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 Post subject: Re: XXVI: Tower DAY ONE IS GO
PostPosted: Sat Jun 23, 2007 8:40 pm 
PPT Warrior
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Steev wrote:
Typhoon wrote:
Mmmph. Steev's vote makes 8 on Miyu. That's execution.


Huh...I think I missed that one. 20 some people, and 8 makes execution? Seems odd, to me.


Uncle Xyzzy wrote:
Begin your killing game. There are 7 killers among us right now, so it'll take 8 of you to kill someone.


8)


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 Post subject: Re: XXVI: Tower DAY ONE IS GO
PostPosted: Sun Jun 24, 2007 1:37 am 
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Just letting you guys know I'm here, not going to vote yet though :P


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 Post subject: Re: XXVI: Tower DAY ONE IS GO
PostPosted: Sun Jun 24, 2007 2:08 am 
Beyond Godly
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Apex wrote:
But Wissylove, if we can't pick on somebody for even joking, what else can we do?


Well, I guess you can pick on someone for joking, but acknowledge the fact that they're joking. :P

Quote:
Begin your killing game. There are 7 killers among us right now, so it'll take 8 of you to kill someone.

I'm pretty sure the majority rule still applies, correct me if I'm wrong. However, this simply means that 8 innocents must be alive with 7 killers or else the killers automatically win. Again, correct me if I'm wrong, but if it's 8 for a majority, then we will be able to achieve several... which is just plain confusing.


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 Post subject: Re: XXVI: Tower DAY ONE IS GO
PostPosted: Sun Jun 24, 2007 4:57 am 
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[quote= Page 1]Before you ask, yes, there is a way for you to stop them. You each have a vote, every day. You can cast that vote at anyone you want, and on anyone you want. When the total number of killers plus one is voting for someone, their fate is sealed. [/quote]

I took that as; however many killers there are plus one is the "majority". So for today; seven killers + 1 = 8 votes against a single person and they are sealed/locked for execution. Unless of course it means that ALL killers + 1 innocent have to vote for a single person; and then they are sealed/locked for execution.


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 Post subject: Re: XXVI: Tower DAY ONE IS GO
PostPosted: Sun Jun 24, 2007 5:01 am 
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at least we have a target for a day one execution, because this game could go on for ages without anyone doing anything on day one, remember days only end when there is a majority, so it's good that miyu got the ball rolling, and I seriously doubt that she is a killer, but hopefully this will give us direction and clues from who gets killed at night.


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 Post subject: Re: XXVI: Tower DAY ONE IS GO
PostPosted: Sun Jun 24, 2007 12:23 pm 
Beyond Godly
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This is more like mafia than werewolf, the number of people for majority is much lower.
Though I'm a bit bored, since day 1 is over already and nothing is happening. Where's Xyzzy?


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 Post subject: Re: XXVI: Tower DAY ONE IS GO
PostPosted: Sun Jun 24, 2007 12:45 pm 
Way Beyond Godly
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Wind wrote:
This is more like mafia than werewolf, the number of people for majority is much lower.
Though I'm a bit bored, since day 1 is over already and nothing is happening. Where's Xyzzy?


Bad case of imploditus perhaps?


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 Post subject: Re: XXVI: Tower DAY ONE IS GO
PostPosted: Sun Jun 24, 2007 2:26 pm 
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I think I'm starting to get this, so let's make sure this is right:

I remember reading somewhere that roles aren't revealed once people die - so to check the person we lynched yesterday is a killer, all we have to do is only have 7 people vote for someone tommorow? And if nobody is lynched, then add another vote to make it 8, and then keep doing that daily so we know if we successfully killed a killer or not.


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 Post subject: Re: XXVI: Tower DAY ONE IS GO
PostPosted: Sun Jun 24, 2007 2:30 pm 
Way Beyond Godly
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...
...
...

My brain hurts. o_o;;
XYZZY. WHY DID YOU TELL ME TO SIGN UP?! XD


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 Post subject: Re: XXVI: Tower DAY ONE IS GO
PostPosted: Sun Jun 24, 2007 7:04 pm 
Way Beyond Godly
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Oh yeah.

Vote: Miyu

Is there a lock in this game or no?


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 Post subject: Re: XXVI: Tower DAY ONE IS GO
PostPosted: Sun Jun 24, 2007 7:23 pm 
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Princess Miyu wrote:
Page 1 wrote:
Before you ask, yes, there is a way for you to stop them. You each have a vote, every day. You can cast that vote at anyone you want, and on anyone you want. When the total number of killers plus one is voting for someone, their fate is sealed.


I took that as; however many killers there are plus one is the "majority". So for today; seven killers + 1 = 8 votes against a single person and they are sealed/locked for execution. Unless of course it means that ALL killers + 1 innocent have to vote for a single person; and then they are sealed/locked for execution.


1: fixed quote. XD
2: Its total NUMBER or killers, not total killers. Then how were thw innocents supposed to win?
3: But at least I think the majority part is right...


I need a new sig. >_>


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 Post subject: Re: XXVI: Tower DAY ONE IS GO
PostPosted: Sun Jun 24, 2007 10:13 pm 
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we'll know if a killer has died because the next day we will need one less vote to lynch someone


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 Post subject: Re: XXVI: Tower DAY ONE IS GO
PostPosted: Sun Jun 24, 2007 10:47 pm 
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Where does it say that roles won't be revealed upon death? I couldn't find it.


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 Post subject: Re: XXVI: Tower DAY ONE IS GO
PostPosted: Sun Jun 24, 2007 11:11 pm 
Beyond Godly
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Roles are revealed upon death. You may be confusing this game with another game of mine which was several months ago. :P
Second (and final) votecount of the day:

Apex [1] (TOSO)
Typhoon [3] (Miyu, WIS, Roxas)
Miyu [8] (Typhoon, Laryxle, Simio, Twizzler, DM, Apex, Dyl, Steev)
Ric [1] (Sasannahmio)


I didn't count voters after Steev.

~~~~~~~~~~~~~~~~~~~

"I see you've come to the decision to kill Miyu. What an interesting choice, and for such an interesting reason... my previous victims have always been so wary of my rules. Tonight I shall come up with an interesting way to kill Miyu; but now, it's time for you to rest. I'm sure you're wondering what Miyu's alignment was, since in her inability to read the rules she didn't realize that she was already dead hours ago.

"By the way, I'd love it if you'd use your heads tomorrow. No matter what Miyu's alignment is, it was a bad decision. You really can't expect all of us to figure out the rules immediately.

"Killers, once we're asleep, you may talk to each other. Everyone else, keep quiet."

~~~~~~~~~~~~~~~~~~

It is now night, on the first floor. Killers, discuss who to kill by PM, etc. and one of you send me a target.

Since I forgot to point it out earlier, make sure your online status is hidden; wouldn't want someone to figure out what team you're on because you were or weren't PMing, eh?


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 Post subject: Re: XXVI: Tower Night
PostPosted: Sun Jun 24, 2007 11:22 pm 
Beyond Godly
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By the way, if you believe someone has cheated, it's not a good basis for a lynch. If someone really has cheated, they will be modkilled; if someone hasn't cheated, it was probably just confusion.

Of course, you can lynch someone for whatever reason you want, but you'll be more successful if you lynch suspicious people.


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