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PostPosted: Fri Nov 03, 2006 4:13 am 
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Hmm...codestones haven;t inflated a whole lot, it seems. That's surprising, but nice for anyone who wants to get in some last minute training.


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PostPosted: Fri Nov 03, 2006 4:18 am 
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I hope my wins from before the stones were the only enemies still count.


AGREE!!!


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PostPosted: Fri Nov 03, 2006 4:32 am 
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Cranberry wrote:
yvonne_l_d wrote:
If TNT is listening, this would be an EXCELLENT time to add some more difficult challengers. Most advanced BDers would go to the difficult challengers, leaving the easy ones free for beginners. That would help with the congestion.


I really doubt it. We're overloading the server(s) the bettledome is on, so it doesn't matter what we're fighting -- we're all still in the dome. You just have to wait... wars are always like this. Once the newbie battlers max out (which really doesn't take that long), the lag goes away and the rest of us can fight normally.


*Nods in agreement* It's strange, though, because I don't recall this much lag in the BFM war...but maybe Neopets wasn't as packed that time...or maybe there was lag and I just didn't notice. *Shrug*


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PostPosted: Fri Nov 03, 2006 4:41 am 
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CacophonicWailing wrote:
Hmm...codestones haven;t inflated a whole lot, it seems. That's surprising, but nice for anyone who wants to get in some last minute training.


Most of them haven't gone up, but the Main is higher than a couple weeks ago (8k now). And the formerly cheap ones have gone up to what the others are. But in 3 hours I'll have my 55 strength boost. Tomorrow, I'll see how much I have to spend to get the 55 defense boost. I don't know why the Techo can't ask for the 3 I have in my SDB -- or why playing heavy-refreshing games and battling most of the day haven't given me any as random events (the birthday sidebar didn't really seem to increase the RE's for me today).


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PostPosted: Fri Nov 03, 2006 4:53 am 
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It's taking me 20 seconds to load the page after I click the opponent's name.. :(


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PostPosted: Fri Nov 03, 2006 5:23 am 
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Does anyone else think that it's kind of funny that the evil gravestones have "light" abilities and defenses that can nullify dark attacks...lol

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PostPosted: Fri Nov 03, 2006 5:55 am 
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ggagahc wrote:
Cranberry wrote:
yvonne_l_d wrote:
If TNT is listening, this would be an EXCELLENT time to add some more difficult challengers. Most advanced BDers would go to the difficult challengers, leaving the easy ones free for beginners. That would help with the congestion.


I really doubt it. We're overloading the server(s) the bettledome is on, so it doesn't matter what we're fighting -- we're all still in the dome. You just have to wait... wars are always like this. Once the newbie battlers max out (which really doesn't take that long), the lag goes away and the rest of us can fight normally.


*Nods in agreement* It's strange, though, because I don't recall this much lag in the BFM war...but maybe Neopets wasn't as packed that time...or maybe there was lag and I just didn't notice. *Shrug*


There was lag, but I don't think there was as much. I remember being able to fight without getting lots of errors like I did today. There may not have been as many fighters back then, and there was only one really easy opponent (spyders at difficulty 12) instead of three (the next wave after the spyders was difficulty 30, and also limited in number). In addition, good weapons were more expensive back then... no 7-9 iconers for 30k or buyable 9-iconers. Newbie battlers couldn't get quite as many wins.

It's weird that we have three really easy opponents. I wish there weren't so many... it's making the lag last longer than it would have if there were opponents of difficulties 12, 35 and 50 or whatever.


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PostPosted: Fri Nov 03, 2006 5:58 am 
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I think that its alright having very easy opponents, but they should have released harder ones at the same time too. My fighting pet is stuck in a fight, and no matter how many times I go to the status page, it wont withdraw it, so I am using my noin-fighting pets to fight until py pet is unstucked. XD


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PostPosted: Fri Nov 03, 2006 6:00 am 
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Cranberry wrote:
ggagahc wrote:
Cranberry wrote:
yvonne_l_d wrote:
If TNT is listening, this would be an EXCELLENT time to add some more difficult challengers. Most advanced BDers would go to the difficult challengers, leaving the easy ones free for beginners. That would help with the congestion.


I really doubt it. We're overloading the server(s) the bettledome is on, so it doesn't matter what we're fighting -- we're all still in the dome. You just have to wait... wars are always like this. Once the newbie battlers max out (which really doesn't take that long), the lag goes away and the rest of us can fight normally.


*Nods in agreement* It's strange, though, because I don't recall this much lag in the BFM war...but maybe Neopets wasn't as packed that time...or maybe there was lag and I just didn't notice. *Shrug*


There was lag, but I don't think there was as much. I remember being able to fight without getting lots of errors like I did today. There may not have been as many fighters back then, and there was only one really easy opponent (spyders at difficulty 12) instead of three (the next wave after the spyders was difficulty 30, and also limited in number). In addition, good weapons were more expensive back then... no 7-9 iconers for 30k or buyable 9-iconers. Newbie battlers couldn't get quite as many wins.

It's weird that we have three really easy opponents. I wish there weren't so many... it's making the lag last longer than it would have if there were opponents of difficulties 12, 35 and 50 or whatever.


More enemies mean more lag? That's logic I don't quite understand. I figured that if there are enemies in general, there's lag. *Shrug* I don't get why they had three enemies with minimal differences in difficulty anyway. But yes, there definitely was not as much lag in the BFM war, as I remember pounding LOADS of spiders. These tombstones, though...man are they lucky...

You'd think by now that they'd have the lag cleared up, though. Well, maybe not. Maybe in a couple of days. How long did it take them to clear up the whole vines lag? Like, 3 days, yeah? *counts*


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PostPosted: Fri Nov 03, 2006 6:01 am 
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Vicky wrote:
I think that its alright having very easy opponents, but they should have released harder ones at the same time too. My fighting pet is stuck in a fight, and no matter how many times I go to the status page, it wont withdraw it, so I am using my noin-fighting pets to fight until py pet is unstucked. XD


I had a similar problem. Mine was based on the Status page never actually coming up. It would have problems loading the status page (Too long of a delay due to server lag) and would throw up the cache copy instead. Try deleteing all of your cookies and trying the status page again. Sometimes that works.


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PostPosted: Fri Nov 03, 2006 6:08 am 
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Do you guys think I should wake up at 2 AM to battle? I'm considering it...


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PostPosted: Fri Nov 03, 2006 6:12 am 
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ggagahc wrote:
Cranberry wrote:
ggagahc wrote:
Cranberry wrote:
yvonne_l_d wrote:
If TNT is listening, this would be an EXCELLENT time to add some more difficult challengers. Most advanced BDers would go to the difficult challengers, leaving the easy ones free for beginners. That would help with the congestion.


I really doubt it. We're overloading the server(s) the bettledome is on, so it doesn't matter what we're fighting -- we're all still in the dome. You just have to wait... wars are always like this. Once the newbie battlers max out (which really doesn't take that long), the lag goes away and the rest of us can fight normally.


*Nods in agreement* It's strange, though, because I don't recall this much lag in the BFM war...but maybe Neopets wasn't as packed that time...or maybe there was lag and I just didn't notice. *Shrug*


There was lag, but I don't think there was as much. I remember being able to fight without getting lots of errors like I did today. There may not have been as many fighters back then, and there was only one really easy opponent (spyders at difficulty 12) instead of three (the next wave after the spyders was difficulty 30, and also limited in number). In addition, good weapons were more expensive back then... no 7-9 iconers for 30k or buyable 9-iconers. Newbie battlers couldn't get quite as many wins.

It's weird that we have three really easy opponents. I wish there weren't so many... it's making the lag last longer than it would have if there were opponents of difficulties 12, 35 and 50 or whatever.


More enemies mean more lag? That's logic I don't quite understand. I figured that if there are enemies in general, there's lag. *Shrug* I don't get why they had three enemies with minimal differences in difficulty anyway. But yes, there definitely was not as much lag in the BFM war, as I remember pounding LOADS of spiders. These tombstones, though...man are they lucky...

You'd think by now that they'd have the lag cleared up, though. Well, maybe not. Maybe in a couple of days. How long did it take them to clear up the whole vines lag? Like, 3 days, yeah? *counts*


More enemies doesn't mean more lag. More easy enemies means more lag. Instead of being able to fight, say, 100 of an easy opponent before maxing out, weak battlers can fight each stone type 100 times or more, giving them 300 or more wins. Every single person battling right now can kill around three times as many enemies as they would have been able to if there was just one easy opponent released (as there was in the Battle for Meridell, where wave one was just spyders). Hence the long-lasting lag. :)


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Last edited by Cranberry on Fri Nov 03, 2006 6:16 am, edited 1 time in total.

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PostPosted: Fri Nov 03, 2006 6:15 am 
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Cranberry wrote:

More enemies doesn't mean more lag. More easy enemies means more lag. Instead of being able to fight, say, 100 of an easy opponent before maxing out, weak battlers can fight each stone type 100 times or more, giving them 300 or more wins. Every single person battling right now can kill at least three times more enemies than they would have been able to if there was just one easy opponent released (as there was in the Battle for Meridell, where wave one was just spyders). Hence the long-lasting lag. :)


At least the rest of the site seems to be working without much lag.

This means your multiple enemy theory is most likely correct.


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PostPosted: Fri Nov 03, 2006 6:19 am 
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Jocelyn Spicer wrote:
Do you guys think I should wake up at 2 AM to battle? I'm considering it...


lol...I've thought that a couple times too...because basically tonight's what I have. I'm performing in a jazz concert tomorrow night, so I don't know when I'll be back and I'm sure the plot will have advanced by then. I really like the easy guys, but that may be because I did a crappy job of training them up. I just didn't know how to go about it. What is the recommendation of preparing (training) for war?


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PostPosted: Fri Nov 03, 2006 7:02 am 
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Having never been involved in a battle-inclusive plot before, I'm a bit lost- do the prizes we get depend on how many of these things we kill, or just that we killed them at all? And if you can't beat the tougher ones, will that screw up your score, or can you get away with just doing what you can?


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