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 Post subject: Haunted Woods Plot Discussion (Split #7)
PostPosted: Sat Oct 14, 2006 1:23 am 
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Last thread: http://www.pinkpt.com/forum/viewtopic.php?t=29715
(Please read at least the Last thread before posting here!!)

Comic: http://www.neopets.com/halloween/hwp/comic.phtml
Non-Flash version of comic (by Artisticka): http://www.neopets.com/~Faeryengle
NEOVIA: http://www.neopets.com/halloween/hwp/neovia.phtml?

This petpage shows excellent images: http://www.neopets.com/~professer_boo#day1


ATTENTION

* Please make sure all your posts are coherent, and that you have spelled all words to the best of your ability. Also, please try to use correct grammar.

* Please keep all posts on topic. If you would like to speak to someone personally or offtopic, PM them.
* Do not double post. If you were the last to post and you want to add more, please use the "edit" button in the top right of each of your posts.
* Do NOT post long links that STRETCH the page.

NOTE: There is a seperate location your Quest items are stored at, the Quest Inventory. It is accessible from Neovia and presumably cannot be stolen/traded/etc.

1. Click on the burned down house (lower right part of Neovia), you will need to search the remains of the building for a Charred Locket. There seems to be 10 different places it can be hidden in (one is randomly determined for you). As you hover across the image, look at your status bar for the coordinates your cursor is at (at the end of the link, there is a ? followed by a pair of coordinates).

Chair: 67, 201
Fireplace: 80, 135
Couch End: 147, 218
Bookcase: 150, 115
Wall Crack: 175, 145
Sofa Couch: 186, 186
Broken Stair: 210, 130
Broken Boards: 235, 232
Pillow Spring: 308, 199
Table Leg: 364, 195

2. Once you have found the locket, (Don't forget to actually click the button to take it!) Gilly will be able to talk to the following people:
Leroy (Coconut Shy), Lyanka (Cork Gun), Harker (Bagatelle), Sydney (Scratch Cards).
Simply scroll down beyond the game activity to see the conversation. If you cannot see it and you have the Locket in your inventory (check) then try playing one of the games or clear your cache/refresh the pages.

Look for the following Key words in the conversation, and note the locations you found them:
A) "Why, certainly, little miss..."
B) "Amazing! I haven't seen such metalwork..."
C) "That piece of junk?"
D) "It looks familiar..."

And Revisit those places in the order listed! If done correctly, an extra piece of conversation by Gilly should come up:
"Well, it's clear no one around here is going to help me. I wonder if there might be someone deeper in the woods who could identify this locket. "

3. Return to Neovia and you can now access the Shack. Read the next chapter to the comic. (Note that you will no longer have the locket in your inventory) Return to the Shack and you will see a new option to flee. You are now in the Damp Cave. Click the "Go into the scary cave..." button, and.. you will be in a Damp Cave.

4. This cave consists of 9 rooms in a 3x3 pattern. Each cave is unique to each person! Note the items that you come across while going through the cave, you can pick up some of them!
** The Trunk and Table CANNOT be picked up
** The Lamp Post, Key, Chair, Broken Mirror, Rotten Food (from the Trash Pile) CAN.

Note that you can only pick up one thing at a time.

While you traverse the cave, there is something that will scary Gilly off. If you are scared off, you will flee to a random section of the cave (but nothing will have resetted) In order to avoid this you need to put down Rotten Food when you get the "Something seems to be following you..." message. The creature will eat it and slink away.

Go find a cave room that has a moonlit area (there may be more than one room) Place the items in the following spots:

* Garbage: 330, 325
* Mirror: 240, 330
* Lamppost: 240, 215
* Chair: 235, 160 (or alternatively try 225, 155)

When all 4 items are simultaneously in the moonlit room, you will be able to see the "monster" that is scaring you... It's Bruno!!

5. After reading the next comic and seeing a heartfelt reunion, you will now need to go searching in the woods. Return to the Shack to access the woods.

You will need to go through the woods by clicking through the windy trails. While you travel you need to be on the look out for a Stick. The stick will be on the bottom part of the screen and should be quite obvious. Once you find the stick, you will need the Hissis.
Select the stick from your inventory (click the panel with the arrow in the bottom-right corner of your screen) and poke the Hissi. You wil now be able to take the path that they block, which will lead you to the High Woods. If you hit a section of the forest that has no paths, you've found a dead end. You will need to start over by going back to the Shack.

When in the High Woods, you now need to collect vines. There are 5 types of vines that can be picked up from the ground (like how you found the stick from before). When you open up the inventory (bottom right corner) you will see a tally of vines.
As of now, it seems the tally of: 6, 6, 4, 2, 0 (going left to right) works. Once you have this tally, go back to the clearing (a big opening without a path or tree in the middle of the screen) and try and click. You will recieve a message as to whether or not what you have is enough. If you reach a section with no paths, you have found a dead end. Go back to the shack and restart (however, you restart at the High woods, you will not go back to the previous section)

If you want to see the name of the vines, click the "View Quest Inventories" link. You can remove vines from your inventory by selecting them and then clicking on the ground. ...

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Any mistakes/additions should be PM'd to a Moderator to get this up quick!


Last edited by ScottNak on Sat Oct 14, 2006 3:28 am, edited 2 times in total.

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 Post subject:
PostPosted: Sat Oct 14, 2006 1:26 am 
Beyond Godly
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The massively faster loading speed was worth the 60 seconds of wait. YAY for TNT!


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 Post subject:
PostPosted: Sat Oct 14, 2006 1:27 am 
Way Beyond Godly
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Well, it's working again. And I just found my stick, thankfully ^.^


Gone, forever.


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 Post subject:
PostPosted: Sat Oct 14, 2006 1:27 am 
PPT Baby
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Shall I go straight or to the left?


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 Post subject:
PostPosted: Sat Oct 14, 2006 1:27 am 
PPT God
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Location: Sailing on The Ambrosia {my Pirate Ship}
plots back up, and working again....

Where are we supposed to find stronger vines?


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 Post subject:
PostPosted: Sat Oct 14, 2006 1:28 am 
PPT God
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Um okay I don't get it. I had the stick, I poked the Hissi. Nothing happened. I just lost the stick. Then I take a path and hit a dead end. Nothing to click and refreshing doesn't fix anything. What am I supposed to do now? :cry:


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 Post subject:
PostPosted: Sat Oct 14, 2006 1:29 am 
PPT Baby
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You can't have any rotting or decayed vines. The others are okay. I'm guessing you need over 15 vines to get up the cliff/rock wall.
---
I have 18. It still didn't work.

SNak Edit: don't double post. If you have to add something use teh EDIT button rather than posting again.


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 Post subject:
PostPosted: Sat Oct 14, 2006 1:32 am 
PPT Toddler
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How do you know which vines are which?


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 Post subject:
PostPosted: Sat Oct 14, 2006 1:32 am 
PPT Toddler
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could someone post a pick with some kind of vine because I can't seem to find them


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 Post subject:
PostPosted: Sat Oct 14, 2006 1:32 am 
PPT Toddler
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grrr, i have 6 rotting and 5 decaying and 4 of everything else


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 Post subject:
PostPosted: Sat Oct 14, 2006 1:32 am 
PPT Baby
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have 6 of each and it doesnt work...hmm


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 Post subject:
PostPosted: Sat Oct 14, 2006 1:33 am 
PPT God
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so discarding the Rotting Vine and the Crumbling Vine doesnt make the rope any stronger


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 Post subject:
PostPosted: Sat Oct 14, 2006 1:33 am 
PPT Baby
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Would a lack of Crumbling vines as well work?

ie: left with gross and icky vines

But that makes lots of the other vines that you need to get :(


Last edited by Jussy on Sat Oct 14, 2006 1:35 am, edited 1 time in total.

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 Post subject:
PostPosted: Sat Oct 14, 2006 1:34 am 
PPT Toddler
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i can't even find the place where we make the rope...


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 Post subject:
PostPosted: Sat Oct 14, 2006 1:35 am 
PPT Baby
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Discarding the rotting and crumbing does make it stronger. I tried before and after. Before with those two it wouldn't allow me to make a rope. After it said it would support Bruno's weight, but just barely. I don't yet have enough to climb up the wall, however.


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