwindling.
PostPosted: Mon Jul 16, 2007 12:45 am 
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That is true :/. However, I feel we should somehow attempt to control the rooms - like have 6 people in each room. This way we could just narrow it down to 5 people each kill.


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 Post subject: Re: XXVI: Tower NIGHT THREE... your numbers are dwindling.
PostPosted: Mon Jul 16, 2007 3:13 am 
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Im up for it but you wouldnt want all the suspicious people in one room would you? Then we just confirm what we already know/ Anyways

Switch: Room One


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 Post subject: Re: XXVI: Tower NIGHT THREE... your numbers are dwindling.
PostPosted: Mon Jul 16, 2007 4:54 am 
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To me, it makes more sense to spread the suspicious people out.

Here's an example:

Room 1: Ric, Penguin
Room 2: Ckillor, Wind,
Room 3: LovioNeko, Matterbug
Room 4: Palindrome

Say the kill is in Room 2 tonight. Tomorrow, we execute either Ckillor or Wind. Of course, this is definately not foolproof, as there are more killers out there... Just an idea. It's open to discussion.


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 Post subject: Re: XXVI: Tower NIGHT THREE... your numbers are dwindling.
PostPosted: Mon Jul 16, 2007 5:09 am 
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Tanner, that doesn't make any sense to me. If we are wrong about someone, the killer will simply take it as a chance to pin the kill on whoever it is we're pointing at. I mean, maybe I've missed some critical fact that would make you plan make sense, since I'm actually getting a little confused atm, but your layout doesn't make much sense to me. Then again, when I think about it, neither does MJrinella's. The only way I could see Mj's plan truly working is if there were no attacks during the night because none of the killers wanted to kill each other. Or something. I don't think that's possible though.

I'm all for the idea of organizing people into different rooms, but I'm afraid that there are too many holes in both MJ's plan and Typhoon's plan for either of them to work well. I can see both blowing up in our faces. Perhaps blowing up isn't the right phrase-- more, that if we leave out a killer, which we undoubtedly will, and they attack while in a different room, there is no where to go from there.

I don't think I'm making any sense.

I also find it very weird that neither Typhoon nor MJrinella's been killed yet, considering both are doing most of the speculation in this game. It seems to me that the both of them would be prime targets. I'm not sure if that means that the killers aren't thinking in the same way as me, if the both of them are also killers :P, or that there simply wasn't a killer in the same room.

Or something else entirely.

Anyway, it was pretty much a pointless post. I ended up confusing myself. Whatever plan we choose to go with, I'll go with it. I think maybe I'm just missing some critical tidbit.


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 Post subject: Re: XXVI: Tower NIGHT THREE... your numbers are dwindling.
PostPosted: Mon Jul 16, 2007 7:23 am 
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Typhoon wrote:
To me, it makes more sense to spread the suspicious people out.

Here's an example:

Room 1: Ric, Penguin
Room 2: Ckillor, Wind,
Room 3: LovioNeko, Matterbug
Room 4: Palindrome

Say the kill is in Room 2 tonight. Tomorrow, we execute either Ckillor or Wind. Of course, this is definately not foolproof, as there are more killers out there... Just an idea. It's open to discussion.


That hands the power over to the killers, it's most likely that there will be a killer in every room, so if Palindrom is innocent, and they would know, they would kill another innocent in the same room, so most evidence points towards Palindrome. Or anyone else on that list. So the killers would control night kills and have power over executions, casting suspicions wherever they please.


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 Post subject: Re: XXVI: Tower NIGHT THREE... your numbers are dwindling.
PostPosted: Mon Jul 16, 2007 7:29 am 
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Yes, but I don't see much point in grouping all the suspicious people together in the same room, either.

Since the killers only have to have one killer in a room to kill a person in that room, if we group the suspicous people in Room 1, and the kill happens in Room 2... where do we go from there? It's an endless runaround.

And thanks for that, Liz. >.>


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 Post subject: Re: XXVI: Tower NIGHT THREE... your numbers are dwindling.
PostPosted: Mon Jul 16, 2007 1:06 pm 
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I don't think there's any foolproof plan to catch the killers right now. By any means, put me into whichever room you choose, but I don't think it will help.
Personally I like the idea of spreading out suspects better, divide into even groups of 6 people for each room. If you group all of us 7 suspects in the same room, there's a good chance that there will be a kill in that room and tomorrow we'll still be in the same situation, not knowing who to execute.


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 Post subject: Re: XXVI: Tower NIGHT THREE... your numbers are dwindling.
PostPosted: Mon Jul 16, 2007 1:08 pm 
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Oh, and I forgot... >>
I have nothing against killing one of the suspects, either, though if that person if me, you'll just waste an execution.


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 Post subject: Re: XXVI: Tower DAY FOUR. Night scene coming... Thursday, probab
PostPosted: Mon Jul 16, 2007 3:38 pm 
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Sorry, another long post ><

I think spreading the killers out would be the worst mistake we could make. As Ric mentioned, it would hand over the power to the killers. I still think we should at least group the suspicious people together, and then have 5 people in one room and 6 in the other two. I personally would assume there would be a kill in the suspicious room, because the killer has the least chance of getting hit by execution (There would be 6 people alive, so they could just point suspicion at any of the others). We could narrow our suspects down if that happened, so it could benefit us as well. And if we did manage to group all the killers together, then (I would assume) they would still have to kill. However, as Apex stated, there are a lot of flaws with that plan. But, it seems more logical to me to try to control where everyone is going instead of making it a big free for all. If we could even force the killers out of one room, then they may not be able to kill whoever would be the best target.

Also, I have a suspicion that the killers will start to kill wherever the suspicious people go. We've already publically named our suspicions - the killers will try to take advantage of that. Let's say that all of the people we're suspicious of are innocent (which I really doubt), then all the killers have to do is kill in the same room they were in, and we scramble to execute the person on the suspicious list. Rinse, lather, repeat. Then, after five executions, we lose. But, if we grouped them all together, then our executions won't be wasted like that. The killers can't take advantage of our suspicion if we get them all together. We have five executions left (24 people - 5 executions - 5 kills = 14 people = Lose) - each time we find a killer we get one more. So, executions are becoming REALLY valuable. Our execution count is less than the killers themselves! And the odds of hitting a killer (statiscally) are less than 1/3! I think we need to take action at this point. No more mess ups.

I hope that made sense, this is getting so confusing. o_O


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 Post subject: Re: XXVI: Tower NIGHT THREE... your numbers are dwindling.
PostPosted: Mon Jul 16, 2007 6:05 pm 
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Susannahmio wrote:
FoS: LovioNeko. Just seemed like an un-needed explanation for switching rooms. Maybe you are switching rooms to try and keep suspicion off of yourself but you are trying too hard to explain it as innocence.

Make sense?


I know, just trying to say something instead of just picking a room. If you want to FoS me, fine. But I didn't do anything, take my word or leave it. (Even though that's not much in this game, heh)


(Steal the rhythm while you can.)


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