Journal: http://www.neopets.com/mip/index.phtml
Comic: http://www.neopets.com/mip/comic.phtml
Past Threads:
[original],
[split 1],
[split 2],
[split 3],
[split 4],
[split 5],
[split 6],
[split 7],
[split 8]
Walkthrough:
Part One
Visit the
Journal and click on the button that says
To the puzzle. (Note: As of May 2, this button no longer appears.
Click the link provided instead.) That will take you to a game where you must help Scrap sort all of the various items on the ship into a neat square. The game is a little like Tetris or Tangrams, and everyone has different puzzles. It usually helps to put the oddly-shaped pieces together first and fit the rest around them, but there are many techniques to use. Once you're done, click Submit. You will have to solve 3 of these puzzles in all, and the procedure's the same for each of them. Twinklyspangle posted some
excellent tips here.
If you get stuck, feel free to post a screenshot in this thread to ask for help.
Make sure your images are under 500 pixels wide. Any larger and you'll stretch people's screens. If your image is wider than that, please link to it. If you don’t know how wide it is, right-click on it and select properties.
***Important***
Anyone asking for assistance with their puzzles will receive a maximum of three correct piece placements. Anyone helping to solve puzzles, please only give a maximum of three piece placements. The moderating staff feels that this is a nice compromise between offering no assistance and a full solution. Play nice
Part Two
(This part of the plot is closed.)
Visit Chapter 2 of the comic. On the last page (page 4) click on the last cell of the comic. This will allow you to challenge the Ravenous Monster in the Battledome. It deals water, earth, and physical icons, so a Leaf Shield is recommended if you want to defend (and have one already--it's very inflated now). The faerie ability Burrow is also very useful.
Part Three
Go to the journal and click on
To the puzzle! again. This will take you to a puzzle where you must figure out the code to open a lock. (It's similar to
Time Tunnel.) Click on each ring to shift it into position, then click on the red button in the center of the puzzle to check it.
If you get a
green light, you have the
correct symbol in the correct position. If you get a
yellow light, you have the
correct symbol in the wrong position.
The number in the red button indicates how many attempts you have left on that puzzle. If you don't solve it in that number of attempts, the puzzle will reset and won't be the same as the previous times. Keep trying! You may find it useful to rotate one ring at a time and use the process of elimination to figure it out.
You will have to solve 3 of these puzzles to continue, and they're different for everyone.
Glitch note: If you have completed your third puzzle, but the plot has not progressed (i.e. you are getting puzzle three again but with a red button showing "0"), either refresh the page or go back to the journal, then the comic, then the puzzle. This should solve the problem.
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This is a snowglobe from the
Smuggler's Cove and unrelated to the plot.